It’s been a while since I’ve reviewed games, the last one being gone home…as I’m still suck in the “Starcraft: Brood War” campaign reviews on the Zerg Campaign. I don’t feel comfortable reviewing the campaign or a game until I’ve finished the campaign and got to try out the other features. For “Dawn of War” this will be easy, minus the “Winter Assault” campaign of the 2nd game which I remember being rather difficult.
I’ve read some of the “Space Wolf Omnibus” as well as some of the Codexes on the different factions, so the world has always been rather interesting to since college, as my introduction to this universe was through “Starcraft” who took inspiration from this game.
This is a franchise that inspired “Starcraft” as the Zerg are inspired by the Tyranids, the Protoss by the Eldar and the Humans have space marines in both worlds and tend to have governments that end up being based in nobility or tyranny, and of course having no elected leaders. Where the emphasis on Starcraft was on politics though, Warhammer 40K has more so been on magic and survival as the different factions rarely if ever worked together due to them representing the worst of humanity so often (fear, zealotry, etc.). 40K is also more fun in a lot of ways as the Orks, love to fight for the sake of fighting.
In each of these reviews I’ll go into gameplay, what faction I enjoyed the most and how I thought the story campaign was executed. These will be the deciding factors on what score each of them get, and when I get a better computer I plan to do this for the “Dawn of War 2” franchise as well.