Tag Archives: Kerrigan

Starcraft II: Heart of the Swarm – An Evolution of Gameplay and Story

      “Heart of the Swarm” improves off “Wings of Liberty” in most places where it counts. The story has more going on, the characters are more interesting and the side missions are really enjoyable as well as the hero leveling system that the game gives in how Kerrigan grows through the game. You are given choices that matter and affect gameplay, which is more than “Wings of Liberty” was ever able to do. I’ll get into more of what I mean later in the review, but this is a game that improves upon the original in almost every way.

The downsides are really in how there is too much emphasis on Emperor Mengsk as the villain and not enough on the threat of the Xel’Naga, which sadly hurts the overall arc of the Trilogy.

The story picks up where “Wings of Liberty” left off with a de-infested Kerrigan with Raynor’s Raiders and Valerian Mengsk. When Dominion forces attack she is separated from them all and when she believes Raynor to be killed goes on a revenge mission against Mengsk as she takes control of the Swarm and grows once more into her role as the Queen of Blades.

SPOILERS ahead

The Pros: The Universe – I love the Starcraft Universe and in this game we get so much more of it. From Narud’s experiments and the infested resurrected Stukov and the Hybrids from the last game, from the Primal Zerg and the Zerg who witnessed the Xel’Naga come but only cared about becoming stronger and better and did not care for the greater war in the Universe as Amon created them on the Primal Zerg world…from the power of the Dominion and recruitment of the Brood Mothers as Kerrigan re-establishes herself as the Queen of Blades. I love this Universe and this game does nothing but enrich it. We also get to play as Raynor’s Raiders taking on a Mercenary army with their Battlecruiser in order to find out where Raynor is trapped and so that he can rescued. The world is so wonderfully dark and complicated.

Evolution Missions – On the way of taking control of the Swarm once more Abathur, Kerrigan’s Evolution Master gives missions where you can shape Zerg into different strains. Each choice is permanent but their are pros and cons to each. You can have faster and weaker units that can fly, greater number of units or stronger individual units with greater regeneration depending on the choice you make…and on those missions you take out Dominion or Feral Zerg forces. They are so much fun.

The Nature of the Swarm – The Swarm is change and evolution. This is one reason Kerrigan works so well as the leader because she is constant change and adaptation and now being free of the Overmind she no longer as Amon’s influence on her (that she originally got through the original purpose of the Zerg and the Overmind). It is powerful seeing her take charge of the swarm and see how their primary drive to live, change, evolve and grow. The Zerg are not static and this game really shows how easy it is for the Swarm to grow and become one of the strongest powers in the Universe. It is in their nature and when they have direction from the Queen of Blades the Overmind or one who knows them, they are unstoppable.

Kerrigan and her Team – Kerrigan has my favorite Team out of the 3 games. I like how Abathur is a selfish being that only sees the point in making things more efficent regardless of cost (so weird, awful and alien) how Zagara only values strength and bettering the Swarm and serving Kerrigan how Stukov has no one so only wants acceptance and the Swarm is the only acceptance he has now that he is dead to humanity and Dehaka and his obsession with essence and his drive to survive and change through anything.

Leveling Kerrigan and Shaping the Swarm – The gameplay is fun and part of the reason it is so much fun is you power up Kerrigan and her abilities and these abilities influence her as hero unit and also your base and how quickly you can build or what you start. She is a powerhouse and the right upgrades make her an unstoppable force on her own or one who can sustain the Swarm and have a large group. The Swarm is also shaped from the Evolution Missions stated above too.

Okay: The Power of Emperor Mengsk – I’m putting Emperor Mengsk’s power and the Dominon as okay and not a pro for two reasons. The first is that he should have been weaker after Valerian took half his fleet and second Kerrigan destroyed his forces on more than one occasion. This game happens just after he got his butt kicked last game. The reason I don’t put him as a con is he did have Narud and via Narud Amon backing him so he was powerful that way and there was a good amount of time between “Brood War” and “Wings of Liberty.” For these reason I won’t put him as a con.

Not Enough Xel’Naga Exploration – We get a glimpse of the nature of the Xel’Naga on Zerus (the Zerg homeworld) and when Narud’s true form a changeling is revealed and what dialogue he gives us. Otherwise they are an abstract threat even though we the prophecy of Kerrigan’s role going on and really needed more in the lead up to whatever her future is.

The Narud and Amon Payoff – Narud is the mini-boss before Arcturus Mengsk and it is only over the course of 3 missions. He really should have been a bigger deal. Mengsk makes more sense narratively but for the overall game Narud has been the greatest threat of them all. He is the reason the UED no longer exists as a threat, he is the reason the Protoss continued to fall apart and his master Amon is the reason the Zerg almost destroyed everything fulfilling their role in the big picture. With better writing, he really should have been the end boss or played a much bigger part in the story. He’d been around for so long why did he suddenly stop manipulating the Zerg when he clearly still had control of some Protoss forces, Moebius and the elements of the Dominion. Narud and the Xel’Naga deserved better and I think Blizzard didn’t know what to do with them after setting them up so well in “Brood War” and the original “Starcraft.”

The Cons: Raynor and Revenge as Primary Motivation – I think the writers meant it to mirror Raynor’s love for Kerrigan as his motivation in “Wings of Liberty” but it sucked that Kerrigan was turned into that as well. I never got those vibes from her in any of the original games and making her The Bride from “Kill Bill” was fine but her best character moments are when we see her accepting her role as the Queen of Blades and finding motivation beyond revenge as she cares for and shapes the Swarm. That was where she was amazing as we already got her revenge story back in “Brood War” and it was handled so much better.

I really enjoyed “Heart of the Swarm.” This is a game for all the flaws it has (largely based in story with Emperor Mengsk being this unstoppable force who still continues to lose through 2 games) and the lack of focus on Narud, Amon and the Xel’Naga makes the upcoming threat feel only so strong. It also sets up Kerrigan as the Chosen One which is stupid storytelling in general, even though I like that Kerrigan’s flaws are all her own. she is ruthless and driven and a little bit of a sociopath but it makes her compelling because it is her mind that shapes the Swarm and we see how she makes the Zerg Swarm less of an all consuming force and more a precision weapon focused on perfection and change. For these reasons I would rate it higher than “Wings of Liberty.” There is better payoff storywise, better gameplay and the campaign missions are a lot of fun and honestly, my favorite heroes are the Heroes from the Swarm and how wonderfully alien they all are. This is another one of my favorite games.

Final Score: 9.5 / 10

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Starcraft II: Wings of Liberty – A Bit of Revolution and about Time

  “Starcraft II: Wings of Liberty” was a game I’d been waiting for, for a long time. It was the original “Starcraft” series that got me into RTS games and also was a huge influence on my love of science fiction stories. I still remember playing through the game for the first time at my friend’s place in college on his computer as I saw just how awesome the campaign was, I’d been waiting for this game for a long time. Years later after a second playthrough, I still really enjoy this game, but the flaws are much more apparent as well as what it misses that “Brood War” and the original “Starcraft” brought to story. I’ll do an overall comparison after reviewing all the games of “Starcraft II.”

The story picks up with war beginning again as Raynor’s Raiders seek to overthrow Mengsk and stop Kerrigan’s Swarm. This involves putting news of Mengsk’s betrayal out to the world while taking on Zerg and Dominion forces and seeking Xel’Naga artifacts for the Mobius Foundation as they may be the key to taking out Kerrigan’s Swarm.

SPOILERS ahead

The Pros: Gameplay – The gameplay is a lot of fun. There is a great variety of strategy to each of the campaigns and how you use your hero units and troops. You can outlast and go all out with a large fully upgraded force, or push forward with any level of balanced forces. It’s extremely enjoyable and there is a reason that even after years of not playing this game I couldn’t put it down once I started playing it again.

Mission Variety – There is a great amount of mission variety, from a prison breakout where you defend a giant Odin piloted by Jim’s friend Tychus, a choice to do a ground based hero mission on Char or Air Assault against Kerrigan’s Swarm and some racing against the clock where you save civilians before Kerrigan destroys you. You also have a huge Prophecy side quest with Zeratul discovering Kerrigan’s role and the what the oncoming destruction will be and how to stop it. These are small hero driven missions.

The Soundtrack – The soundtrack is wonderful and captures the old west feel of the Terran as well as the tension of war, the threat of the Swarm of the mystery of the Protoss. It has a lot of salutes to the original soundtrack while still remaining to be it’s own thing.

The Universe – The Universe is the same wonderful one from past games except that it gives us more characters and reestablishes there has been some stability after the “Brood War” as the Dominion is now one of the core powers once more and the Swarm is a large threat while the Protoss as a power are scattered. I love this Universe and it was wonderful to jump into it agai as Jim Raynor, even if some of the characters really annoyed me and felt cheap compared to the characters of games past. You get flavors of the Universe in news reports from the Dominion Channel and witness one corrupt news anchor fall apart as another with integrity rises, mirroring Jim Raynor’s own journey through the campaign.

The Complex Rogues – The complex rogues are the best part of this game…whether it is Zeratul as the Dark Wizard seeking to keep back the end, even if it means saving Kerrigan, the woman has meant nothing but destruction for his people, Tychus as the Merc who believes in Jim but also wants to be free so will kill Kerrigan if given the chance and of course Gabriel Tosh, the rogue spectre seeking to overthrow Mengsk who also helps you through Zeratul’s visions. These are easily the best characters in the game with Jim as the rogue trying to do the right thing in the difficult situations he is put in. Hell Valerian Mengsk (Emperor Mengsk’s son) is even complex in his own way as he wants to find a way to fix infestation and in doing so be a better savior to his humanity than his father ever was. These characters drove the story and made me click them for conversations when you are the Battle Cruiser “Hyperion.”

Okay: Prophecy and Destiny – I don’t really like the idea of prophecy and destiny as all powerful beings like the Xel’Naga would have been destroyed if they could have seen the future. It also ends up giving plot armor to all of Kerrigan’s actions in “Brood War” and this game does not deal with the monster she currently is, instead we get mopey lovesick Raynor, which really hurt the storytelling as he gets a love interest out of it and it hurts Kerrigan’s agency in her actions.

The Cons: The One-Dimensional Characters – There are a few of these, with the worst offenders being the nerd stereotype Egon and the love interest scientist Ariel Hanson. They only function as plot devices to tell Raynor things and I never saw them as complete characters. Matt Horner is also this to some degree as he is the noble revolutionary, and we never get why. This was the disadvantage that comes with a large cast and so many characters really should have been developed that weren’t. This is the weakest of the the “Starcraft II” games because of this.

“Starcraft II: Wings of Liberty” and is a great game I’d recommend. The gameplay and mission variety are absolutely wonderful and the complex rogues are a lot of fun to follow, even though I hate how prophecy turns some of them into some a certain level of plot device. If you haven’t played this game already and are a fan of RTS games, I highly recommend it. As a fan of the Starcraft Franchise, they would have had to really mess this up for me to hate it, but even as someone who was away from the game for years it is still a solidly great game worth time. It took long enough to make and if you have, it’s about damn time to play.

Final Score: 9 / 10 Solidly great.

Starcraft: Brood War Campaign Reviews – Episode 5 – Terran Campaign – The Conquest of the U.E.D. and the Legacy of Stukov

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We continue the “Starcraft: Brood War” Campaign Reviews with Episode 5, the Terran Campaign. This campaign ties directly to “Brood War’s” opening cinematic where we see Vice Admiral Stukov and Admiral DuGalle studying the Zerg as their troops fight below. Eventually they leave the battle and the story kicks off.

The story begins with Stukov ordering you to take out the capital Boralis on the planet of Braxis for the U.E.D. (United Earth Directorate). It is here you meet Lieutenant Duran, a man who says he is resisting Dominion rule and can show you a back entrance. He helps and you are victorious. The two reasons the U.E.D. came to this sector is to conquer rogue elements like Emperor Mengsk and pacify the Overmind so the Zerg will no longer be a threat to humanity.

The next mission involves you capturing Mengsk’s Battlecruisers in the Dylarian Shipyards so he will lose his ability to fight and you’ll gain a larger fleet. Next you learn of the Psi Disruptor the Confederacy had been trying to build on Tarsonis and that there might still be a functioning one. Stukov once to keep it since it seems to work at disrupting the Zerg but Duran wants it destroyed so Mengsk doesn’t get it. DuGalle eventually goes with Duran even with Duran acting insubordinate and disrespectful in the conversation. Once you arrive on the planet you take out the surrounding zerg forces and ghosts arrive to take control of the Psi Disruptor of Stukov forcing Duran to leave.

The next missions involve the assault on the capital world of the dominion, Korhal. You choose to destroy Mengsk’s ability to create nukes or battle cruisers (I went to destroy nukes since ghosts are really annoying) and after you assault his command center directly in the next mission. It is here Raynor arrives with a protoss fleet to rescue him which involves you giving chase to Aiur, but before you can capture Mengsk Duran allows the Zerg to overrun his position forcing Stukov to take matters into his own hands.

The penultimate mission is pretty powerful as Stukov has taken control of the Psi Disruptor and DuGalle orders Duran to kill his friend. Once he shoots Stukov, Stukov tells you that he believes Duran is infested and to finish his work on keeping the Psi Disruptor alive. Regretting his actions DuGalle does just that.

The final mission is pacifying the infant Overmind and destroying the surrounding Cerebrates who can no longer reincarnate since the Overmind is not fully functional and is still in it’s infant stages. Once you pacify it Duran arrives with Kerrigan and speaking fully in an infested voice (at different points in missions you can here the infestation, this time it is fully apparent) and Kerrigan says that they will meet again soon and that Stukov was twice the man DuGalle would ever be. She retreats and the cinematic begins.

The Cinematic is similar to the last propaganda speech by Mengsk except this time it’s the U.E.D. who lie and say Stukov died against the assault on the Overmind on Char and that losses were minimal but that Stukov died a hero. The corny voice makes it surreal, which is a shame as the opening cinematic which is U.E.D.centric is so personal.

Brood War Terran Campaign

Here is the assessment of the Campaign:

The Pros: The story – This was my favorite of the Terran Campaigns, which says a lot given the rise and corruption of Mengsk is a fascinating story. What sets this apart though is the personal relationship between DuGalle and Stukov and their interactions with the people we’ve met before such as Mengsk, Duke and Kerrigan. The story also shows humanity victorious in a way that is still ironic like Mengsk’s victory, but more powerful too as humanity managed to pacify the Overmind.

The Gameplay – The gameplay had a good learning curve and every new unit you receive (medic, Valkyrie) you use in the mission and the rest of the campaign. The missions can be challenging too, especially the missions involving the war on Korhal and the final mission against the Overmind. For this reason every victory feels like it means something.

The U.E.D. – The United Earth Directorate is an awesome new element in “Brood War” and adds depth to the story as Earth has been paying attention to the Zerg and Protoss threats and the rise of Emperor Mengsk and fall of the Confederacy. Their intentions are good though they are just as empire driven as Mengsk was, the difference is Ego though. The U.E.D. is run by a council and not a dictatorship.

The Dominion – Mengsk’s faction is a worthy enemy, and facing him and General Duke after playing their rise in the “Original Starcraft” is pretty powerful. We also see how their connections go a long way since even though the Dominion falls…General Duke and Mengsk are still out their with Raynor and the Protoss. Leaving things open for the next episode and campaign.

The characters

Admiral DuGalle – This is a well meaning military man who is like the gruff Grandfather. He tries to mentor Duran throughout the mission briefings and he has no patience for arrogance as he says that Mengsk won’t have a chance to fight back as he will be publicly executed. Only time he loses his cool in the campaign is when Duran kills his friend he realizes he was used. This adds depth to his character too as the rest of the missions he is living with regret and willing to go to any lengths to finish the mission for Stukov.

Emperor Mengsk – You only interact with him briefly, but he promises retribution before he realizes that he is going to be executed (until Raynor arrives to rescue him).

General Duke – Learns from Stukov the U.E.D. is here on orders from Earth to pacify the sector. This surprises him at first and you can tell he is out of his element, until he finally attacks with his Battlecruiser fleet.

Lieutenant Duran – This character is not all he appears to be, which is the theme he follows over his entire arc in the Starcraft Universe. His introduction is great as he gives you reason to trust him and he is meant to mirror Raynor joining with Mengsk’s Son’s of Korhal against the Confederacy. We see his isn’t Raynor as his final agenda is unknown but that he can play the game masterfully.

Vice Admiral Stukov – This guy is one of my favorite characters in the Starcraft Universe, and I’m glad they found a way to do more with him post-death in “Heart of the Swarm.” In this game though we see  that Stukov is a patriot who sees the big picture and cares deeply for his friend and comrade DuGalle. He realizes they’ve been used by Duran so tries to counter it and he nearly captures Mengsk but only doesn’t because of Duran’s betrayal. He is probably the most competent human character besides Jim Raynor. For now, R.I.P. Stukov. You are one of the best things about Starcraft.

Okay: Final Cinematic – The final cinematic is cheesy and a little annoying. It’s propaganda so it makes sense…but Mengsk’s propaganda felt powerful. I’d hope DuGalle’s could be comparable for his enslavement of the Overmind and defeat of the Dominion.

This is one of my favorite campaigns in “Starcraft” as a whole, and especially “Brood War,” Stukov is a character worth rooting for and the complexity of human politics and outcome of the U.E.D.’s arc in this campaign is fascinating. There aren’t any dud characters and you get an appreciation for the enemies you helped rise to power in the Original Starcraft Campaign and the new heroes of this campaign. I highly recommend this campaign and for what it is worth it does stand well on it’s own…even if Episode 1 of the “Original Starcraft” does add more depth to the enemies you face.

Final Score: 9.6 / 10

UED End Cinematic

Starcraft: Brood War Campaign Reviews

Brood_War

 

After finishing up the “Original Starcraft Campaign Reviews” I decided it was time to move on those of the expansion. They, like the original will be posted sporadically as this is for fun and a chance to review one of my favorite games…while at the same time seeing if the story holds up.

Blizzard has always been very good at expansions, “The Frozen Throne” of “Warcraft III” was better than the original “Warcraft III” in my opinion, and I remembered “Brood War” being better than the original Starcraft. Whether that is still the case now remains to be seen in both cases.

The characters of “Brood War” like the “Original Starcraft” are pretty amazing and part of what pulled me into the story, beyond the fun gameplay and civilizations. Blizzard has always done politics and mythology well.

After I complete the “Brood War Reviews” I’ll be doing a compare and contrast with the Original and giving them both a final score in finding which one is better. Reviewing videogames can be quite fun, especially when the storytellers are those at Blizzard. Thanks for joining me for the next adventure. Here goes the “Starcraft: Brood War Campaign Reviews.”

The Original Starcraft Campaign Reviews – Episode 2 – The Zerg Campaign – Destiny of the Overmind

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“My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation’s children. We shall be… Perfect.” -The Overmind

We continue the Original Starcraft Campaign Reviews with Episode 2, the Zerg Campaign. This campaign is masterful at showing you the zerg perspective and the creepy destructiveness that defines their species.

The story picks up where the last one left off as the Overmind has created you a Cerebrate (living brain larva) to control a brood and protect the chrysalis which holds a special weapon that will be the future of the Zerg.

The first few missions involve you getting the chrysalis out of Tarsonis while other Cerebrates like Zsaz and Daggoth show you the ropes and give you help in your quest. Eventually you have to defend the chrysalis until it hatches, revealing Kerrigan, the Queen of Blades of the Zerg. With her, you then destroy Raynor’s base as she tells him to never challenge her or the Zerg again.

From here you are helping Kerrigan develop as an agent of the storm as she has psionic abilities she still must unlock so you invade a terran science vessel to get the information. it is here that Zsaz fears Kerrigan being the death of the Zerg as he sees her as too strong willed and she tells him nothing will stand in her way.

Next you are challenged by Tassadar and the Dark Templar on Char. Kerrigan goes to face him and destroys the Dark Templar on the planet only to discover it was a ruse by Tassadar in order to kill a cerebrate. After the Overmind is in mourning and it is up to you as Kerrigan to destroy Zsaz’s brood after which you hunt down the Dark Templar and run into Zeratul who is in charge of the Dark Templar you are hunting.

Next is the invasion of Aiur as Zeratul’s killing of the Cerebrate gave the Overmind a glimpse into his mind as to the location of Aiur and the knowledge of their shared heritage as creations of the Xel’Naga. It is than you begin the invasion and establish a foothold to get the crystal that is needed to summon the Overmind to Aiur. After is the final battle in which the Overmind is summoned over the first Xel’Naga Temple on Aiur that you destroy in the mission. It is here the Overmind tells you his goal that now the Zerg will be perfect as they were made to be “Perfect Essence” and Protoss were “Perfect Form” and that now that Aiur belongs to the Zerg, the Zerg can absorb the perfection of form making them unstoppable.

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Here is the assessment of the episode:

The Pros: Gameplay – The gameplay is fantastic with the Zerg and helps you understand the strategy of how to play them. The Zerg win by creating lots of units at once and overwhelming force, since most of their units are the weakest in the game. In the campaign you experience how to best use this and most of your enemies have large bases and usually start out higher on the tech. tree than you do.

The Cinematics – The Zerg Cinematics are great, you see Kerrigan’s destruction of the science vessel, what she witnesses inside the Chrysalis, the Zerg attacking Aiur and the Overmind appearing on Aiur. In each of these it has the haunting, creepy feel to it that defines the Zerg as a species so welle.e

Kerrigan the Queen of Blades – Kerrigan as a Zerg is one of the best antagonists in any video game or science fiction story. She was made a Zerg against her will and is now infested to the point that she only knows destruction, though at the same time she independent enough that the Cerebrates and Overmind cannot stop her from doing what she wants. She is their perfect agent, free willed and dangerous enough to wipe out any threat that comes their way. A fair amount of the missions are taking care of her chrysalis, but once she is awake she is a lot of fun to play as to watch her conquer in the name of the Swarm. She is the Overmind’s Dragon in Episode 2.

Zsaz – The Cerebrates don’t really have free will as we know it as everything they do is for their father the Overmind, but Zsaz is the only one who calls out and sees the dangers of Kerrigan’s independence. He sees the dangers of her humanity which makes him an interesting character.

Daggoth – The largest of the cerebrates, Daggoth is the one who is the closest one to a second in command. He is the one who has Kerrigan destroy Zsaz’s brood when the Overmind is out of commission from his depression and it is he who helps defend the Chrysalis sending you his special Hunter Killers.

Tassadar – Tassadar is the Gandalf of this campaign. He sends an illusion to trick Kerrigan and sees how her anger is leading to her destruction. He is wise and smart and the first real example we have of the protoss. He is the one who first hurts the Overmind too, since he is the one who is distracting Kerrigan so the Cerebrate Zsaz can be killed. To quote him, “So long as you continue to be so predictable, O Queen, I need not face you at all. You are your own worst enemy. ”

The Overmind – The Overmind is fascinating. He is one of the earliest creations of the Xel’Naga and seeks to destroy what they left behind to become greater. It is his seeking of perfection, and also revenge that leads him to attacking Aiur so that he can have perfection of essence and form. This creature is fascinating and I like that he is triumphant in his campaign as he is a much bigger threat than Mengsk ever was and sees the big picture. He is the one who tells us of the Zerg and Protoss creation by the Xel’Naga and thought of creating Kerrigan as the Queen of Blades.

Okay: Zeratul – We see him briefly at the end of the Campaign when Kerrigan is hunting down the Dark Templar. He has his famous “Though we strike at you from the shadows, do not think that we lack the courage to stand in the light,” during the fight. Tassadar is given a bit more characterization though as he interacts with you in a few instances. Zeratul only does so once.

This campaign is awesome, and more difficult than the Terran Campaign, as it assumes you know the basics. The characters in this are really cool, which is interesting when you are giving character trates to giant brain larva (the Cerebrates) and an all knowing, consuming brain (The Overmind) but Blizzards writers and art team made it work. This campaign is better than the Terran Campaign of Episode 1 and I definitely recommend it.

Final Score for this campaign is 9.3 / 10. Would have been higher if Zeratul had got more moments and more characterization of the Cerebrates.

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Campaigns of Starcraft Reviews – The Original Starcraft – Does the Story Still Hold Up?

Original Starcraft

If you didn’t already gather based off the movies I tend to review and love (sci. fi., comic book, martial arts fantasy, etc.) I am a nerd, and that includes games too. One idea I’ve been playing with and finally decided to do is to a playthrough of the original Starcraft. I won’t be doing Brood War and the two Starcraft II games until later since life is busy and this is more of a hobby, even if it inspires the stories I write.

Games are an interesting medium, especially Blizzard games, where Cinematic Videos are a major part of the story…as well as the videos that happen before and after a mission. This inspired me to see if the game still holds up since it was this game that inspired a science fiction universe I’ve been working on for a few years. When I think of my favorite characters of the past I think of Zeratul, Kerrigan, Fenix and the Protoss in general. These species were the species I took inspiration from when designing the dynamic between different civilizations in my sci. fi. Universe.

What I’ll be judging is what I judge with movies (characters, setting, cinematography, etc.), with the added addition of gameplay. I’ll be tacking each campaign individually and will be posting the Terran Campaign next. Once I finish the Zerg and Protoss campaign in full I will post and write about them and their overarching arc as well.

For me the big question, does the story hold up? Or was I simply blinded by nostalgia when I played it through High School and Middle School. Well, we shall see in the reviews. For now, welcome to the Campaigns of Starcraft reviews. A side project of Cameronmoviesandtv.