Halo Wars 2: Awakening the Nightmare – The Ongoing War

   “Halo Wars 2” is one of my favorite games. I have always had a soft spot for RTS (Real-time Strategy) games and this one is one of the best. Besides “Starcraft 2” it is the one I always come back to, especially if it means playing with friends. I’m a huge fan of the Halo Games (1-3, Reach and the first “Halo Wars”) and this game delivers on that lore you get in the Halo Universe. Before I get into spoilers, if you are a fan of RTS games you will probably love this one. The balance is really good between the two factions, the campaign variety is a lot of fun and the story is solidly good. It has also has quite a few fun multiplayer options that give it great replay value. I’ll be reviewing the game up to all that has been released so far (The initial game was released on February 21, 2017), which is currently up to the DLC “Rise of the Nightmare.” I’ll be giving individual scores to campaigns (Base Game, Operation: Spearkbreaker and Awakening of the Nightmare) before my overall assessment of the game itself.

The game was created by 343 Industries and Creative Assembly and produced by Microsoft Game Studios.

This is a game that picks up where “Halo Wars 1” left off following the crew of The Spirit of Fire after they crossed through the portal at the end of the second game. The story follows them as they face off against a new threat for Ex-Covenant Soldiers known as “The Banished.” They are lead by Atriox, a powerful Brute leader who is seeking to take control of The Ark, something so powerful that with control, they would easily capture the Galaxy.

SPOILERS ahead

The Pros:

The Universe – I am a huge fan of this Universe. I’ve never been the biggest fan of humanity since we don’t really see a diversity of opinion in the games and it is more of a Space Marine defending everything, which is a fun survival game to play, but isn’t compelling as Space Politics. The Universe has so much Space Politics in the Aliens of the Covenant and this game leans in on all of that. We get more lore for the UNSC with the crew of The Spirit of Fire being followed and we get a whole new faction in “The Banished.” Each faction has new heroes we meet and it is great to see them all interact. This Universe clearly isn’t done yet, as you’ll see from the campaign, things are left pretty open so I’m curious to see if “The Banished” are going to be incorporated into “Halo 6.” I love their heroes so it would be cool to see them become a permanent part of the Halo Universe beyond “Halo Wars 2.”

Gameplay and Multiplayer – Multiplayer is a lot of fun. As part of there are weekly and daily missions where you unlock playing cards you can use in Firefight and other multiplayer modes, there is standard multi-player as well and in all of them you have the many Commanders with some being Halo Wars 2 originals like YapYap, Atriox and Isabel and some who are carryover characters from the first Halo Wars like the Arbiter you fight in “Halo Wars 1.” Within standard gameplay you have hero powers you unlock as you progress in the game, like the first “Halo Wars.” Each commander has unique special units and powers as well, which leads to a greater variety of choices and replayability. When you are in a game and you and your friend are co-oping against a great opponent there are some amazing moments of synergy that can be created.

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Halo Wars 2 Main Campaign – The main campaign is fun. It is here we meet Atriox and his “Banished” as well as the new A.I. Isabel, who was with other human’s on the arc before Atriox’s arrival. The story follow Captain Cutter working with Isabel and the Spartans on the ground as they work to push back Atriox’s forces and prevent them from activating a Halo Ring. Captain Cutter, Anders and the UNSC are successful but the final shot is of Atriox watching a map of the Ark, showing us how clearly his forces still own it, even after all the setbacks he’s faced since the UNSC arrival. There is great mission variety and you learn a lot about “The Banished” pretty quick and how they were a Covenant Suicide Squad until Atriox rebelled and proceeded to conquer and recruit through the galaxy.

Final Score: 8.5 / 10. Really good for developing the lore but doesn’t feel like a whole story. We have some great arcs like Isabel’s completed, and the gameplay is fun. But besides that it is mostly Atriox’s forces being slowly broken down and his big plan being prevented.

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Operation: Spearbreaker – This DLC follows a squad of Orbital Drop Shock Troopers called Sunray 1-1, as they uncover and stop the plot of a “Banished” Hunter leader named Colony. These missions were easier than the hardest in the base campaign and also not as fun. You are primarily investigating with your troops until you uncover the Forerunner Ship that Colony is trying to activate, than it becomes all out war and becomes more enjoyable as Colony sends all of it’s forces at you. This one is fun but easily the weakest of all the content. I couldn’t tell you the personality of anyone in Sunray and the only interesting character is Colony, but we don’t really get to know it, beyond it being a very smart and clever Hunter.

Final Score: 7 / 10 Solidly enjoyable, but not replayable.

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Awakening the Nightmare – I was a fan of the “Covenant” in Halo Franchise, at least in regards to being a fan of the aliens who made up the Covenant. I was Team Arbiter the moment he was playable in “Halo 2” and “Halo 3” and I’ve wanted to play as the alien factions in Halo Universe for as long I’ve played “Halo” which for me dates all the way back to High School. In “Halo Wars 1” the “Covenant” don’t have a campaign and sadly for much of “Halo Wars 2” they didn’t either, until “Awakening the Nightmare.” For me this was something I’d been waiting for a long time and I was not disappointed. This was challenging gameplay and a really fun story as you have two Brute Brothers (Pavium and Voridus). They are investigating remains of the battle from “Installation 00” from the ending of the “Human-Covenant War” for technology. Voridus being stupid awakens the Flood in his investigation of the dead Covenant ship High Charity after he shuts down the Forerunner Defenses. From here he and his brother Voridus must reactivate the Sentinels and stop the Flood and a Proto-Gravemind from taking over the Ark. Pavium is the smart one who had warned him the first place and holds the line as they end up facing off against The Flood together before a final victory. It is an awesome fight and Pavium is one one of my favorite commanders in multiplayer and Halo Lore. I really hope we see these two brothers again as “The Banished” really need a win against the UNSC, and this mission showed that even against overwhelming odds they are Atriox’s survivors and warriors for a reason.

Final Score: 9 / 10. Solidly great and finally a “Banished” campaign.

Okay:

Story Consequences – We have had 2 DLCs released as well as the base game but it feels like nothing has happened. Atroix’s forces have continued to lose ground and the UNSC continues to become more powerful but there hasn’t been any real major change. I want to see where this story goes and have characters change in a way that either builds on the Universe further (more than the existence of “The Banished” already does) and leads to some sort of ending. I’m good with that being a peace treaty or something that has Atriox winning for once, but it feels like we have been given so much game but things haven’t changed very much at all beyond status quo of “The Banished” losing ground. What happened to Anders and “The Halo?” Do the Flood exist elsewhere in the Galaxy as a faction? (I’d love them to be playable, even if it was only multiplayer, there should be enough game assets to do so). I put this as okay because I still enjoyed my time with the characters and the campaigns are fun. I’m still holding out for a major “Banished” win and them becoming a major part of the Halo Games moving forward. This story has the potential to not be a repeat of “Halo Wars 1” and not repeating “Halo 1-3.”

The Cons:

Microsoft Issues – To buy the full game it is expensive. The DLC, even when sold discounted isn’t cheap. Some Commanders on their own are nearly $10 and each new DLC, even if it includes commanders usually starts at $20. Given how expensive the base game was for so long that always rubbed me the wrong way. I also wasn’t a fan with how I continue to have issues with connecting online because of the Microsoft Server. It makes me miss the days of old Battle.net and games where you didn’t have to log onto a 3rd Party Account to play a game. Whenever you have to log on you are beholden the problems of whatever is hosting you be it Steam or Microsoft. So yeah the price and Microsoft bugs are major cons that keep the game from being great.

“Halo Wars 2” is one of my favorite games and if you love the Halo Universe, you will probably love it too. I play it on PC and I think that is the way any RTS should be played. Controllers were not made for playing RTS games and I have no idea how anyone does it. I can’t wait to see where Microsoft takes this game and Universe. There is still so much potential there and so much more story to explore. This is a really good game and I continue to play multiplayer with my friends as this wonderful game continues to inspire my passion for the rich lore of the Halo Universe. In the end the pros outway the cons for me and I expect I’ll probably always be coming back to this game. If they release another expansion for this game and give us more “Banished” content, you can expect to see that review on the blog. Their existence got me back into this amazing universe and I’m looking forward to all the stories that can be told.

 

Final Score: 8.8 / 10

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Dawn of War III: Solid Campaign That Began in a Buggy Game

   It has been a while since I’ve done a game review, and this seems like a good way to kick off the year. I only review games after I’ve completed the campaign as I’m a hardcore completionist and can’t see the review as valid unless I have. Cheats don’t count, it has to be from ability and me learning how to play the game. The “Dawn of War” Franchise is also one of my favorite series. I’ve been a fan of Warhammer 40K and the universe it is based in for a few years now. My favorite factions being the Orks and Tyranids closely followed by the Tau. Xenos (the term in the game for aliens) are best.  The game was created by Relic Studios with Sega in partnership with Games Workshop.

So, how does “Dawn of War III” hold up compared to the ones who came before? It isn’t nearly as fun as the first game (and there are less starting playable factions) the game started out really buggy and used to crash everytime I tried playing the campaign when I bought it in a sale last year but the campaign has one of the best stories and enriches the characters and lore in interesting ways. What this means for my final score and overall appraisal I get into below.

The story follows the arrival of a giant Craft World (Eldar Planetship) that arrives out of the warp leading to Blood Ravens led by Gabriel Angelos, the Orks lead by Gorgutz and the Eldar lead by Macha vying for control of what is within as their competitors within their own faction (be they leader or same or similar rank) try to usurp them for the Spear that lies within.

SPOILERS ahead

The Cons:

The Bugs When I First Bought the Game – When I first bought the game I’m glad I bought it on a sale and for cheap, so to anyone buying it this what I recommend. This game will never be worth full price, especially not as it is currently. I was excited to play given I knew the characters from the first game, but the campaign kept crashing. This happened for a full week before I uninstalled and it took reinstalling months later for them to have fixed the issues. For those who are so devoted they beat the game with that bug, I have no idea how you did it. It doesn’t matter how beautiful or fun a game is if you can’t play the game.

Over-dependence on Hero Units – This is a game where you depend too much on Hero units but the build time isn’t as fast as “Warcraft III.” I pretty much had to adapt to playing the game more like “Dawn of War II” which is primarily units, heroes and upgrading them and applying that to a game that I enjoyed as an RTS. If they took more cues from “Warcraft III” this wouldn’t be a problem. In “Warcraft” your heroes help but they can lose on their own, it also takes more to bring them back to life so the cost is higher. If you aren’t giving them enough support, they will fall. I saw this in “Dawn of War III” but so much of it was waiting. If you could hold off long enough in any map you’d be unstoppable and in endgame that really shows. Heroes are fun, especially in the final mission but a company should never build a game off them. Even “Warcraft III” and “Starcraft II” knew the importance of your hero supporting an army.

Lack of Factions Compared to Earlier Games – The very first “Dawn of War” game had 4 factions. 4, reskin but different play-style of “Space Marines.” This game has none of that. You fight demons, but they are never playable. There isn’t any reason for this, given you can see units of the different factions being re-skinned to be the Demons being an option later on in the campaign. This was just lazyness. We at least got Chaos Space Marines through all of the first “Dawn of War” series and this game won’t even give the basic of the last 2 games where in each 4 were at least playable in multiplayer. This is cheap, I don’t care how beautiful the game works if you can’t even do the basic of the series that started your franchise in the first place with at least something to counter it that matters.

The Pros:

The Graphics and Cinematics – This is a beautiful game. I’m putting this as a pro because even though it is small I do enjoy how this game works. Hell, a better version of this game would be a re-vamped version of the first game. So I will give credit where it is due. The graphics in this game look like how I imagine the characters to look. It is “Starcraft” versus “Starcraft II” in appearance and I do appreciate that. It also leads to better graphics in regards to storytelling and the story is the strongest part of this game. I think they were going for what “Starcraft” and “Stracraft II” had with 3 factions but they had already set base expectation of 4. If 4 was even in multiplayer and the Daemons or another faction were included more that would have made this game go from enjoyable to good.

The Overall Gameplay – The gameplay is solid. Hero units are key to fighting (I can see them trying to be “Warcraft III” and “S In “Dawn of War III” the heroes drive the narrative and that creates a lot of fun for the missions. I liked what happened with playing as the heroes and what you unlock as they level up (it is much more slowly so when I play the game further in the future curious to see what that means). I like this got back to the RTS roots of the “Dawn of War” franchise in the end. This was why I finished the campaign. There is still strategy in how you use your units to defeat the mission and I really enjoy coming up with strategies to complete objectives in these types of games.

The Campaign – The campaign was my favorite part of the game. I’ve enjoyed this series since the first “Dawn of War” and the expansions that came after it. I’m still trying to get “Ultimate Apocalypse” mode to work but once I do I will eventually have a review for you there too as I get more enjoyment out of an RTS than the squad based combat of “Dawn of War II.” Without giving too much away the 3 faction leaders mentioned above (Macha, Angelos and Gorgutz) face off against a Daemon Lord as they (in the case of Gorgutz) or the faction leaders (Macha and Angelos against the ones who had brought them to the Craft World where the showdown takes place) lead to the feeding of the Daemon’s power and awakening it. This is Warhammer 40K so it goes all in on how crazy things get. This leads to some amazing gameplay in the later missions and a final battle between Macha, Angelos and Gorgutz against the weakened Daemon Lord. Defeating it felt amazing and as someone who has always loved the Orks, I loved seeking Gorgutz take the Speer that triggered it all when it no longer had power. The campaign made the game worth it for me as I enjoy the lore so much.

This is a game that could have been so much more. There is a reason I keep recommending it as something to buy cheap. To fix the most basic of problems they could have solved all the bugs first so someone buying it months after the fact wouldn’t have the campaign crashing every time and they could have added the Daemons as a factions. All you have to do is reskin some Orks and Eldar and add some Daemons and hero units and you are set. Beyond laziness I can’t imagine why they did that. I still love RTS games and this is the last RTS game that was “Dawn of War” since the first one. “Dawn of War II” was all about the squad which I’m still getting used to (reason you haven’t seen it reviewed yet). I appreciate building armies in an acocalyptic universe and giving my all. This one had this with the heroes and the last half of the campaign and I did enjoy it…but this is a game only for fans who are a part of this universe. It doesn’t rise above the fans of 40K and even cheapens them out. Buy this game cheap and you’ll have a good time but NEVER buy this at full or even half price. This was Sega and Relic going basic and giving the most basic of fans of wanted who have been following the series. Still enjoyed the game, but it never reached good. This game is enjoyable and nothing more. I would only recommend as a sale for fans of this universe. The campaign made the game worth after the bugs were finally fixed.

Final Score: 7 / 10. Would have been a solid 8 if it hadn’t been so buggy and they had a 4th faction like the last 2 “Dawn of War” games.

Warcraft III: Reign of Chaos – Fun RTS Gameplay and Solid Fantasy Redemption Story

   “Warcraft III” and the original “Starcraft,” are the games that got me into RTS games, along with “Age of Empires II” and “Rise of Nations.” Does “Reign of Chaos” hold up? I would say yes, there are some things Blizzard did that took away from the strategy a little bit (adding hero units which turned multiplayer into a rush game). I really enjoyed this, for someone who grew on Tolkien no one had subverted the “Orcs are bad.” trope until “Warcraft III.”

In regards to how I review this first game of 2 (I plan to review “The Frozen Throne” after I beat it again), it holds up and I’ll give a brief analysis on gameplay (pros and cons) and how the story was. The story in the end will be my overall judge for any game where the gameplay is at least enjoyable. Like my films I enjoy my games being compelling and having a narrative that pulls me in.

For giving recognition where it is due, Chris Metzen wrote the story (which explains why he is the head of storytelling on WOW for best and for worse) directed by Frank Fierce jr. and produced by Chris Sigaty.

The story picks up after Warcraft 2 (all the games so Draenor is destroyed and the Horde Orcs are defeated and in internment camps) and begins with Thrall freeing the rest of his people Lordaeron on promptings from a mysterious prophet. From here we trace the rise of the Scourge, the return of the demons of the Burning Legions and the introduction of the Night Elves.

SPOILERS ahead (old game so may not mean as much).

The Pros: The Gameplay – As stated above, the gameplay is too rushish in multiplayer but the Hero concept payed off. I wouldn’t being loving “Heroes of the Storm” if not for this game. So I take the pros over the cons and in the end it is pro. Each hero has unique ability, and depending on your playstyle (I tend to go for auras over abilities) helps in the campaign, custom and multiplayer games. In the end the campaign was fun, which is a win for me. I enjoyed playing this game again after not playing it since High School, and can’t wait to replay the expansion.

The Alliance – We only really get to see the Fall of Lordaeron in this and the rest of the Alliance is purposely left out. I get this as in if the game fails, we get the fall of the Alliance from past “Warcraft” games, but if it succeeds….we get “World of Warcraft” which is still going with the most recent game being “Legion.” The fall is told really well, with Arthas killing people in “The Purge of Stratholme” to save them from being enslaved, and going mad after. It is compelling and in the end the Scourge wins ending with Arthas turning on his troops, sacraficing his friend Magni and killing his father the King, leading into the next campaign. Arthas is the drive and seeing his fall is how Anakin in in the Star Wars Prequels should have been done.

The Scourge – The Scourge Campaign involves Arthas destroying his own nation after the killing of his father after the end of the Human Campaign. It is really good. You start out weak, resurrecting the Necromancer Kel’Thuzad who you killed during Arthas’s fall to empower the Scourge and bring in the Burning Legion who are behind it all and the big threat from all past Warcraft games. It is really good and you get to see how Arthas without a soul is like. He is funny and also evil as hell. He kills his mentor Uther, destroys the Kirin Tor (who is the faction of his complicated relationship – Jana) and in the end feels powerless until he returns later in the last campaign. He feels like a pawn but empowered in his malice and it is Kel’Thuzad who hits at the plans to come as Ner’zhul predicted the fall and conquest and his freedom and Scourge sovereignty out of it.

The Horde – The Horde is complicated, back in Middle School they were my favorite faction, and I still love playing compicated orcs, nowadays though. Grom, who “redeems” the orcs only fights. Thrall who is the Warchief is constantly keeping him in check and even though Grom kills the big bad (after he kills a good demigod) doesn’t redeem him in my eyes. This campaign was fun, but Grom pissed me off. Thrall was good but he never apologizes to Jana (who is Arthas’s complicated and brings the survivors of Lordaeron to Kalimdor) and only sees Grom as hero. Th orcs deserved better and World of Warcraft really hasn’t redeemed them yet. They are still conquerors and not fully refugees and that is a toxic narrative. I’m a fan of the orcs and this time around could not embrace them. They don’t see what they do as wrong and only live to fight, which even if they aren’t the evil of Tolkien orcs doesn’t put them on par with the Night Elves and Humans. They deserved better in this game, though still putting as a pro. This was the only time I’ve played orcs in a somewhat redeeming light and I want more of that. They are a compelling species and I love their aesthetic.

The Night Elves – The Night Elves story is short but awesome. You have the warrior women who protect the forests and bring in the Druids when things to get apocalyptic. Tyrande, the Priestess of the Moon is a fanatic but you get her perspective given she hasn’t had Outsiders in 10,000 years and in the end she appreciates the orcs and humans who defend Mount Hyjal and the World Tree from the big bad Archimonde who wants to consume Azeroth. Furion is standard wise old guy but fighting with the Druids of the Claw was fun, Illidan is the Boba Fett in this game where he was trapped and fights for himself because all have wronged him and stars in 1 mission (but has an awesome aesthetic). I enjoyed this campaign and wanted at least 1 more with Illidan to develop him further, though I know the expansion to this game does that really well. This is where the complicated characters are. Jana is savior and love interest and doesn’t get beyond that and the Kirin Tor and King are (you know us from Warcraft II lore if you read the books) which coming back to the game wasn’t enough. The Night Elves campaign is short but it is a rich campaign.

The Fall of Arthas – The most compelling story in this game is that of Arthas. He turns on the past allies of the High Elves and kills their general Sylvanas (who I want to say now is amazing come “The Frozen Throne” given what goes down this game). He kills his further, turns on his allies. Consumed by revenge he forsakes everything for the power to achieve his revenge. He is the perfect Anakin and I get why “Wrath of the Lich King” is so memorable even though I haven’t played and avoid MMORPGS.

The Introduction of Illidan – Illidan’s introduction is great. He isn’t to be trusted but he kills the big bads while serving himself. He is the perfect anti-hero in Warcraft. He has no destiny or prophecy at this point…he is a hero who messed up and was wronged acting out. This makes his mission fun and why I was drawn to him after so many years replaying. Can’t wait see his story unfold again in “The Frozen Throne.”

Defeating the Burning Legion – This is a win that pays off. We see them come during the Scourge Campaign and even though Thrall and Grom defeat the general Mannaroth, we saw Archimonde decimate a kingdom in the Scourge cinematic. The threat is always real, especially with most Night Elf missions being a race against time, and this is them with allies and them having defeated the Burning Legion in the past. The payoff is amazing and holding Archimonde back to the second with Tyrande and Furion to the second was such a rewarding playthrough. For me every Night Elf mission mattered, both from challenge and investment in the characters.

Okay: More Exploration / Missions Could Have Made Perfect – Grom should have been shown being noble and not just a blood lust fighter to make his redemption mean something and not just him escaping his addiction to battle, Jaina deserved a mission escaping from the Scourge and her former lover Arthas and to give her more agency and the Night Elves needed a mission to work with the Alliance and Horde…a custscene wasn’t enough given Grom killed one of their Gods. This took away from making the game perfect.

Grom’s “Redemption” -This guy only lives for fighting. He has a great look, but he needed more. We never saw him as loving any more than war, he cared about Thrall and felt bad but each time that mattered he went back to fighting. There is no reason for Thrall to trust him or for the Horde to be forgiven beyond “The End of the World” in the Night Elf campaign. He deserved better given that the character came back in “Warlords of Draenor” and his son was Warchief of the Horde…and like his dad ruined it. I am a fan of the Horde, I like orcs as not simply bad guys…but Warcraft’s redemption doesn’t fully work. Chris Metzen was the writer and the Horde deserved better if they were going to be redeemed. I want good orcs, but you won’t get them from Grom killing Mannaroth. The flaws run to deep if Grom wants to fight every mission, him killing his species enslaver (Mannaroth), doesn’t justify him willing to kill anyone for not being an orc through the campaign. Looks cool, but the guy is deplorable.

“Reign fo Chaos” is a flawed and amazing game that is well worth your time if you enjoy RTS games. I can’t wait to replay “The Frozen Throne” given how fun Arthas and Illidan are to play as heroes and I love the “Forsaken” campaign, which was actually a great set-up for the Forsaken joining the Horde in WoW and further Sylvanas development. This game is self contained, it is set-up to be self contained if it fails given the big bads are beaten and we have a world that no longer needs “Guardians.” For this reason I rate the game highly. There is some great character development, even if I wanted more for the orcs and night elves. If you like fantasy games or rts’s check this game out. It has been out for years, but is well worth your time.

Final Score: 9.3  / 10. A solidly great fantasy RTS game.

The House of the Dead: Making “Resident Evil” Look Good

“The House of the Dead” is a corny game that enjoys stealing your money. It is also a lot of fun when you don’t have to worry about cost as the writing is so terrible that I found it hilarious and the enemy and boss variety are great enough that there is an actual challenge to get through the different chapters of the game. Before I get into the details of my experience, I recommend this for any fan of rail shooters who has time and money to spare, cause you will need both if you want to beat this game. This is a game that I was only able to beat with my fiancee because we were at the Coin Jam when it was free to play.

The game was developed by Wow Entertainment and produced by Sega.

The story involves Agent Thomas Rogan who learns his fiancee Sophie Richards is kidnapped at the Curien Mansion and arrives with his partner “G” to investigate and take on Roy Curien and his creations, as well as rescuing his fiancee Sophie Richards.

SPOILERS – If anyone cares, this game is old.

The Pros: Enemy Variety – The enemy variety is really good in this game. You fight bats, slugs, jumping zombies, water zombies, fat zombies, dragon dogs and many of the zombies have a variety of weapons from things that they’ll throw at you to varying degrees of melee weapons like axes and chainsaws. This part of the game was really creative, especially since there are only a few chapters.

Boss Battles – The bosses are stressful and also one of the best parts of the game. There is the Chariot who you fight in armor and in his flesh form, the Hanged Man who sends bats at you and is responsible for killing Sophie given it brings her deeper into the Mansion, the Hermit which is a giant crab spider thing and finally the Magician who is a major coin sink and I assume can’t be beat in arcade mode without at least dying once. The Hanged Man was my favorite as it looks like a giant gargoyle and it was a fun and difficult fight without being nearly impossible like the Magician.

Okay: Replay Value – The replay value is decent if you aren’t expecting to beat the game, but because it is a game where you expect to lose money I can’t put it as a pro. Maybe you are really good at rail shooters and don’t have this problem, but this is a game I only beat because it was free to play and if I am going to spend money I at least want to have a chance at completing said game.

Gameplay – This is a rail shooter and unlike some rail shooters where you have more of a chance to block incoming attacks, this one gives bosses unblockable attacks and sheer quantities of enemies that in situations will hit you. This is an arcade game so it was made to fight cheap so I’m putting it as okay. I did have more fun with “Resident Evil: Umbrella Chronicles” as far as rail shooters went as I found the story better and the fights a lot more fairer. But “Resident Evil” as a whole is a superior game and series to this fun garbage.

The Cons: Fridging Sophie – You see Sophie at the beginning of Chapter 1 and she is dead by the end. We have no relationship with her we just know she’s Rogan’s fiancee and she dies. She is fridged so our heroes will seek revenge against Roy Curien, when that isn’t needed. She could have easily been your partner in the game but bad writing has nameless “G” be your partner instead.

The Plot and Characters – Roy Curien wants to conquer the world with his creations (Cliche mad scientist!) the one female character is fridged and your characters are driven only by revenge. The characters and plot are awful in this game and the only real entertainment that comes from it is the fact that the tropes are so obviously awful and the game was made completely seriously. I want to call it “So bad its good” but it is a quarter stealing game so really should have had a lot more effort put into it. There were obvious solutions that were never taken, like giving Curien a relationship to the agents beyond fridging Sophie and of course replacing “G” with Sophie so that you play as someone who matters in the story.

This is a terribly written game that is full of the worst cliches (fridge the one woman, mad scientist who mad sciences for reason, two tough guys saving the day) but does manage to not be a complete train-wreck by the variety of enemies and bosses that actually force you to strategize. The game is worth playing for a little bit if you expect to lose and just want to kill zombies but if you plan on beating the game…bring a lot of quarters or go to an arcade that has free to play days like the Coin Jam. This game is a classic but it isn’t a good classic, it manages fun, but not much else.

Final Score: 6.5 / 10

Pac-Man Battle Royal: Fun With Friends Not Good Replay Value

     The Coin Jam is a pretty amazing arcade and last time I was there with a friend and my fiance we happened to be there on “Free to Play” day where certain games you can play for free. “Pac-Man Battle Royal” was the game we ended up choosing first and a random person joined us to make it the full 4 player battle royal.

What I recently learned is the is the 17th game in the Pac-Man Arcade series, though officially only the 11th. Namco Bandai Games was the developer and it was released in 2011.

So now the question is how does it hold up? Often how I judge games is based off story, but I can’t really with a versus game like this and Pac-Man doesn’t really have a story so in the end it all comes down to gameplay and replay value.

The replay value is alright. We played two full games, with me winning the second time playing. Would I play it again? With friends, yes I would especially if we are at the Coin Jam as they have good drinks that make a simple game like this more enjoyable, even though it does get repetitive. There was a reason we only played 2 games.

Gameplay is repetitive, it is Pac-Man so it is predictable but the fact that there are ghosts adds a little bit of randomness to each match and strategy as does the eating of the fruit which changes where the dots are on the map. The gameplay is fun but in the end those few bits of variety aren’t enough to make it great. Now if one could play a ghost or do more to change the map, that’d be different, but this isn’t the case.

If you happen to be around when this game is available and you just went to do a quick matches in an easy versus style game you will probably enjoy it. I wouldn’t call it good, the game would have to do a lot more and have a lot more variety to make it good…but it is enjoyable with friends and good for a few quick rounds.

Final Score: 7 / 10

Starcraft II: Heart of the Swarm – An Evolution of Gameplay and Story

      “Heart of the Swarm” improves off “Wings of Liberty” in most places where it counts. The story has more going on, the characters are more interesting and the side missions are really enjoyable as well as the hero leveling system that the game gives in how Kerrigan grows through the game. You are given choices that matter and affect gameplay, which is more than “Wings of Liberty” was ever able to do. I’ll get into more of what I mean later in the review, but this is a game that improves upon the original in almost every way.

The downsides are really in how there is too much emphasis on Emperor Mengsk as the villain and not enough on the threat of the Xel’Naga, which sadly hurts the overall arc of the Trilogy.

The story picks up where “Wings of Liberty” left off with a de-infested Kerrigan with Raynor’s Raiders and Valerian Mengsk. When Dominion forces attack she is separated from them all and when she believes Raynor to be killed goes on a revenge mission against Mengsk as she takes control of the Swarm and grows once more into her role as the Queen of Blades.

SPOILERS ahead

The Pros: The Universe – I love the Starcraft Universe and in this game we get so much more of it. From Narud’s experiments and the infested resurrected Stukov and the Hybrids from the last game, from the Primal Zerg and the Zerg who witnessed the Xel’Naga come but only cared about becoming stronger and better and did not care for the greater war in the Universe as Amon created them on the Primal Zerg world…from the power of the Dominion and recruitment of the Brood Mothers as Kerrigan re-establishes herself as the Queen of Blades. I love this Universe and this game does nothing but enrich it. We also get to play as Raynor’s Raiders taking on a Mercenary army with their Battlecruiser in order to find out where Raynor is trapped and so that he can rescued. The world is so wonderfully dark and complicated.

Evolution Missions – On the way of taking control of the Swarm once more Abathur, Kerrigan’s Evolution Master gives missions where you can shape Zerg into different strains. Each choice is permanent but their are pros and cons to each. You can have faster and weaker units that can fly, greater number of units or stronger individual units with greater regeneration depending on the choice you make…and on those missions you take out Dominion or Feral Zerg forces. They are so much fun.

The Nature of the Swarm – The Swarm is change and evolution. This is one reason Kerrigan works so well as the leader because she is constant change and adaptation and now being free of the Overmind she no longer as Amon’s influence on her (that she originally got through the original purpose of the Zerg and the Overmind). It is powerful seeing her take charge of the swarm and see how their primary drive to live, change, evolve and grow. The Zerg are not static and this game really shows how easy it is for the Swarm to grow and become one of the strongest powers in the Universe. It is in their nature and when they have direction from the Queen of Blades the Overmind or one who knows them, they are unstoppable.

Kerrigan and her Team – Kerrigan has my favorite Team out of the 3 games. I like how Abathur is a selfish being that only sees the point in making things more efficent regardless of cost (so weird, awful and alien) how Zagara only values strength and bettering the Swarm and serving Kerrigan how Stukov has no one so only wants acceptance and the Swarm is the only acceptance he has now that he is dead to humanity and Dehaka and his obsession with essence and his drive to survive and change through anything.

Leveling Kerrigan and Shaping the Swarm – The gameplay is fun and part of the reason it is so much fun is you power up Kerrigan and her abilities and these abilities influence her as hero unit and also your base and how quickly you can build or what you start. She is a powerhouse and the right upgrades make her an unstoppable force on her own or one who can sustain the Swarm and have a large group. The Swarm is also shaped from the Evolution Missions stated above too.

Okay: The Power of Emperor Mengsk – I’m putting Emperor Mengsk’s power and the Dominon as okay and not a pro for two reasons. The first is that he should have been weaker after Valerian took half his fleet and second Kerrigan destroyed his forces on more than one occasion. This game happens just after he got his butt kicked last game. The reason I don’t put him as a con is he did have Narud and via Narud Amon backing him so he was powerful that way and there was a good amount of time between “Brood War” and “Wings of Liberty.” For these reason I won’t put him as a con.

Not Enough Xel’Naga Exploration – We get a glimpse of the nature of the Xel’Naga on Zerus (the Zerg homeworld) and when Narud’s true form a changeling is revealed and what dialogue he gives us. Otherwise they are an abstract threat even though we the prophecy of Kerrigan’s role going on and really needed more in the lead up to whatever her future is.

The Narud and Amon Payoff – Narud is the mini-boss before Arcturus Mengsk and it is only over the course of 3 missions. He really should have been a bigger deal. Mengsk makes more sense narratively but for the overall game Narud has been the greatest threat of them all. He is the reason the UED no longer exists as a threat, he is the reason the Protoss continued to fall apart and his master Amon is the reason the Zerg almost destroyed everything fulfilling their role in the big picture. With better writing, he really should have been the end boss or played a much bigger part in the story. He’d been around for so long why did he suddenly stop manipulating the Zerg when he clearly still had control of some Protoss forces, Moebius and the elements of the Dominion. Narud and the Xel’Naga deserved better and I think Blizzard didn’t know what to do with them after setting them up so well in “Brood War” and the original “Starcraft.”

The Cons: Raynor and Revenge as Primary Motivation – I think the writers meant it to mirror Raynor’s love for Kerrigan as his motivation in “Wings of Liberty” but it sucked that Kerrigan was turned into that as well. I never got those vibes from her in any of the original games and making her The Bride from “Kill Bill” was fine but her best character moments are when we see her accepting her role as the Queen of Blades and finding motivation beyond revenge as she cares for and shapes the Swarm. That was where she was amazing as we already got her revenge story back in “Brood War” and it was handled so much better.

I really enjoyed “Heart of the Swarm.” This is a game for all the flaws it has (largely based in story with Emperor Mengsk being this unstoppable force who still continues to lose through 2 games) and the lack of focus on Narud, Amon and the Xel’Naga makes the upcoming threat feel only so strong. It also sets up Kerrigan as the Chosen One which is stupid storytelling in general, even though I like that Kerrigan’s flaws are all her own. she is ruthless and driven and a little bit of a sociopath but it makes her compelling because it is her mind that shapes the Swarm and we see how she makes the Zerg Swarm less of an all consuming force and more a precision weapon focused on perfection and change. For these reasons I would rate it higher than “Wings of Liberty.” There is better payoff storywise, better gameplay and the campaign missions are a lot of fun and honestly, my favorite heroes are the Heroes from the Swarm and how wonderfully alien they all are. This is another one of my favorite games.

Final Score: 9.5 / 10

Starcraft II: Wings of Liberty – A Bit of Revolution and about Time

  “Starcraft II: Wings of Liberty” was a game I’d been waiting for, for a long time. It was the original “Starcraft” series that got me into RTS games and also was a huge influence on my love of science fiction stories. I still remember playing through the game for the first time at my friend’s place in college on his computer as I saw just how awesome the campaign was, I’d been waiting for this game for a long time. Years later after a second playthrough, I still really enjoy this game, but the flaws are much more apparent as well as what it misses that “Brood War” and the original “Starcraft” brought to story. I’ll do an overall comparison after reviewing all the games of “Starcraft II.”

The story picks up with war beginning again as Raynor’s Raiders seek to overthrow Mengsk and stop Kerrigan’s Swarm. This involves putting news of Mengsk’s betrayal out to the world while taking on Zerg and Dominion forces and seeking Xel’Naga artifacts for the Mobius Foundation as they may be the key to taking out Kerrigan’s Swarm.

SPOILERS ahead

The Pros: Gameplay – The gameplay is a lot of fun. There is a great variety of strategy to each of the campaigns and how you use your hero units and troops. You can outlast and go all out with a large fully upgraded force, or push forward with any level of balanced forces. It’s extremely enjoyable and there is a reason that even after years of not playing this game I couldn’t put it down once I started playing it again.

Mission Variety – There is a great amount of mission variety, from a prison breakout where you defend a giant Odin piloted by Jim’s friend Tychus, a choice to do a ground based hero mission on Char or Air Assault against Kerrigan’s Swarm and some racing against the clock where you save civilians before Kerrigan destroys you. You also have a huge Prophecy side quest with Zeratul discovering Kerrigan’s role and the what the oncoming destruction will be and how to stop it. These are small hero driven missions.

The Soundtrack – The soundtrack is wonderful and captures the old west feel of the Terran as well as the tension of war, the threat of the Swarm of the mystery of the Protoss. It has a lot of salutes to the original soundtrack while still remaining to be it’s own thing.

The Universe – The Universe is the same wonderful one from past games except that it gives us more characters and reestablishes there has been some stability after the “Brood War” as the Dominion is now one of the core powers once more and the Swarm is a large threat while the Protoss as a power are scattered. I love this Universe and it was wonderful to jump into it agai as Jim Raynor, even if some of the characters really annoyed me and felt cheap compared to the characters of games past. You get flavors of the Universe in news reports from the Dominion Channel and witness one corrupt news anchor fall apart as another with integrity rises, mirroring Jim Raynor’s own journey through the campaign.

The Complex Rogues – The complex rogues are the best part of this game…whether it is Zeratul as the Dark Wizard seeking to keep back the end, even if it means saving Kerrigan, the woman has meant nothing but destruction for his people, Tychus as the Merc who believes in Jim but also wants to be free so will kill Kerrigan if given the chance and of course Gabriel Tosh, the rogue spectre seeking to overthrow Mengsk who also helps you through Zeratul’s visions. These are easily the best characters in the game with Jim as the rogue trying to do the right thing in the difficult situations he is put in. Hell Valerian Mengsk (Emperor Mengsk’s son) is even complex in his own way as he wants to find a way to fix infestation and in doing so be a better savior to his humanity than his father ever was. These characters drove the story and made me click them for conversations when you are the Battle Cruiser “Hyperion.”

Okay: Prophecy and Destiny – I don’t really like the idea of prophecy and destiny as all powerful beings like the Xel’Naga would have been destroyed if they could have seen the future. It also ends up giving plot armor to all of Kerrigan’s actions in “Brood War” and this game does not deal with the monster she currently is, instead we get mopey lovesick Raynor, which really hurt the storytelling as he gets a love interest out of it and it hurts Kerrigan’s agency in her actions.

The Cons: The One-Dimensional Characters – There are a few of these, with the worst offenders being the nerd stereotype Egon and the love interest scientist Ariel Hanson. They only function as plot devices to tell Raynor things and I never saw them as complete characters. Matt Horner is also this to some degree as he is the noble revolutionary, and we never get why. This was the disadvantage that comes with a large cast and so many characters really should have been developed that weren’t. This is the weakest of the the “Starcraft II” games because of this.

“Starcraft II: Wings of Liberty” and is a great game I’d recommend. The gameplay and mission variety are absolutely wonderful and the complex rogues are a lot of fun to follow, even though I hate how prophecy turns some of them into some a certain level of plot device. If you haven’t played this game already and are a fan of RTS games, I highly recommend it. As a fan of the Starcraft Franchise, they would have had to really mess this up for me to hate it, but even as someone who was away from the game for years it is still a solidly great game worth time. It took long enough to make and if you have, it’s about damn time to play.

Final Score: 9 / 10 Solidly great.