Mass Effect – An Amazing Space Opera With Some Narrative and Cinematic Choppiness

mass-effect

     I am a huge fan of science fiction. That has most likely been made pretty obvious though, given the amount of times a sci. fi. film has made my “Top 5 Films” of the year, the videogames I’ve reviewed thus far and my favorite shows (which also tend to be sci. fi.). “Mass Effect” is an amazing Space Opera that before I upgraded my computer, I’d only played bits and pieces at friends’ houses. Doing a run through on my own, gave me an even greater appreciation for this game and also made the flaws it have more apparent too.

    The series was created by Bioware and easily their best game since “Star Wars: Knights of the Old Republic.” Another Western RPG that this game develops in play style and types of choices further.

   So without further ado I’ll get into the review, first with a basic overview of the story:

       It is the future and thanks to ancient Prothean technology called Mass Relays, The Alliance (humanity) has joined the Galactic World at the Citadel. There is lots of tension though as the First Contact War of Humans against Turians (one of the council races) wasn’t that long ago leading to mistrust on both sides. Commander Shepard is the first to discover an ancient threat though as the rogue Specter Saren is using the robotic Geth to track down Prothean technology and to destroy humanity.

SPOILERS ahead

The Pros:

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The World – The world is the best part of this series. This is a rich universe full of different factions from the Citadel, The Alliance, Cerberus, the Quarians, the Protheans, The Geth and the Reapers to name a few. Each as a unique drive that drives the story and Shepard’s relationship with them.

The Species – There are a ton of Species but I’m going to focus on the big ones. You have the ancient Asari who are biotics (telepaths) the Turians who are the militaristic reptilians, the Salarians who are the brains, the Quarians who are the survivors and travelers who were kicked out by their creations…the Geth. There are also the Krogans who were used by the Citadel to fight a greater threat known as the Rachni but eventually the Citadel Races put the Krogans down to stop them from becoming the next big threat.

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The Lore – The lore is beautiful and amazing! We get to learn how the Prothean’s were wiped out by the Reapers (Who have returned again via Soveriegn to continue the cycle of destruction of organic life) and within the lore we have reason to care because of the characters we meet.

The Characters – The characters are the driving factor, just as they were in “KOTOR,” Bioware knows characters. Most of the villains were sympathetic and the heroes were all given their own levels of complexity. An RPG is the art of interactive storytelling and this game put me in the world and got me to care about these characters.

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Saren – Saren is the overall villain who makes a deal with Sovereign in order to save organics from the Reapers as he sees their survival in their subjugation. I felt bad for the guy as you get why he hates people (most are racist in this Universe and the First Contact War was against his people). He is still receptive though and I was able to save him even though Sovereign resurrected his body for the final fight.

Matriarch Benezia – Marina Sirtis (Troi on Star Trek: The Next Generation) plays the Matriarch who originally worked with Sovereign to influence him but soon found that he and the ship were controlling her as all they have her do blows up in her face. She is tragic in this way as she is a strong character who became so broken by the Reapers. She is an Asari.

Captain Kirrahe – This guy is one of my favorite minor characters! He’s part of an infiltration team and helps you take out Saren’s Krogan army. He has an epic war speech and trusts you. I had nothing but respect for this character.

Captain Anderson – Anderson is fantastic and is the smart military man who is anti-politics. He is your Captain until you are promoted and get the Normandy (your ship). He is a constant ally as the council and Alliance Ambassador are always trying to control you (more so Udina the Ambassador rather than the Council…until the end).

Joker – Joker is a lot of fun. He is the anti-authority pilot who has trouble walking and has a major chip on his shoulder but comes around to liking you when you show how much you care. He was a great character and a memorable pilot.

Wrex – Wrex is a Krogan mercenary who is a lot of fun! He’s a tank and he and Tali were my mains until I finally did the quest that gave me Liara. After that she was my Biotic support and I became the tank. Wrex is cynical and fun and really cares deeply about his people. He is also blunt too and it makes his interactions with the other characters fun. There was no way  I was going to let Ashley kill this guy.

Garrus – Garrus is so much fun! He’s a C-Sec beat cop who doesn’t like the rules. You help him take out a serial killing mad scientist and it is great seeing him get revenge. He was the guy I enjoyed talking to the most. He is a Turian.

Tali – Tali is the tech. and Quarian and was the one person who stayed on my squad the entire time. She’s super expressive and brilliant and it was fascinating seeing how her pilgrimage and proving herself to her father (one of the fleet Admirals on the Flotilla) was a main drive. She was one of my favorite characters.

Liara – Liara is Benezia’s daughter and a scholar who studies the Protheans. She is socially awkward and it is wonderful. She like Tali is one of my favorite characters and her melds with you help you understand the Reaper threat.

Alien Relations – The relation between the different species is handled really well…from the Council distrusting humans, to the tension between Turians and humans, and the other species and the Krogans. This is a world that feels lived in and real.

Okay: Kaiden – Kaidan is a jerk until he opens up that he was a biotic experiment. He still isn’t the easiest to get to know but it was still a hard choice to save him or Ashley. He was a fellow soldier and in the game I did everything I could to try and save both before I had to make the choice for good.

Ashley – Ashley had a rough life and is a bit of a racist against aliens. I liked her openness on her family life but a relationship wasn’t going to happen, even though the game seemed to really want to make it happen. She was still a good friend just one that had a lot of growing up to do and thankfully we do see her learn over the course of the game.

Paragon v Renegade  – You act like a Paladin or Jerk and there isn’t really a middle ground. Bioware tends to do this and I’m not the biggest fan. I like the grey choices and this game didn’t have many of those.

The Cons: Ambassador Udina – Udina is a jerk and it was an easy choice putting Anderson on the Council over him. Udina turns on you the moment he gets power from the Council and is a complete tool. There is nothing likeable about him.

Choppy Cinematics – There are a few choppy cinematics…especially in early appearances of Saren, it feels unfinished in that way though the final fight with the fleet destroying Sovereign is fantastic.

The Mako – The Mako sucks as a vehicle. I got adept at using it eventually but it still was so hard to control and the worst gameplay. Some vehicle sections go on a bit too long as well.

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 The Path I Took With Kengin Smith – Kengin is the name I tend to choose in RPGs or as a gamer tag. It was inspired by a fictional character I created in a series I’m working on so of course I chose that name this time. I chose soldier as my starting type since I tend to choose soldier or Paladin in RPGs. Overall I played as a Paragon, with only a few times going Renegade, I saved the Rachni Queen, saved Wrex and talked him down from going against us to save the Krogans, I let Kaidan die to save Ashley and turned down a relationship with her when I realized it was turning into a relationship and just wanted to stay friends. I chose Anderson for the Council and saved the Council too. For a first playthrough I did zero of the romance options. Curious to see how these choices play out further down the line…they were fun choices to make.

      This is a game that is well worth your time if you are a fan of Western RPGs and Science Fiction. The creators in Bioware clearly cared about the subject matter and it was so much fun. I hadn’t binged a game for some time and this game had me pulled in enough that I couldn’t stop playing. I like the fact that I can transfer over the choices I made into the future games and I can’t wait to return to this world again, as I have already payed some of “Mass Effect 2” and “Mass Effect 3” in the past (though only parts, haven’t played from beginning to end). I do wish Shepard could be more than just a human as the different species are a lot more interesting than humanity in any sci. fi. that has more than humans in it. Still, “Andromeda” will get that chance.

Final Score: 8.2 / 10

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4 thoughts on “Mass Effect – An Amazing Space Opera With Some Narrative and Cinematic Choppiness

  1. Pingback: Mass Effect 3 – Improved Gameplay, DLC, and Dramatic Moments Can’t Hide Story Problems | cameronmoviesandtv

  2. Pingback: Mass Effect 2 – Amazing Character Development, Combat and Final Leads to This Being One of the Best RPGs I’ve played | cameronmoviesandtv

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