The Original Starcraft Campaign Reviews – Episode 3 – The Protoss Campaign – The Journey of Tassadar

Protoss Campaign

“You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities… Unto my experience, Aldaris, all that you’ve built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare.” -Zeratul

We continue the “Original Starcraft Campaign Reviews” with the final episode in Original Starcraft. The episode picks up where the Zerg campaign left off with the Overmind established on Aiur and how the protoss try to defeat it.

The story begins with the Judicator ordering you and Fenix to protect Antioch, after your defense Tassadar appears and tells you and the Judicator that the Cerebrates control the Zerg. You as Fenix attack but are unable to defeat it as it reincarnates. Fenix is left to defend Antioch as you are asked to free Scion as Fenix falls in Antioch. There is a cinematic here of the Fall of Antioch of Fenix standing alone against the swarm.

Feeling comfortable in their power the Conclave (the Religious Order who runs the Protoss Government) asks you to hunt down Tassadar and bring him to justice. You find Tassadar on Char with Raynor and join with them in order to find and free Zeratul and his Dark Templar who are being held captive by the Zerg in an infested Terran facility. After you save him you are attacked by the Conclave and denounced for siding with the heretics as Raynor and Fenix who has been put into a Dragoon shell fight with you agains the Conclave. After a fight with the Conclave Tassadar gives himself up for justice to stop the Civil War.

After the fight Fenix and Raynor rescue Tassadar from execution with Zeratul and his people arriving at the end to facilitate the rescue and to show Judicator Aldaris how blinded he and the conclave are by tradition. For Zeratul is ancient and has seen the darkness between the stars and the full danger of what the Overmind has planned.

Next is preparation for the final assault, you, Zeratul and Fenix are tasked with killing two Cerebrates with Zeratul’s Dark Templar energy (the only thing that can kill them) to weaken the Overmind’s defenses. After you do this it is the final assault.

It is here we learn more of the mythos and the Xel’Naga quest for the perfect life form which the Overmind plans to become by consuming the Protoss and after consuming all sentient life in the Universe. Judicator Aldaris calls you to apologize as he saw how the Dark Templar destroyed the Cerebrates and only wishes that he and the Conclave had been smarter sooner as they call Tassadar the best of them. This is the last stand to stop it as it has established itself as the greatest threat. In order to defeat it Tassadar uses his Templar and Dark Templar energy to kill it after your assault destroys it’s outer shell. From here there is an awesome cinematic and we are left with the epilogue.

The epilogue says that Aiur is destroyed even though the Overmind is stopped and that the Queen of Blades Kerrigan now sees this opportunity to rise in power. Setting up “Starcraft: Brood War.”

Protoss Campaign Mission Screen

Here is the assessment of the campaign:

The Pros: The cinematography – This one has the best cinematography, largely because we get character moments…from Fenix’s fall at Antioch or Tassadar’s sacrifice to destroy the Overmind. We also see Fenix and his fleet working with Raynor and his Raiders at one point too during the quest to free Tassadar.

Gameplay: The is the most difficult campaign up to this point, which is good. It lets you feel the full threat of the Conclave and the Overmind and each mission provides unique challenges and resource management in order to defeat the larger more powerful enemy.

Judicator Aldaris – The Judicator is awesome as the voice of the Conclave, he is a traditionalist who believes in the assigned roles within Protoss society, and truly cares for Aiur and his people. We see that he is capable of growth too as he realizes he was wrong about the Dark Templar and Tassadar at the end and sends his wishes with them. Tassadar is always a counter to him throughout most of the missions as he sees the bigger picture and Zeratul is there to how just how out of his depth this character is as he has no retort against everything Zeratul has seen in his travels. I liked this character as he wasn’t a villain, he was your ally, antagonist and once again ally at the end in the fight against the Overmind.

Raynor – Joins with Tassadar to save Zeratul and later with Fenix to save Tassadar. You get the feeling that after being used by Mengsk he was looking for a higher calling and he found it in the fight to save the Universe. He has his Battlecruiser at this point too and it is great to see his friendship and respect grow through working with the Protoss. He is the only human  we’ve seen so far to do so.

Fenix – Fenix is the soldier and grunt who is one of the military leaders on Aiur. He is noble but has an open mind as he becomes friends with Raynor after fighting with him against the Conclave and the Zerg and works with the Dark Templar even though they’ve been deemed heretics by his religion. He has a great design too, in both his zealot and dragoon form.

The Overmind – We never see it’s perspective but we feel the threat of it, as well as learning of it’s quest to become Perfect by consuming the Protoss and later consuming the Universe. It is pretty awesome and gives us even more of a reason to fear and respect it than we did playing for it during the Zerg campaign. It is for this reason it’s defeat feels real and Tassadar’s sacrifice actually means something.

Zeratul – Zeratul is the dark wizard of this mission. Which is interesting since when you meet him he needs to be rescued from Kerrigan’s Zerg assault we witnessed last campaign. He is a rogue element to the protoss but always comes through. He believes that the Dark Templar need to protect the world that was once their home even though it is painful in the process. He is also the only one who can kill Cerebrates and is the one responsible for training Tassadar how to use both Dark and Light Templar energies. He is one of my favorite characters for sure. By his nature he is the refugee trying to survive, but he is able to be more as it is thanks to him they can defeat the Overmind, and sadly thanks to him the Overmind discover Auir in the first place when they shared minds when he killed his first cerebrate.

Tassadar – There is a reason I made Tassadar part of the title. This is his story. We saw him the Zerg campaign learning the ways of the Dark Templar, we saw him in the Terran campaign destroying infested planets and learn later he chose not to destroy ones that could fight back on their own…both of which got him blacklisted by the Conclave. From here he is seeking balance. He wants so badly for there to be peace on Aiur but is attacked by the Conclave up until Zeratul, Fenix and Raynor free Tassadar from them and they defeat two of the Cerebrates together. You see his sadness at what the Civil War in his people wrought and the loss of his planet of Aiur. It is for this reason you can understand his sacrifice. He cares for those who persecuted him and he isn’t perfect…as he thought any protoss could defeat the Cerebrates at first (didn’t realize until later only Dark Templar energies could) and he gives himself up for justice, which almost leads to the cost of the Universe as he is the only one who wields both Dark and Light energies.

Okay: General Duke – He appears on Char and says that it is Dominion Space. Tassadar threatens him and comes off pretty cruel as he says he maybe should have glassed some planets if there were people like General Duke around. They fight and you don’t see him again, there isn’t much there.

I can’t think of any cons to this campaign beyond Duke not getting much character time. There is politics via the Conclave versus Tassadar in the Civil War on Aiur as Aiur burns…there is the mythos of the Xel’Naga and the Overmind’s quest for perfection in order to consume all (and the fact that the Xel’Naga are not recognized as good since they were trying to create the perfect life forms (their elevating of the Protoss), and Raynor, Fenix, Tassadar, Zeratul and the Judicator are amazing characters…and the Overmind is the biggest threat. You understand why it was the end boss fight after everything it destroys in the Terran, Zerg and Protoss campaigns. It is the only consistently valid threat that has Universe changing consequences. Character actions mean something and characters change. Zeratul stands in the light, Tassadar stops running, Judicator stand with the Heretics and Jim finds a reason to fight.

Final Score for this campaign is 10 / 10. Does everything it needs to do and what I want out of a story…as well as establishing a future threat via the loss of Aiur and the rise of Kerrigan.

“En Taro Adun!”

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The Original Starcraft Campaign Reviews – Episode 2 – The Zerg Campaign – Destiny of the Overmind

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“My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation’s children. We shall be… Perfect.” -The Overmind

We continue the Original Starcraft Campaign Reviews with Episode 2, the Zerg Campaign. This campaign is masterful at showing you the zerg perspective and the creepy destructiveness that defines their species.

The story picks up where the last one left off as the Overmind has created you a Cerebrate (living brain larva) to control a brood and protect the chrysalis which holds a special weapon that will be the future of the Zerg.

The first few missions involve you getting the chrysalis out of Tarsonis while other Cerebrates like Zsaz and Daggoth show you the ropes and give you help in your quest. Eventually you have to defend the chrysalis until it hatches, revealing Kerrigan, the Queen of Blades of the Zerg. With her, you then destroy Raynor’s base as she tells him to never challenge her or the Zerg again.

From here you are helping Kerrigan develop as an agent of the storm as she has psionic abilities she still must unlock so you invade a terran science vessel to get the information. it is here that Zsaz fears Kerrigan being the death of the Zerg as he sees her as too strong willed and she tells him nothing will stand in her way.

Next you are challenged by Tassadar and the Dark Templar on Char. Kerrigan goes to face him and destroys the Dark Templar on the planet only to discover it was a ruse by Tassadar in order to kill a cerebrate. After the Overmind is in mourning and it is up to you as Kerrigan to destroy Zsaz’s brood after which you hunt down the Dark Templar and run into Zeratul who is in charge of the Dark Templar you are hunting.

Next is the invasion of Aiur as Zeratul’s killing of the Cerebrate gave the Overmind a glimpse into his mind as to the location of Aiur and the knowledge of their shared heritage as creations of the Xel’Naga. It is than you begin the invasion and establish a foothold to get the crystal that is needed to summon the Overmind to Aiur. After is the final battle in which the Overmind is summoned over the first Xel’Naga Temple on Aiur that you destroy in the mission. It is here the Overmind tells you his goal that now the Zerg will be perfect as they were made to be “Perfect Essence” and Protoss were “Perfect Form” and that now that Aiur belongs to the Zerg, the Zerg can absorb the perfection of form making them unstoppable.

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Here is the assessment of the episode:

The Pros: Gameplay – The gameplay is fantastic with the Zerg and helps you understand the strategy of how to play them. The Zerg win by creating lots of units at once and overwhelming force, since most of their units are the weakest in the game. In the campaign you experience how to best use this and most of your enemies have large bases and usually start out higher on the tech. tree than you do.

The Cinematics – The Zerg Cinematics are great, you see Kerrigan’s destruction of the science vessel, what she witnesses inside the Chrysalis, the Zerg attacking Aiur and the Overmind appearing on Aiur. In each of these it has the haunting, creepy feel to it that defines the Zerg as a species so welle.e

Kerrigan the Queen of Blades – Kerrigan as a Zerg is one of the best antagonists in any video game or science fiction story. She was made a Zerg against her will and is now infested to the point that she only knows destruction, though at the same time she independent enough that the Cerebrates and Overmind cannot stop her from doing what she wants. She is their perfect agent, free willed and dangerous enough to wipe out any threat that comes their way. A fair amount of the missions are taking care of her chrysalis, but once she is awake she is a lot of fun to play as to watch her conquer in the name of the Swarm. She is the Overmind’s Dragon in Episode 2.

Zsaz – The Cerebrates don’t really have free will as we know it as everything they do is for their father the Overmind, but Zsaz is the only one who calls out and sees the dangers of Kerrigan’s independence. He sees the dangers of her humanity which makes him an interesting character.

Daggoth – The largest of the cerebrates, Daggoth is the one who is the closest one to a second in command. He is the one who has Kerrigan destroy Zsaz’s brood when the Overmind is out of commission from his depression and it is he who helps defend the Chrysalis sending you his special Hunter Killers.

Tassadar – Tassadar is the Gandalf of this campaign. He sends an illusion to trick Kerrigan and sees how her anger is leading to her destruction. He is wise and smart and the first real example we have of the protoss. He is the one who first hurts the Overmind too, since he is the one who is distracting Kerrigan so the Cerebrate Zsaz can be killed. To quote him, “So long as you continue to be so predictable, O Queen, I need not face you at all. You are your own worst enemy. ”

The Overmind – The Overmind is fascinating. He is one of the earliest creations of the Xel’Naga and seeks to destroy what they left behind to become greater. It is his seeking of perfection, and also revenge that leads him to attacking Aiur so that he can have perfection of essence and form. This creature is fascinating and I like that he is triumphant in his campaign as he is a much bigger threat than Mengsk ever was and sees the big picture. He is the one who tells us of the Zerg and Protoss creation by the Xel’Naga and thought of creating Kerrigan as the Queen of Blades.

Okay: Zeratul – We see him briefly at the end of the Campaign when Kerrigan is hunting down the Dark Templar. He has his famous “Though we strike at you from the shadows, do not think that we lack the courage to stand in the light,” during the fight. Tassadar is given a bit more characterization though as he interacts with you in a few instances. Zeratul only does so once.

This campaign is awesome, and more difficult than the Terran Campaign, as it assumes you know the basics. The characters in this are really cool, which is interesting when you are giving character trates to giant brain larva (the Cerebrates) and an all knowing, consuming brain (The Overmind) but Blizzards writers and art team made it work. This campaign is better than the Terran Campaign of Episode 1 and I definitely recommend it.

Final Score for this campaign is 9.3 / 10. Would have been higher if Zeratul had got more moments and more characterization of the Cerebrates.

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Campaigns of Starcraft Reviews – The Original Starcraft – Does the Story Still Hold Up?

Original Starcraft

If you didn’t already gather based off the movies I tend to review and love (sci. fi., comic book, martial arts fantasy, etc.) I am a nerd, and that includes games too. One idea I’ve been playing with and finally decided to do is to a playthrough of the original Starcraft. I won’t be doing Brood War and the two Starcraft II games until later since life is busy and this is more of a hobby, even if it inspires the stories I write.

Games are an interesting medium, especially Blizzard games, where Cinematic Videos are a major part of the story…as well as the videos that happen before and after a mission. This inspired me to see if the game still holds up since it was this game that inspired a science fiction universe I’ve been working on for a few years. When I think of my favorite characters of the past I think of Zeratul, Kerrigan, Fenix and the Protoss in general. These species were the species I took inspiration from when designing the dynamic between different civilizations in my sci. fi. Universe.

What I’ll be judging is what I judge with movies (characters, setting, cinematography, etc.), with the added addition of gameplay. I’ll be tacking each campaign individually and will be posting the Terran Campaign next. Once I finish the Zerg and Protoss campaign in full I will post and write about them and their overarching arc as well.

For me the big question, does the story hold up? Or was I simply blinded by nostalgia when I played it through High School and Middle School. Well, we shall see in the reviews. For now, welcome to the Campaigns of Starcraft reviews. A side project of Cameronmoviesandtv.