Halo: Reach – A Fantastic Exploration of the Cost of War

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     “Halo: Reach” is easily the best “Halo” game of the Franchise. This is a story with stakes and consequences and some phenomenal character development. This was the first time the UNSC characters are truly compelling and humanity is complex and nuanced. This is something the core games of the Franchise don’t really give us. They give us human archetypes but not nuance and complexity (at least in Halo 1-3 (haven’t played ODST or 5). This is also a game with a ton of mission variety and does the rising stakes really well, nearly as well as the original game.

The game was developed by Bungie and produced by Microsoft Studios.

The story follows a group of 5 Spartans called Noble Team when Noble Six joins their team as they investigate what the Covenant is doing on the planet of Reach.

SPOILERS ahead

The Pros:

The Soundtrack – This game continues the quality soundtrack from past games and does a wonderful job playing on the heart strings when we experience character deaths or moments of heroism. Martin O’Donnell and Michael Salvatori continue their amazing work.

The Gameplay – The gameplay is the height of “Halo” as we get the greatest variety of missions and the levels get progressively harder. You get the great ground vehicle combat of the later Halo games (2 and 3 specifically) some amazing space combat that I haven’t seen in any other Halo game and the greatest variety covenant foes as you face both Elites and Brutes along with the standard variety of Grunts, Jackals, Drones and Hunters. I had so much fun beating this game and playing the missions again with a friend.

Dr. Halsey – Dr. Halsey created the Spartan program and because of this it is hard to call her good. The Spartans we meet were child soldiers and not all of them survived when they were turned into Super Soldiers. To them she admits care and keeps distance between and feels angry when they question her judgment and calls. She is a wonderfully complex character and I wish the Franchise as a whole could have given us more nuanced humans like her. She also created Cortana and it is up to your team to get Cortana to The Pillar of Autumn.

Noble Team – I love Noble Team. Noble Six (the player character) is the heroic rookie who always has his teammates back and is inspired by their actions. You have the reserved leader Carter who is easily the most balanced of them. He sacrifices his life to stop a giant Covenant Scarab Tank from killing you and Emile. You have Jun the thoughtful sniper and one survivor the the Fall of Reach. You have Kat who is Carter’s second-in-command the one willing to take risks to learn truth or complete the mission who is sadly killed by a sniper when evacuating civilians. There is Emile who is the hardened soldier who warms to you over time (wears a skull painting over his helmet) and dies from an Elite’s sword and there is Jorge. Jorge is the only Spartan-II on the Team and risks his life to defeat the Covenant cruiser above Reach. He is the first to inspire Noble Six and his death is felt by the team as each of them probably knows that his end will most likely be their end as well. This element of tragedy and getting to know your team is what I wish “Rogue One” could have been. This is the suicide mission done right.

The Ending and Fall of Reach – This game is the story of how Reach fell to the Covenant and even you as a Spartan Super Soldier is unable to change that. What the game does well though is that you rescue tons of civilians and in the end deliver Cortana to The Pillar of Autumn which saves humanity in the long run. This is all expressed in the Epilogue which has power behind it as you see nearly every member of Noble Team die except for Jun who survives. This is one of the few games where you lose and in turn it does a fantastic job of giving the player the cost of war.

The Cost of War – This game shows us the cost of war both in the lost of civilians and soldiers and how no matter how heroic a person is, sometimes you die in battle. This is told through the loss of the majority of Noble Team and the events they witness as they attempt to save as many lives as possible.

This is the best of the “Halo” Franchise and I hope if they continue to make “Halo” games that they will learn from this one. It is possible to tell a complete and contained story that has stakes without the need for it to be apocalyptic and world ending. This game is the story on a personal level and is elevated all the more because of it. I wish humans had been written this well in the other games as this game truly shows the potential and amazingness of the Halo Universe.

Final Score: 10 / 10 The perfect “Halo” Game.

 

Halo 2: Anniversary – Great Lore Caught in the Center of a Trilogy

Halo 2: Anniversary PC | Halo: The Master Chief Collection - YouTube

  “Halo 2” is another of the “Halo Series” I played back in High School but didn’t have the chance to beat until I bought the “Master Chief Collection” when it came out for PC. This game improves on the gameplay from the first game and adds a ton of lore (a lot of which is to explain the events of the first game) and overall it is good. The things that bring it down are some of the cliche story elements, some of the added story from “Halo 5” and the fact that it is clearly the middle of a Trilogy storywise so the ending isn’t as complete as it could be. Either way, if you enjoyed the first game and are invested in the lore like me this one is well worth your time.

The game was Published by Microsoft Studios and developed by Bungie, Blur Studio and Certain Affinity.

The story follows Master Chief who has returned to Earth when the Prophet of Regret of the Covenant attacks Earth. At the same time Thel ‘Vadam the Elite Commander who failed to stop Master Chief from destroying the Halo is made into the Arbiter as he begins to learn more about the internal politics of the Covenant and the truth behind the faith they follow.

SPOILERS ahead

The Pros:

The Cinematics – Blur Studio has created some of the best looking cinematics I have seen in any game. The Anniversary edition gives us movie level quality between missions and crafts some fantastic drama that fully captures the unique design of the Covenant species, the epicness of the ships and the personalities within the individual characters on screen.

The Soundtrack – The Soundtrack once again captures the epic nature of the events you are taking place in. This time it does some in a hard rock fashion, which I thought would be distracting but still work really well and gave an apocalyptic feel to some of the scenes. The sounds from Martin O’Donnell and Michael Salvatori from the original game with Kazuma Jinnouchi using it in the new edition is simply handled beautifully.

The Gameplay – The gameplay does nothing but improve upon the first game. Vehicles are easier and actually fun to control. You can dual wield guns and you have the energy sword that is absolutely deadly, fantastic and fun.

The Covenant – The Covenant story is the most compelling part of “Halo 2.” Within the game we get to see the power struggle between the Prophets (Regret attacks Earth early in order to bring about the Great Journey and become a God) ends in failure and Truth lets Mercy be devoured by the Flood on their Capital of High Charity when the Flood invade. He also starts the Civil War by blaming the Elite’s for Regret’s death and being a major reason for the Brutes ascending to Honor Guards. This Civil War is what dominates the narrative and the historical records we get from the Terminals are fascinating as the Prophets go into how they came to dominate different species and brought them into the Covenant.

Tartarus and the Brutes -Tartarus and the Brutes are the new antagonist in the game as we see them become the new Honor Guard in the Covenant. They are large, gorilla-like aliens that take a lot of hits and can go into Berserk mode when enraged. Their leader Tartarus is clever too as he uses the Arbiter to get Guilty Spark to the Prophets and nearly succeeds in achieving Truth’s goals. They are a fantastic threat and were really fun to fight. After “Halo Wars 2” and the Banished faction it was really cool to see their origin in the Covenant and the Brute’s rise to power in this game.

The Prophets – The Prophets are one of the fascinating antagonists of the game. Regret acts quickly and ends up defeated by Master Chief and consumed by Gravemind and the Flood. Mercy is attempting to keep Harmony among the different species that make up the Covenant and Truth is ego and power and only sees others as means to an end. In the end he outmaneuvers the others, causes a Covenant Civil War and is on his way to Earth to activate the Ark and bring about “The Great Journey” which he believes will bring about his ascension to Godhood. This game made me appreciate the Prophets as antagonists.

File:H2A - Gravemind.png

Gravemind and the Flood – Gravemind is this lovecraftian horror made up of all the minds it has consumed. It is ancient and extremely intelligent as it uses Master Chief and the Arbiter as weapons against High Charity to weaken it’s defenses enough for it to invade. At the end of the game he has control over Cortana as well giving him control of the Forerunner technology, the Covenant (The Prophet Regret and probably Mercy at this point) and Cortana for humanity. It is extremely creepy and scary and the design for this being is nightmare fuel.

Attack on High Charity – One of the funnest parts of the game is the Attack on High Charity. Gravemind warps the two of them to the Capitol City of the Covenant as they seek to stop Tartarus from activating the Halo Ring and the Prophet of Truth from reaching the Ark. Tartarus is stopped but the Prophet of Truth escapes and in the chaos and destabilization of the Capitol City the Flood take hold and you witness their consuming of the installation over the course of both missions. It is horrifying as you witness a Civil War in real time when Truth blames the Elites for Regret’s death and call for their annihilation and of course the horror as the Flood arrive and consume. This whole segment is really fun to play and keeps the stakes high in a way the original game kept consistent throughout.

Betrayals – This is a game full of betrayals. Regret betrays Truth and Mercy when he attacks earth Early who in turn betray him. Tartarus and the Prophets betray the Arbiter have her gets them Guilty Spark and the Prophets betrays the Elites. On top of this Gravemind uses and betrays the Arbiter and Master Chief, though I doubt they ever trusted the creature at any point.

Thel ‘Vadam the Arbiter – Keith David is absolutely amazing voice the Arbiter Thel ‘Vadam. Vadam was the Elite who failed to stop Master Chief from destroying the Halo in the first game and is punished for it, being made the Arbiter which the Covenant have turned into their enforcer to send on impossible missions. His arc is realizing that all he learned about was a lie and in turn becomes a leader among his people when the Covenant turns on them. He is also the first to reach out to humanity after he defeats Tartarus and prevents the newly discovered Halo from being activated. This a character with self-hatred who finds his dignity once more and never stops fighting or caring about his people.

File:H2A-Arbiter&Co.jpg

Okay:

Master Chief and Cortana – Master Chief and Cortana are at the point where they can nearly predict what the other will do. They are the perfect fighting team so this game works hard to seperate them as in the end the only way to save the world is for Master Chief to get onto the Prophet of Truth’s ship while Cortana stays behind on the Covenant homeworld of High Charity as it is consumed by the Flood and she is captured by Gravemind.

Sargent Avery Johnson and Commander Miranda Keyes – Sargent Johnson and Commander Keyes are alright. Sargent Johnson has the “devil may care’ attitude and somehow survived the first game (2 only addresses as classified, which is lazy). Commander Keyes’s father Captain Keyes is the Captain consumed by the Flood in the first game and here she carries on his legacy in the fight against the Flood and Covenant. Like Cortana and Master Chief they never get out of the tropes but they were compelling enough to keep me involved.

The Cons:

Damsels to be Saved – Commander Avery is captured by the Brute leader Tartarus and it is up to Master Chief and Sargent Johnson to save her. Cortana is captured by Gravemind at the end of the game too. This is a shame as before this both characters have a lot of agency and drive the action. It is only turned around at the end the Bowser equivalents of the game capture them.

A Story Caught in the Middle of a Series – One of the biggest things that goes against the narrative and wonderful story we are given is the fact that it ends on a Cliffhanger so things can be concluded in “Halo 3.” Gravemind has captured Cortana and High Charity, The Prophet of Truth is going to the Ark on Earth (with Master Chief on board) and plans to activate the Halos to end the Universe and the Arbiter teams up with Johnson and Keyes. These are huge hanging threads which leaves the game feeling incomplete, unlike the first “Halo.”

The Added Content from “Halo 5” – There is an added scene at the beginning of the Arbiter talking to new Spartan who is hunting for Master Chief and it sets up the game as him recounting the story. I wasn’t a big fan of this as it took away of the stakes of the narrative of any major character being at risk. At this point the Arbiter and Master Chief are both confirmed alive at the beginning of the game. This hurt the stakes immediately.

Master Chief Rides a Bomb – Master Chief becomes God Level at this point and I was no longer afraid of him ever being truly at risk. He rode a disarmed bomb and destoryed a Covenant carrier and landed safely on an UNSC. The first “Halo” had nothing like this so within the game it still felt like Master Chief could get hurt or experience pain. After this act of insanity that he walks away from untouched he ceased having any kind of vulnerability.

The greatest parts of this game are the stories that come out of the Covenant. The Civil War that arises where we have Arbiter and the Elites with Hunters and Grunts on their side facing against the Prophets, Brutes, Jackals and Drones. The politics and how compalling Thel ‘Vadam’s arc is is what made the story work. The human story when Master Chief isn’t doing the impossible is fine but it never elevates itself. The characters are never as complex as the heroes and villains that make up the races of the Covenant and that is why I can’t rate the game higher. As an experience it is very well done and I still highly recommend it, especially the “Anniversary Edition.” This is a beautiful, fun and compelling game and I look forward to when “Halo 3” is released on PC within the “Mater Chief Collection.”

Final Score: 8.6 / 10 The human story never reaches the height of the Covenant story and the fact that it ends on a cliffhanger setting up “Halo 3” and the Trilogy of the war against the Covenant brings it down from feeling complete and from being rated higher.

Halo: Combat Evolved Anniversary – Still A Great Space Opera and Introduction to an Awesome Universe

Halo Combat Evolved Anniversary HD Wallpaper | Combat evolved ...

“Halo” is a game that I played multiple times growing up, but never had the chance to complete until now. I remember playing it at friend’s houses in High School and College and each time found myself fully drawn and involved in whatever mission we’d do or if we’d start from the beginning. This is game is an epic space opera and the simple mystery and story serves it so well. The gameplay also holds up after all these years and the A.I. being strategic leads to some wonderful challenges during the missions. Without going into spoilers, this is a game that has been out for years and is one I highly recommend. I bought the “Master Chief Collection” on Steam and the Anniversary version of “Halo” gives you the fascinating option of tabbing between the original graphics that look like they are from an N64 in quality to the more beautiful modern graphics today. If you are a fan of shooters and science fiction games I’d say this one is well worth a buy.

The original “Halo” was made in 2001 with Microsoft releasing the “Anniversary” version in 2011. The “Anniversary edition was developed by 343 Industries and Saberinteractive, with Bungie, Gearbox Interactive and Westlake Interactive developing the original game with the publisher being Microsoft Studious and Macsoft.

The story follows Master Chief when he is awoken from cryosleep when the retreating United Nations Space Command (UNSC) ship Pillar of Autumn stumbles upon a mysterious Halo. From here Master Chief and Cortana must uncover the mysteries surrounding the Halo and what the enemy Covenant forces are seeking upon it.

SPOILERS ahead

The Pros:

The Gameplay – The gameplay still holds up to this day. The enemies react and think strategically, with Elites jumping and dodging and the grunts who follow them panicking. There are also the Hunters who can only be hurt by being shot in the back and Flood who have multiple weapons and attack in hordes. You can use Covenant weapons and vehicles and the play very different from UNSC vehicles and weapons. The mission progression forces you to learn and get good with all of these things and rewards you for well done tactics against them. The game is so much fun.

The Soundtrack – The soundtrack one of the best in any videogame. It has this gothic operatic feel to it that gives you the stakes and how epic the war to save humanity is. Martin O’Donnell and Michael Salvatori truly created a beautiful masterpiece. I’ve used this soundtrack in the past for creative writing it inspires so.

The Universe – This a fantastic universe we are introduced to. We have humanity on the run but still fighting against the larger Covenant forces that are seeking to wipe them out. Along with this we get the mystery of the Halo and with it the Forerunners and the Flood and hints at a greater world that we are a part of. I’m a huge fan of this universe and finally finishing the game that started it all showed me where it all began.

The Covenant – The Covenant as they are presented in this game are an Alliance of aliens seeking to annihilate humanity. They have advanced technology and are seeking power to end the war. I loved fighting them. The Elites have cloaked units, can ride vehicles and command Jackels (snipers) and Grunts (the main ground soldiers) against you as well as fielding large creatures called the Hunters who travel in packs of 2. When the Flood are released they are in the same boat as you as the Flood overwhelm both the Human and Covenant forces on the Halo.

The Flood – The Flood are a parasitic species who turn their hosts into zombies and seek to consume all life. They are so creepy and I loved their horror movie introduction and the fact that they send so many at you with such a variety of weapons that you need to always be moving in order not to get overwhelmed. This game is full of apocoylptic threats to Humanity…from the Covenant, to Guilty Spark and the purpose of the Halos and the most horrifying unending Flood.

The Mystery of the Halo – The Halo function a lot like the Reapers in “Mass Effect.” They are there to wipe out all organic life so that the Flood will not win as all it takes is one flood in order to spread and when they spread they cannot stop…so the Forerunner plan was to starve them and ending all life was the way to do so. We see this all through Master Chief and Cortana’s eyes as they learn about the truth of the Halo along with us. This was great storytelling and part of what makes the game work so well.

343 Guilty Spark – Guilty Spark is an A.I. who in has lost all contact with the other Halos. You get the idea it’s gone a little made in the time it has been and all it really has is the program and activating the Halo if the Flood ever becomes free. Guilty Spark is very matter of fact even while doing devastating experiments and even has nostalgia at the time before during the Forerunners, which you can listen to at Terminals. It really is a fascinating character and I liked the twist that in the end it was the main antagonist, not the Flood or Covenant who had been the main threats through most of the game.

The Rising Stakes and Ending – This movie has consistent rising stakes and in the end all the people Master Chief was trying to protect are destroyed by the Covenant, Flood or when Master Chief and Cortana destroy the Halo. The universe is saved but it costs everything. I felt that and the game handles the rising stakes so well. You begin saving squads to bring the fight to the Covenant but then your Squad releases the Flood and eventually they consume your boss Captain Keyes and most of the UNSC forces. Even at the end the dropship coming to save you is shot down by Covenant Banshees leaving you to make a last minute escape out of the Pillar of Autumn before you blow up the core and prevent Guilty Spark from activating the Halo.

Okay:

Master Chief and Cortana – Master Chief is alright. I appreciate how sassy Cortana is to him but I don’t know his motivation beyond the mission or why he was in cryosleep. They care about the crew and their fellow soldiers but I feel like the relationship could have been developed further. These were two minds that needed to depend fully on one another to destroy the Halo and stop Guilty Spark from destroying all life in the Universe. Again, they weren’t bad but the relationship was pretty basic compared to Jack and BT in “Titanfall 2.”

The Cons:

Defining Enemy Leadership – We have the Flood and the Covenant but in the first game we don’t really learn much about who are what they are or who leads them. We know both are aliens and the Flood are all about consuming everything but Guilty Spark has way more definition and clear goals than either forces. I know this gets rectified in 2 but if Halo 2 had never been made and this is how the world had ended the game would feel underwritten here. They all still feel like a threat and the stakes continue to rise, but I wanted more world building in this game. We see everything through Master Chief’s eyes but besides Cortana and Guilty Spark not many people answer his questions or give him information beyond the mission.

This is one of my favorite games and it does still hold up after all these years. If you are a fan of first-person shooters, epic science fiction space operas and want an introduction to one of my favorite science fiction universes you should check out this game. This game is a classic and was Microsoft’s way of selling their game systems for good reason. I look forward to beating the rest of the series.

Final Score: 9 / 10 Solidly great introduction to this fantastic universe.

Titanfall 2 – Mercs, Mechs and a Hero’s Journey

Titanfall 2 - Cover Poster | Sold at Abposters.com

      “Titanfall 2” is one of the best RPGs I have ever played. I have not played the other games in the “Titanfall Franchise” but after this I think I will. I’ve always been a fan of science fiction and mechs. This is a game with rich lore, awesome gameplay and a truly memorable story and multi-player. This is a very beautiful game and the game itself is on par with the cinematics that take place before and after action in the campaign. I’ll get into more details below but this is a game that I highly recommend.

The game was developed by Respawn Entertainment and distributed by Electronic Arts while being directed and written by Steve Fukuda who co-wrote it with Jesse Stern and Manny Hagopian.

The story follows Jack Cooper (Matthew Mercer) as he trains to become a pilot of a Titan when his first mission goes awry leading to him being forced to become a Pilot of a Titan and fulfill the original mission.

SPOILERS ahead

The Pros:

The Graphics and Cinematics – This is an immersive and beautiful game. Whether it is in-game or the videos between missions and before they start. It pulls you into the world and the life of a Titan pilot.

Frontier Defense – Frontier Defense is one of the multi-player options and it is my favorite multi-player co-op I’ve played in a long time. Frontier Defense has you choose Titans who play different roles as you protect the Harvester from attacks from IMC forces as they attack you in 5 waves. My favorite Titans are Scorch who is a defensive heavy and Ion who is an offensive unit with a fantastic lazer attack as their ultimate. I’ve tried out all the Titans and learning how to play them all and leveling up their skills gives Frontier Defense so much replay value. I’ve been playing it with two of my friends and look forward to doing so once more.

The Campaign – The campaign is solid and is a wonderful hero’s journey. No character is complicated but the simple tropes they represent are given nuance and no character is perfect. The stakes also remain high through the entire narrative as you have to stop the IMC from using a Fold weapon powered by the Ark that they hope to use the destroy the militia homeworld of Harmony. After your mentor is killed he hands over control of his Titan By-7274 to you in order for you to fulfill the mission and stop the IMC and the Apex Predator mercenaries they have sent after you.

A Hero’s Journey and BT-7274 – Jack Cooper’s story is a fairly basic hero’s journey. Jack goes from being a rifleman who is thrust into the role of a Titan Pilot after his mentor is killed. It is at this point that we see him and BT-7274 develop trust and affection for one another. BT is very literal while Jack likes to joke around. I really enjoyed their dynamic and how their relationship is developed as BT learns to understand different expressions of speech and in the end sacrifices his life to save Jack as losing his former pilot forever changed and he would do anything to never lose another pilot. BT is the best character in the game and I felt when he sacrificed himself in the end to save the day.

The Apex Predators – The Apex Predators are the mercenaries sent by IMC to stop the Frontier Militia this game. There are the unhinged members like Kane and Richter. Professionals like  Ash, Viper and Slone and the leader Blisk who respects you so much after defeating his crew that he gives you one of their cards and lets you live. Fighting them once so much fun as each involved different tactics. Viper attacked you from the air and had heavy adds attacking you. Ash was fast and fought melee style in her Titan and Slone attacked with a bunch of different adds, could warp around the area and had a powerful lazer attack. Defeating each of these bosses was part of what made the campaign so much fun and I loved their unique personalities and Titans.

The Cons:

The IMC – The Interstellar Manufacturing Corporation (IMC) are the overarching big bad is just an evil corporation trying to wipe out the rebellion (Frontier Militia). The Apex Predators all have unique personalities and drives but the only agenda of the IMC is to wipe out the Frontier Militia. What is the world they imagine and want? We get flashbacks of them in control of the planet but never what their overarching ideology and goals are. This was a shame as they felt wasted as an antagonist.

If you are looking for a game with a fantastic campaign, fun multi-player and intriguing world you should check this game out. I intend to check out the rest of the “Titanfall Franchise.” If the rest of the series is this fun then I can’t wait to explore the wonderful lore and universe of this fantastic sci. fi. series. To anyone looking for a great FPS with an amazing immersive world than this is the game for you.

Final Score: 9.6 / 10

To The Moon – A Beautiful Exploration of Trauma, Love and Dreams

Save 75% on To the Moon on Steam

   “To The Moon” is an amazing game and story. It was created by Kan Gao on the RPG Maker XP and gives us a wonderful psychological science fiction story. This is a game that I highly recommend. There is a solid mystery story and the soundtrack draws you into the conflict and world that Kan Gao created. I’ll be getting into the details of what make the game work later on so I want to get the great told up front as the mystery is what drives the story. I did this game as a “Let’s Play” where I played through it with one of my closest friends who introduced me to the game in the first place.

The game was created by Kan Gao and developed and published by Freebird Games.

The story follows Dr. Watts and Dr. Roselane who work for the Sigmund Corporation whose job is to fulfill dying people’s last wish. The two Doctors must fulfill Johnny’s wish by entering his memories and help him get to the Moon.

SPOILERS ahead

The Pros:

The Soundtrack – The soundtrack is absolutely beautiful. It is reminscent of Claude Debussy, specifically “Claire de Lune.” Kan Gao and Laura Shigihara did an absolutely fantastic job on this soundtrack. There is a melancholy feel to the entire soundtrack and it blends in well with the themes of trauma and love that are explored over the course of the game.

The Gameplay – The gameplay is simple but fun. You move around as the Doctors collecting items in the real world and in Johnny’s memoryscape. In his memoryscape you create items tied to memories in order to jump further back into his past and in turn create the program of the wish so that the patient’s last memories will be false ones of their wish coming true. There is also variety too as there are puzzles when you activate an item that lets you jump back in the past, the search for the items themselves and even some simple combat puzzles and even Whac-A-Mole. It is quite fun and I was never bored.

The Story – The story is what drives the game and it is fantastic. Dr. Watts and Roselane have a great dynamic with Watts being a giant nerd who can be a jerk while Roselane is sentimental and acts on the fly. Johnny’s backstory is compelling too as we meet his wife River and explore their relationship and eventually arrive at the moment of trauma that defined his life in his childhood. In all of this is the search for where his wish to go the moon was first born and how Watts and Roselane explore the narrative draws you in.

Dr. Watts and Dr. Roselane – Watts and Roselane have a great dynamic. Watts is a giant nerd who pretends not to be sentimental while Roselane is very sentimental but also can be harsh and by the books. In the end she is the one who takes a huge risk in order to bring about Johnny’s wish once they find why in his old age he’s forgotten about his original dream. Roselane was my favorite character and I loved how much her actions drive the story.

Johnny and River – Johnny and River is the main romance of the story. Johnny is the old man who is dying and we see how much of his life was spent by River and the problems they. River is on the autism spectrum (like myself) and at times they have trouble communicating with one another sometimes but the love is there until the end. They had a fascinating dynamic and in the end the program brings them together again when Roselane changes the program of their original first date. In this we see how much they cared for one another and that it was a love that neither of them was fully able to express in words.

The Moment of Trauma and Consequences – Watts and Roselane come to find that Johnny has blocked out trauma from his childhood, which keeps them from achieving his dream until he and they face it once more. The trauma is that his twin brother Joey was run over by his mother by accident. She was never able to make peace with this and always calls Johnny Joey. It is so sad and is a huge reason that he isn’t able to be fully open with River. The trauma defined him.

The Ending – Roselane changes the past by saving Joey and in Johnny’s last memories he joins NASA and as it turns out River does too. This happens due to their first meeting during the fair where they escape to watch the stars and moon as they don’t want to be around people. It is in this first meeting they say if they ever get separated they’ll meet once more on the moon. It is so sweet and I like that Johnny got to experience a life he never got to live with his brother and have a life still with River. It was perfection and blended with the soundtrack so amazingly.

If you are a fan of RPGs in the style of “Dragon Quest” but are good with a game with very little combat and simple puzzles you should check this game out. I love it and it is easily one of my favorite games. The narrative is tight, the humor is fun and how trauma and relationships are explored is done so well. I loved this game and look forward to playing the sequel. There is an animated film in development by Kan Gao, and when it comes out I will be watching it.

Final Score: 10 / 10

 

Warcraft III: The Frozen Throne – An Improvement in Gameplay, Characters and Lore of the “Warcraft” Universe

     “Warcraft III: The Frozen Throne” is a game that still holds up to this day. I came back to play it after beating it back in High School and found the challenge level one that grew me as a player. I also found myself drawn into the nuance in the story that the initial game lacked. When I think Blizzard for me at it’s greatest it is this. This was around the time I beat the first “Diablo” and got all the way to Baal in “Diablo 2” before returning the borrowed game to my friend. This was a game I had bought with my money. It was worth all the replay value and my eventual enjoyment of “Heroes of the Storm,” which I believe rose out of the hero dependent missions and maps you play in the “Bonus Campaign,” “The Founding of Durotar.” This game was a return to what I love about Blizzard gameplay and story at it’s best.

The game was released in July 1st 2003 by Blizzard and was written by Chris Metzen and directed by Frank Pearce Jr.

The story picks up at the end of “Wacraft III: Reign of Chaos” with Illidan Stormrage summoning the Naga to unknown purposes as his Warden Maiev Shadowsong hunts him to discover his purposes and imprison him once more.

SPOILERS in the story ahead

The Pros:

The Cinematics – The cinematics in this game are so beautiful. The fact that we see compelling characters like Illidan and Arthas being the soul focus versus one none evils like Archimonde or Mannoroth shows how this was an upgrade. In both cases are characters are making a choice and in playing the game or in living the game up to the point we have, we see the implication of that choice. The level of detail draws you in and when you see certain reveals whether it is the Naga or Arthas being one with the Lich King when he puts on the helm is powerful. These are cinematics that mean something and are presented beautifully.

The Gameplay – The gameplay is more challenging than “A Reign of Chaos” as each unit was granted something that they lacked. The Scourge lacked tanks and they got the Crypt Lord, the Horde lacked healing and they got the Shadow Hunter. “The Frozen Throne” balanced “Reign of Chaos” in so many ways that it can only be accounted for if you are challenging where you are currently. I’m curious if “Warcraft Reforged” will take this challenge further. I hope it will. The challenge of the campaign improved me as a player and made the victories all the more sweet.

The World – “Warcraft” has a rich universe and this one introduces “The Forsaken,” “The Naga,” “The Blood Elves,” and “The Illdari.” All these factions get explored further in “World of Warcraft” but the seed is planted here and given justice. “Reign of Chaos” enriched the universe but didn’t break any tropes. With Sylvanas, Kael, Vashj and Illidan this game did, which is what I’d argue where Blizzard really thrives in storytelling. Each of the characters I mentioned is a different shade of grey, driven by more than simply power.

The Characters – I was in this game for the characters and it was the reason I beat the campaign. Even though I’d beaten the game back in High School, I wanted to see where the story would go. Coming back years later I wasn’t disappointed. Each new growth of character is earned in gameplay and you feel the pressure the character feels. This is a game I will play again in full, whereas “Reign of Chaos” I will play some missions again but not the full game. That is all due to characters which “The Frozen Throne” does better in gameplay and writing.

DOTA and Custom Games – It was out of “The Frozen Throne” that we got one of my favorite games “Heroes of the Storm” that I am still playing. As well as all the pre-cursors like “Defense of the Ancients” which started the whole tower defense gameplay which eventually became it’s own game and also “League of Legends.” This game has had a larger effect on games than many realize. This was the precursor to hero gameplay with  running units (that was the finale of the “Found of Durotar” campaign). For that I will be grateful for as it gave me casual fun gameplay with “Heroes of the Storm” that I play to this day.

Rating the Campaigns – I’m rating each campaign on their own merits. This is a campaign that starts out good and becomes great. Unlike “Brood War” there is so much growth you are a part of and play a part in making possible (Illidan, Kael, Sylvanas, Arthas) that it can’t be ignored. The reason you win is because of your RTS strategy and how well you play your heroes. That for me makes a great game.

Sentinels Campaign: Terror of the Tides – The Night Elf Campaign is the weakest of the 4 campaigns though I’d say it is still challenging and reveals new lore. The new lore is the revelation of the Naga who are allied with Illidan after being turned into Serpent form after their fount of power was destroyed. From Maiev Shadowsong’s perspective (Illidan’s Warden) we see how driven she is to write the wrongs of his escape. She is obsessed and takes a Javier from “Les Miserables” role. Later when she sends for help after witnessing Illidan take the “Eye of Sargeras” and losing a close friend it becomes more fully about the Night Elves. The destruction he does on Night Elf towns with the Satyr (Cursed Demon Night Elves and Naga) we see the reason why. From here we see Tyrande and Malfurion coming to aide, which after rescuing her leads to them allying with the Blood Elves (High Elves have embraced Demonic Energy to feed after the death of the Sunwell). Here we see that Maiev is obsessed as after Illidan’s use of “The Eye” is stopped and her lie of saying Tyrande was torn to shreds was not true. The final mission is Malfurion and Illidan teamed up to save Tyrande, in which after Illidan leaves and promises not to return. We get some level of peace between the brothers though as Maiev’s forces chase after Illidan into the portal he created. Maiev was the weakest part of the story but it is still solidly good. Sets up the rest of the campaign beautifully.

Final Score: 8 / 10

Alliance Campaign: Curse of the The Blood Elves – This is the campaign where for all intents and purposes the High Elves leave the Alliance. This is a huge deal and we see that it happens is due to a racist general who only sees the other races as pawns. He sentences Kael and the Blood Elves to death for surviving due to Naga aid against the Scourge. Because of this you get why Kael joins Illidan after Vashj saves him from execution. This campaign also had my favorite missions. Once Kael meets up with Illidan, he Vashj and Illidan close the portals in Outland and recruit the Draenei Akame to their cause against the Pit Lord Magtheridon who controls the planet with his orcs and demons. After that is the final mission where you conquer Outland, Kil’jaeden holds Illidan to his contract and all of you are sent to Northrend to the destroy the Lich King. It was this contract that Illidan to seek the “Eye of Sargeras” in the first place. This campaign is so much fun. I wish the Naga had been a playable faction as I used them far more than the Blood Elves when I could.

Final Score: 9 / 10

Scourge Campaign: Legacy of the Damned – The Undead Campaign is fun. It is here we see the rise of the Forsaken who will be a crucial faction in “World of Warcraft” as well as Arthas’s arc being completed as he goes from the exiled King running from Demons (both external in the Dreadlords who own Lordaeron and internal in those he killed to get here) leading to him becoming one with Ner’Zhul as the Lich King. It is super rewarding to get there and Arthas shows why he is such a great foe. The last 3 missions are the hardest in the game and they force you to truly strategize. Seeing the rise of “The Forsaken” and Sylvanas control Varimathras the Dread Lord was much needed. Her tragic story from “Reign of Chaos” needed payback and “The Frozen Throne” does this really well. By the end of her story she owns Lordaeron with her undead. This was the most challenging and rewarding of the campaigns. The final mission against Illidan was the best where I realized I couldn’t wait him out and destroy his base and had to finish taking the points was what I love about gaming.

Final Score: 10 / 10

Bonus Campaign: The Founding of Durotar – The “Bonus Campaign” gives you a great pulse on where the Horde and Alliance relationship is currently. We see it all through the eyes of Rexxar a half-orc Mok’Nothal who helps Thrall’s Horde settle in Durotar. From here you face quests from clearing out Harpies and Kobolds to recruiting a Panderan Brewmaster and getting Rokhan a Jungle Troll who also joins your team. The story is told in 3 Acts. Act 1 involves you helping Gazlowe with the Kobolds, Drek’Thar with the Thunder Lizards while also clearing out Warlocks. Act 2 involved you getting over to Jaina when her father Admiral Proudmoore attacks and you recruiting Ogres, the Tauren once more and saving the Jungle Trolls so that all of you can stop the Admiral. Those 2 missions are fantastic and the “Diablo” feel from playing as heroes was a lot of fun. I can see how “Heroes of the Storm” and “Defense of the Ancients” arose from this campaign and the Tower Defense of the final mission.

Final Score: 9 / 10

“The Frozen Throne” is an expansion that improves everything from the first game. My only real issue with is is that the Naga weren’t a playable faction beyond campaign, but that is still better than the “Halo Wars” Franchise that took an expansion to make anyone outside of the UNSC playable and “The Flood” still aren’t a faction. This game didn’t have those problems. They started with 4 factions and made each of them better, while still giving us playable Naga in the campaign. This game made “World of Warcraft” and “Heroes of the Storm” happen and as much as I dislike some story choices in “World of Warcraft” it at least was willing to explore the lore that this game and “Reign of Chaos” made possible. After “Warcraft III: Reforged” which is this game and “Reign of Chaos” combined, I can’t wait to see what was changed and comparing the stories.

Final Score: 9.8 / 10 One of the best RTS games I’ve played.

 

Mother Russia Bleeds: A Wonderfully Dark Beat ‘Em Up

      “Mother Russia Bleeds” might be my favorite Beat ‘Em Up of all time. This is a game full of rich lore, fun gameplay and really brutal and beautiful design. What helped was playing it with my wife and one of my closest friends. Just the experience of us working together to figure out the pattern of the boss fights as we advanced through Russia really was such an amazingly fun experience. Before I get into details about the game itself and spoilers, I definitely recommend checking it out if you are a fan of Beat ‘Em Up style games.

“Mother Russia Bleeds” is an indie game created by the France based studio Le Cartel Studio and was published by Devolver Digital. Frédéric Coispeau designed the game with Alexandre Muttoni being the artist and director. The game itself was released in 2016.

The premise of the game is that you are four Roma who are used in street fights to make money in the slums. After your friend betrays you to the government you find yourself experimented on. After escaping the lab, you seek revenge against all those who wronged you.

SPOILERS ahead

The Pros:

The Graphics – This is a beautiful 8-bit game. The game is dark and gritty while at the same time giving color where it is appropriate. Whenever you are fighting mafia or are in club, the colors stand out. The game becomes progressively more colorful until you get to the end where red and black are the main contrasts. This is a beautifully brutal game and I love the artistic choices the artists made when designing bosses (military generals, butchers, mad scientists) as you advance through the game as you unravel the conspiracy.

Difficulty – This was a difficult game. I’m glad that I didn’t play this alone. There are a few boss battles and fight sequences where having more than one person helps you figure out and learn the patterns. The greatest example of this is the helicopter attacking through a window as you fight oncoming goons. It is stressful and that was one point where the three of us took a break. Same went for the final boss too. He had 3 phases and each phase was harder than the last. This is a game where the build up in difficulty is progressive and challenging. Suffice to say, I enjoyed it. A game should make you better at it, and that can only come through challenge.

The Gameplay – Beat ‘Em Ups are a fun style of game. In this case it is also a side scroller too, so you can’t go back to where you were before. This provides a good challenge as when you knock enemies off screen you can’t attack them again until they’ve returned to the window of the fight. I really enjoyed the gameplay. You have Nekro which lets you heal up but also powers you up for a super move as well. There are also isn’t healing everywhere and you can only get Nekro from certain enemies you’ve killed at a certain time. This keeps the tension up as you advance through the levels. There is also a great enemy variety. You fight gangsters, zombies, soldiers, mob bosses, masochists in pig masks and quite a few others. The enemies all have different attack styles as well. This is a game that you have to learn. It isn’t easy and that makes all the more amazing. The final boss is another great example of this. The incarnation of Nekro is the punk rock skeleton who has three phases. One phase is fighting copies of yourself and a closing in wall that you throw syringes at, phase two are living syringes and muscle dropping down and the final phase is the boss itself in 2 forms. It is hard and so very rewarding.

The World and Story – The game takes place just before the Russian Revolution. You are Four Roma (Sergei, Ivan, Natasha and Boris) who are betrayed by your friend Mikhail and given to the government to be experimented on. You survive but become addicted to Nekro in the process. From here you are seeking revenge against your former friend and end up helping another friend as the revolution begins. It is a dark, violent and twisted world as you are the lowest rung in society and everyone wants you dead. You end up in some fascinating environments too on your quest for revenge. You fight in a sex club where you fight people in pig masks and battle against a giant butcher at the end, you fight on a train, against military officers and police and finally against a living embodiment of the drug itself. It is in the final fight where my wife and our friend ended up getting the bad ending. If you use the drug to defeat the final boss than you die of an overdose and are remembered by the revolution. If you succeed without using the drug than a statue is made to honor you in how you helped the revolution. We got the bad ending, which I honestly thought was more realistic to the world the story takes places in and was the better story.

As you can tell, I loved this game. This is a Beat ‘Em Up better than “X-Men” or the “Teenage Mutant Ninja Turtles” games. I enjoyed both of those games but this one built on the core fun base game they had. The fact that the story has a point gives even more power to it. It is a tragedy about addiction as well as just how costly revolutions are on the people, while also recognizing the importance of fighting corruption. Our protagonists are the lowest within society and them grabbing their own agency lends power to the narrative as they seek revenge against those who wronged them. This was a really fun game and I definitely plan to check out more games from this studio.

Final Score: 10 / 10 This is the perfect Beat ‘Em Up.

 

Halo Wars: Definitive Edition – A Classic “Halo” Game in the Style of an RTS

Halo Wars: Definitive Edition - Free Full Download | CODEX PC Games

        “Halo Wars” is a solid game in the Halo Franchise. It has all the pros (fun combat, beautiful graphics and a basic hero narrative) and the cons (The heroes aren’t very interesting or deep) of the first “Halo: Combat Evolved.” I really enjoyed the game though. Playing through this campaign and owning of “The Definitive Edition” on Steam gave the graphics at their best and revealed how the combat should be played. My first time playing this game was on the XBox 360 and it sucked, controllers are not good for micromanaging units and it made the whole game go slow. Coming back to it years later and playing it on PC, the experience was so much better. This game was truly made for the PC.

     The game was developed by Ensemble Studios and published by 343 Industries and Microsoft Studios.

The basic story follows the UNSC (United Nations Space Command) Ship Spirit of Fire as they investigate Covenant attacks as they reunite their forces and follow the Covenant as the Covenant uncovers Forerunner Artifacts that could change the direction of the war, that is already going terrible for humanity and the UNSC. Within the Halo Franchise timeline, the game takes place before the original “Halo: Combat Evolved.”

SPOILERS ahead

The Pros:

The Graphics and Cinematics – “Halo Wars” is a game that looks beautiful. The cinematics are the quality you see in the Franchise after the original and it does a good job of tying it to the present of those games. Each cinematic is like a movie and in “The Definitive Edition” the details of the units and structures look at least on par with “Starcraft II.” The cinematics tie this to the main Halo Franchise by showing the military hierarchy of the UNSC (with a Captain leading things in this case), the use of A.I. (Serena) to guide UNSC forces and introduction of an Arbiter who is under the command of the Prophet of Regret, one of the Covenant leaders.

The Gameplay – The gameplay is a lot of fun. Resource production is fast which allows you to get a variety of units out quickly, and the A.I. is an intelligent foe and will usually use tactics against you. The variety of missions in the campaign was also a plus. It pushes you to explore all aspects of unit creation and a variety of maps that each provide unique challenges. Like “Starcraft” and “Starcraft II” it knows how to make use of the base game and provide a good time.

The Campaign – The campaign is good a mystery on figuring out what the Covenant are up to. It does a great job raising stakes as each time humans are freed from a planet or we discover where the Covenant have moved a new enemy or weapon appears. Getting the Flood of the UNSC was a especially fun mission and having them as an ongoing threat while dealing with the Covenant as an effective threat was truly enjoyable. There end goal is to activate a powerful Forerunner Fleet in a hidden Shield World. At this point everyone knows what it as stake as ships like this would end humanity quickly. This leads to some amazing missions and battles in the final standoff against Covenant and Flood forces as the UNSC seeks to activate the portal and destroy the Shield World and with it the Forerunner Fleet.

Okay:

The Characters – The characters are okay. Cutter has some good conversations with the A.I. Serena and Anders at least makes the game interesting by being so blinded by wanting to explore Forerunner Artifacts in the middle of a war. Forge even works for the role he plays. None of them were good or even complex though and the Covenant characters don’t receive any development at all.

The Cons:

Lack of Complex Characters or Character Relationships – In the Halo Franchise you usually don’t see complex characters in humanity. They are almost always just badass soldiers and scientists fighting an alien foe that wants to end all things. It is very cut and dry. Thankfully the introduction of the Arbiter in “Halo 2” helped make the Covenant complex as he is a complex character who gets a ton of great development and the game also adds Covenant politics, which develops them as an enemy further. The same goes for “The Banished” characters you meet later in “Halo Wars 2.” Sadly this is more true to the first game and human stories. The Arbiter of this story who gets killed off is just following orders to annihilate humanity and all the humans are just in their roles as soldier or scientist with no greater complex motivation. If there had been even one complex character it would have the potential to make this game great. Sadly this is not the case.

Lack of Playable Flood – The Flood should have been playable. There were enough assets in game that they would have been fun to at least play in Multiplayer. They would have been the Zerg to the Covenant who are Protosslike and the UNSC who are obvious Terrans. This was a major missed opportunity to improve the game and give more choice.

I would have loved a Covenant Campaign in “Halo Wars.” This is game takes place when the Covenant is at their height so there is so much potential there to play politics as a Prophet, or learn the backstory of this Arbiter. Sadly we don’t get any of that, but the overall reveal of the Forerunners and their technology is really cool and that alone makes the game good outside of the great gameplay. I also am a fan of RTS games and had wanted to see a Halo game in this form since the original “Halo: Combat Evolved.” I saw so much potential in the variety of units there could be in the UNSC and the Covenant, and on that the game did not disappoint.

Final Score: 8 / 10. Solidly good but not a favorite game. I also would advise to only play it on a PC.

 

 

 

 

Halo Wars 2: Awakening the Nightmare – The Ongoing War

   “Halo Wars 2” is one of my favorite games. I have always had a soft spot for RTS (Real-time Strategy) games and this one is one of the best. Besides “Starcraft 2” it is the one I always come back to, especially if it means playing with friends. I’m a huge fan of the Halo Games (1-3, Reach and the first “Halo Wars”) and this game delivers on that lore you get in the Halo Universe. Before I get into spoilers, if you are a fan of RTS games you will probably love this one. The balance is really good between the two factions, the campaign variety is a lot of fun and the story is solidly good. It has also has quite a few fun multiplayer options that give it great replay value. I’ll be reviewing the game up to all that has been released so far (The initial game was released on February 21, 2017), which is currently up to the DLC “Rise of the Nightmare.” I’ll be giving individual scores to campaigns (Base Game, Operation: Spearkbreaker and Awakening of the Nightmare) before my overall assessment of the game itself.

The game was created by 343 Industries and Creative Assembly and produced by Microsoft Game Studios.

This is a game that picks up where “Halo Wars 1” left off following the crew of The Spirit of Fire after they crossed through the portal at the end of the second game. The story follows them as they face off against a new threat for Ex-Covenant Soldiers known as “The Banished.” They are lead by Atriox, a powerful Brute leader who is seeking to take control of The Ark, something so powerful that with control, they would easily capture the Galaxy.

SPOILERS ahead

The Pros:

The Universe – I am a huge fan of this Universe. I’ve never been the biggest fan of humanity since we don’t really see a diversity of opinion in the games and it is more of a Space Marine defending everything, which is a fun survival game to play, but isn’t compelling as Space Politics. The Universe has so much Space Politics in the Aliens of the Covenant and this game leans in on all of that. We get more lore for the UNSC with the crew of The Spirit of Fire being followed and we get a whole new faction in “The Banished.” Each faction has new heroes we meet and it is great to see them all interact. This Universe clearly isn’t done yet, as you’ll see from the campaign, things are left pretty open so I’m curious to see if “The Banished” are going to be incorporated into “Halo 6.” I love their heroes so it would be cool to see them become a permanent part of the Halo Universe beyond “Halo Wars 2.”

Gameplay and Multiplayer – Multiplayer is a lot of fun. As part of there are weekly and daily missions where you unlock playing cards you can use in Firefight and other multiplayer modes, there is standard multi-player as well and in all of them you have the many Commanders with some being Halo Wars 2 originals like YapYap, Atriox and Isabel and some who are carryover characters from the first Halo Wars like the Arbiter you fight in “Halo Wars 1.” Within standard gameplay you have hero powers you unlock as you progress in the game, like the first “Halo Wars.” Each commander has unique special units and powers as well, which leads to a greater variety of choices and replayability. When you are in a game and you and your friend are co-oping against a great opponent there are some amazing moments of synergy that can be created.

File:HW2 Campaign Loadscreen.jpg

Halo Wars 2 Main Campaign – The main campaign is fun. It is here we meet Atriox and his “Banished” as well as the new A.I. Isabel, who was with other human’s on the arc before Atriox’s arrival. The story follow Captain Cutter working with Isabel and the Spartans on the ground as they work to push back Atriox’s forces and prevent them from activating a Halo Ring. Captain Cutter, Anders and the UNSC are successful but the final shot is of Atriox watching a map of the Ark, showing us how clearly his forces still own it, even after all the setbacks he’s faced since the UNSC arrival. There is great mission variety and you learn a lot about “The Banished” pretty quick and how they were a Covenant Suicide Squad until Atriox rebelled and proceeded to conquer and recruit through the galaxy.

Final Score: 8.5 / 10. Really good for developing the lore but doesn’t feel like a whole story. We have some great arcs like Isabel’s completed, and the gameplay is fun. But besides that it is mostly Atriox’s forces being slowly broken down and his big plan being prevented.

File:HW2 OperationSpearbreaker Banner.png

Operation: Spearbreaker – This DLC follows a squad of Orbital Drop Shock Troopers called Sunray 1-1, as they uncover and stop the plot of a “Banished” Hunter leader named Colony. These missions were easier than the hardest in the base campaign and also not as fun. You are primarily investigating with your troops until you uncover the Forerunner Ship that Colony is trying to activate, than it becomes all out war and becomes more enjoyable as Colony sends all of it’s forces at you. This one is fun but easily the weakest of all the content. I couldn’t tell you the personality of anyone in Sunray and the only interesting character is Colony, but we don’t really get to know it, beyond it being a very smart and clever Hunter.

Final Score: 7 / 10 Solidly enjoyable, but not replayable.

File:Halo-Wars-2 Key-Art Vertical.jpg

Awakening the Nightmare – I was a fan of the “Covenant” in Halo Franchise, at least in regards to being a fan of the aliens who made up the Covenant. I was Team Arbiter the moment he was playable in “Halo 2” and “Halo 3” and I’ve wanted to play as the alien factions in Halo Universe for as long I’ve played “Halo” which for me dates all the way back to High School. In “Halo Wars 1” the “Covenant” don’t have a campaign and sadly for much of “Halo Wars 2” they didn’t either, until “Awakening the Nightmare.” For me this was something I’d been waiting for a long time and I was not disappointed. This was challenging gameplay and a really fun story as you have two Brute Brothers (Pavium and Voridus). They are investigating remains of the battle from “Installation 00” from the ending of the “Human-Covenant War” for technology. Voridus being stupid awakens the Flood in his investigation of the dead Covenant ship High Charity after he shuts down the Forerunner Defenses. From here he and his brother Voridus must reactivate the Sentinels and stop the Flood and a Proto-Gravemind from taking over the Ark. Pavium is the smart one who had warned him the first place and holds the line as they end up facing off against The Flood together before a final victory. It is an awesome fight and Pavium is one one of my favorite commanders in multiplayer and Halo Lore. I really hope we see these two brothers again as “The Banished” really need a win against the UNSC, and this mission showed that even against overwhelming odds they are Atriox’s survivors and warriors for a reason.

Final Score: 9 / 10. Solidly great and finally a “Banished” campaign.

Okay:

Story Consequences – We have had 2 DLCs released as well as the base game but it feels like nothing has happened. Atroix’s forces have continued to lose ground and the UNSC continues to become more powerful but there hasn’t been any real major change. I want to see where this story goes and have characters change in a way that either builds on the Universe further (more than the existence of “The Banished” already does) and leads to some sort of ending. I’m good with that being a peace treaty or something that has Atriox winning for once, but it feels like we have been given so much game but things haven’t changed very much at all beyond status quo of “The Banished” losing ground. What happened to Anders and “The Halo?” Do the Flood exist elsewhere in the Galaxy as a faction? (I’d love them to be playable, even if it was only multiplayer, there should be enough game assets to do so). I put this as okay because I still enjoyed my time with the characters and the campaigns are fun. I’m still holding out for a major “Banished” win and them becoming a major part of the Halo Games moving forward. This story has the potential to not be a repeat of “Halo Wars 1” and not repeating “Halo 1-3.”

The Cons:

Microsoft Issues – To buy the full game it is expensive. The DLC, even when sold discounted isn’t cheap. Some Commanders on their own are nearly $10 and each new DLC, even if it includes commanders usually starts at $20. Given how expensive the base game was for so long that always rubbed me the wrong way. I also wasn’t a fan with how I continue to have issues with connecting online because of the Microsoft Server. It makes me miss the days of old Battle.net and games where you didn’t have to log onto a 3rd Party Account to play a game. Whenever you have to log on you are beholden the problems of whatever is hosting you be it Steam or Microsoft. So yeah the price and Microsoft bugs are major cons that keep the game from being great.

“Halo Wars 2” is one of my favorite games and if you love the Halo Universe, you will probably love it too. I play it on PC and I think that is the way any RTS should be played. Controllers were not made for playing RTS games and I have no idea how anyone does it. I can’t wait to see where Microsoft takes this game and Universe. There is still so much potential there and so much more story to explore. This is a really good game and I continue to play multiplayer with my friends as this wonderful game continues to inspire my passion for the rich lore of the Halo Universe. In the end the pros outway the cons for me and I expect I’ll probably always be coming back to this game. If they release another expansion for this game and give us more “Banished” content, you can expect to see that review on the blog. Their existence got me back into this amazing universe and I’m looking forward to all the stories that can be told.

 

Final Score: 8.8 / 10

Dawn of War III: Solid Campaign That Began in a Buggy Game

   It has been a while since I’ve done a game review, and this seems like a good way to kick off the year. I only review games after I’ve completed the campaign as I’m a hardcore completionist and can’t see the review as valid unless I have. Cheats don’t count, it has to be from ability and me learning how to play the game. The “Dawn of War” Franchise is also one of my favorite series. I’ve been a fan of Warhammer 40K and the universe it is based in for a few years now. My favorite factions being the Orks and Tyranids closely followed by the Tau. Xenos (the term in the game for aliens) are best.  The game was created by Relic Studios with Sega in partnership with Games Workshop.

So, how does “Dawn of War III” hold up compared to the ones who came before? It isn’t nearly as fun as the first game (and there are less starting playable factions) the game started out really buggy and used to crash everytime I tried playing the campaign when I bought it in a sale last year but the campaign has one of the best stories and enriches the characters and lore in interesting ways. What this means for my final score and overall appraisal I get into below.

The story follows the arrival of a giant Craft World (Eldar Planetship) that arrives out of the warp leading to Blood Ravens led by Gabriel Angelos, the Orks lead by Gorgutz and the Eldar lead by Macha vying for control of what is within as their competitors within their own faction (be they leader or same or similar rank) try to usurp them for the Spear that lies within.

SPOILERS ahead

The Cons:

The Bugs When I First Bought the Game – When I first bought the game I’m glad I bought it on a sale and for cheap, so to anyone buying it this what I recommend. This game will never be worth full price, especially not as it is currently. I was excited to play given I knew the characters from the first game, but the campaign kept crashing. This happened for a full week before I uninstalled and it took reinstalling months later for them to have fixed the issues. For those who are so devoted they beat the game with that bug, I have no idea how you did it. It doesn’t matter how beautiful or fun a game is if you can’t play the game.

Over-dependence on Hero Units – This is a game where you depend too much on Hero units but the build time isn’t as fast as “Warcraft III.” I pretty much had to adapt to playing the game more like “Dawn of War II” which is primarily units, heroes and upgrading them and applying that to a game that I enjoyed as an RTS. If they took more cues from “Warcraft III” this wouldn’t be a problem. In “Warcraft” your heroes help but they can lose on their own, it also takes more to bring them back to life so the cost is higher. If you aren’t giving them enough support, they will fall. I saw this in “Dawn of War III” but so much of it was waiting. If you could hold off long enough in any map you’d be unstoppable and in endgame that really shows. Heroes are fun, especially in the final mission but a company should never build a game off them. Even “Warcraft III” and “Starcraft II” knew the importance of your hero supporting an army.

Lack of Factions Compared to Earlier Games – The very first “Dawn of War” game had 4 factions. 4, reskin but different play-style of “Space Marines.” This game has none of that. You fight demons, but they are never playable. There isn’t any reason for this, given you can see units of the different factions being re-skinned to be the Demons being an option later on in the campaign. This was just lazyness. We at least got Chaos Space Marines through all of the first “Dawn of War” series and this game won’t even give the basic of the last 2 games where in each 4 were at least playable in multiplayer. This is cheap, I don’t care how beautiful the game works if you can’t even do the basic of the series that started your franchise in the first place with at least something to counter it that matters.

The Pros:

The Graphics and Cinematics – This is a beautiful game. I’m putting this as a pro because even though it is small I do enjoy how this game works. Hell, a better version of this game would be a re-vamped version of the first game. So I will give credit where it is due. The graphics in this game look like how I imagine the characters to look. It is “Starcraft” versus “Starcraft II” in appearance and I do appreciate that. It also leads to better graphics in regards to storytelling and the story is the strongest part of this game. I think they were going for what “Starcraft” and “Stracraft II” had with 3 factions but they had already set base expectation of 4. If 4 was even in multiplayer and the Daemons or another faction were included more that would have made this game go from enjoyable to good.

The Overall Gameplay – The gameplay is solid. Hero units are key to fighting (I can see them trying to be “Warcraft III” and “S In “Dawn of War III” the heroes drive the narrative and that creates a lot of fun for the missions. I liked what happened with playing as the heroes and what you unlock as they level up (it is much more slowly so when I play the game further in the future curious to see what that means). I like this got back to the RTS roots of the “Dawn of War” franchise in the end. This was why I finished the campaign. There is still strategy in how you use your units to defeat the mission and I really enjoy coming up with strategies to complete objectives in these types of games.

The Campaign – The campaign was my favorite part of the game. I’ve enjoyed this series since the first “Dawn of War” and the expansions that came after it. I’m still trying to get “Ultimate Apocalypse” mode to work but once I do I will eventually have a review for you there too as I get more enjoyment out of an RTS than the squad based combat of “Dawn of War II.” Without giving too much away the 3 faction leaders mentioned above (Macha, Angelos and Gorgutz) face off against a Daemon Lord as they (in the case of Gorgutz) or the faction leaders (Macha and Angelos against the ones who had brought them to the Craft World where the showdown takes place) lead to the feeding of the Daemon’s power and awakening it. This is Warhammer 40K so it goes all in on how crazy things get. This leads to some amazing gameplay in the later missions and a final battle between Macha, Angelos and Gorgutz against the weakened Daemon Lord. Defeating it felt amazing and as someone who has always loved the Orks, I loved seeking Gorgutz take the Speer that triggered it all when it no longer had power. The campaign made the game worth it for me as I enjoy the lore so much.

This is a game that could have been so much more. There is a reason I keep recommending it as something to buy cheap. To fix the most basic of problems they could have solved all the bugs first so someone buying it months after the fact wouldn’t have the campaign crashing every time and they could have added the Daemons as a factions. All you have to do is reskin some Orks and Eldar and add some Daemons and hero units and you are set. Beyond laziness I can’t imagine why they did that. I still love RTS games and this is the last RTS game that was “Dawn of War” since the first one. “Dawn of War II” was all about the squad which I’m still getting used to (reason you haven’t seen it reviewed yet). I appreciate building armies in an acocalyptic universe and giving my all. This one had this with the heroes and the last half of the campaign and I did enjoy it…but this is a game only for fans who are a part of this universe. It doesn’t rise above the fans of 40K and even cheapens them out. Buy this game cheap and you’ll have a good time but NEVER buy this at full or even half price. This was Sega and Relic going basic and giving the most basic of fans of wanted who have been following the series. Still enjoyed the game, but it never reached good. This game is enjoyable and nothing more. I would only recommend as a sale for fans of this universe. The campaign made the game worth after the bugs were finally fixed.

Final Score: 7 / 10. Would have been a solid 8 if it hadn’t been so buggy and they had a 4th faction like the last 2 “Dawn of War” games.