We begin the “Starcraft: Brood War Campaign Reviews” with the Protoss campaign and right where we left off at the end of “Starcraft.” The Overmind has been destroyed but the Zerg are running rampant across Aiur.
The story begins with Judicator Aldaris wanting to stand and fight against the Zerg, but Zeratul offers an alternative as the Protoss Conclave was destroyed fighting the zerg. His alternative is to escape with the Protoss to the Dark Templar homeworld of Shakuras being lead by Zeratul and the new Executor Artanis. Fenix and Raynor defend the Warp Gate on Aiur side for them to make their escape. Once there they find the Zerg followed them through the Warp Gate. From here they find the Dark Templar they are brought to the Dark Templar Matriarch Raszagal. She works with them to wipe out the Zerg and says she forgives but will not forget what the Conclave did in persecuting her people.
From her they learn they can use a Xel’Naga Temple to destroy the Zerg on Shakuras but they need two Crystals, the Uraj and Khalis to do so. They destroy the Cerebrates guarding the Temple and Kerrigan arrives warning of a new Overmind. When the Matriarch chooses to listen to her Judicator Aldaris leaves and Artanis, Zeratul and the Templar work with Kerrigan with getting the Crystals from the United Earth Directorate (one of the new Terran threats that has arrived) and Daggoth’s Swarm and the Infant Overmind who are using one of the Crystals to help the new Overmind incubate. After getting the Crystals they return to Shakuras.
At Shakuras they learn that Aldaris has rebelled and go to take him out, but right before Zeratul and Artanis do Kerrigan kills him before he can reveal something about the Matriarch in how they have all been manipulated by Kerrigan. Kerrigan is thrown off Shakuras but promises she’ll meet them again soon.
Last is the final assault and Raszagal is acting crazy, saying all non-Protoss will be destroyed who are threats against them. Zeratul calls her on it and she calms down before the final assault and protecting the Temple from the Zerg before it activates and destroys the Zerg threat on Shakuras.
Here is the assessment of the campaign:
The Pros: The Gameplay – The Gameplay is even better than before this time around, though the original missions flowed better in regards to Episode 3 of the Protoss Campaign in the “Original Starcraft.” The addition of the Dark Templar as a playable unit is fantastic though and they make the campaign even more fun as they are extremely deadly and create Dark Archons who can mind control units.
The Cinematics – The cinematics are better than the Original as well, though there are less of them. The only one we see is when Artanis and Zeratul activate the Xel’Naga Temple to destroy the Zerg that are surrounding them. It is a great scene and reminiscent of Tassadar’s Sacrifice.
Zeratul – Zeratul is the best part of the mission still, he’s complicated and has a deep devotion to his Matriarch even if he questions her. He is also leading the Protoss from Aiur who were trying to capture and kill him in the last game. He is very much a big picture kind of character still, but not perfect as he gets used by Kerrigan to destroy some of her rival Cerebrates.
Judicator Aldaris – Aldaris is there as the warning sign, he knows what Kerrigan’s up to from the beginning but because of his pride doesn’t tell the others. This costs him his life in the end as Kerrigan kills him, but he leaves a legacy of things to come as he was the only Protoss not in Kerrigan’s pocket. He dies a hero in the end.
Fenix and Raynor – These two are best buddies and Zerg Hunters. There interactions are fun to watch as they risk all so the Protoss can escape to Shakuras, I do wish we could have seen more of them. Fenix was one of my favorite from the original game.
Kerrigan – She is a great threat in this. She manipulates everyone and there are hints she has further designs as she tells Zeratul she will see him again soon. She also is shown to have some sort of influence of the Matriarch Raszagal of the Dark Templar. We get the beginning of her plans in this mission as the end of the “Original Starcraft” had warned us about.
Okay/Good: The Ending – The Protoss are finally safe, except for the fact that Kerrigan said she would see them later. One Zerg threat dealt with, another still remains and has the upper hand…
Okay: Executor Artanis – Way too idealistic. Guy wants to be Tassadar but doesn’t have much of a character. I hope he gets development in “Starcraft II: Legacy of the Void” right now he is neutral, not much is known about him or his motivations except his idealism. Tassadar was for more interesting as he had to make choices and was an outsider among his people. Artanis is just a standard idealistic Protoss.
Matriarch Raszagal – We never know why she forgives Kerrigan but can’t forgive the Conclave as both were killing her people. This was a major plot hole and it hurts her character. She is still okay as she is the eldest of the Dark Templar and her friendship with Zeratul feels real. The problem is not knowing how deep Kerrigan’s manipulations are on her which limits her character and character development.
This is a fun campaign but not as good as the Original. The politics don’t feel as real and Aldaris just disappears before he is an enemy, Raszagal’s motivations aren’t fully explored and Artanis is a flat character. It was still fun, but the last Protoss Campaign was better. This was good though, even with those story problems.
Final Score: 8 / 10