Tag Archives: Reapers

Mass Effect – An Amazing Space Opera With Some Narrative and Cinematic Choppiness

mass-effect

     I am a huge fan of science fiction. That has most likely been made pretty obvious though, given the amount of times a sci. fi. film has made my “Top 5 Films” of the year, the videogames I’ve reviewed thus far and my favorite shows (which also tend to be sci. fi.). “Mass Effect” is an amazing Space Opera that before I upgraded my computer, I’d only played bits and pieces at friends’ houses. Doing a run through on my own, gave me an even greater appreciation for this game and also made the flaws it have more apparent too.

    The series was created by Bioware and easily their best game since “Star Wars: Knights of the Old Republic.” Another Western RPG that this game develops in play style and types of choices further.

   So without further ado I’ll get into the review, first with a basic overview of the story:

       It is the future and thanks to ancient Prothean technology called Mass Relays, The Alliance (humanity) has joined the Galactic World at the Citadel. There is lots of tension though as the First Contact War of Humans against Turians (one of the council races) wasn’t that long ago leading to mistrust on both sides. Commander Shepard is the first to discover an ancient threat though as the rogue Specter Saren is using the robotic Geth to track down Prothean technology and to destroy humanity.

SPOILERS ahead

The Pros:

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The World – The world is the best part of this series. This is a rich universe full of different factions from the Citadel, The Alliance, Cerberus, the Quarians, the Protheans, The Geth and the Reapers to name a few. Each as a unique drive that drives the story and Shepard’s relationship with them.

The Species – There are a ton of Species but I’m going to focus on the big ones. You have the ancient Asari who are biotics (telepaths) the Turians who are the militaristic reptilians, the Salarians who are the brains, the Quarians who are the survivors and travelers who were kicked out by their creations…the Geth. There are also the Krogans who were used by the Citadel to fight a greater threat known as the Rachni but eventually the Citadel Races put the Krogans down to stop them from becoming the next big threat.

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The Lore – The lore is beautiful and amazing! We get to learn how the Prothean’s were wiped out by the Reapers (Who have returned again via Soveriegn to continue the cycle of destruction of organic life) and within the lore we have reason to care because of the characters we meet.

The Characters – The characters are the driving factor, just as they were in “KOTOR,” Bioware knows characters. Most of the villains were sympathetic and the heroes were all given their own levels of complexity. An RPG is the art of interactive storytelling and this game put me in the world and got me to care about these characters.

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Saren – Saren is the overall villain who makes a deal with Sovereign in order to save organics from the Reapers as he sees their survival in their subjugation. I felt bad for the guy as you get why he hates people (most are racist in this Universe and the First Contact War was against his people). He is still receptive though and I was able to save him even though Sovereign resurrected his body for the final fight.

Matriarch Benezia – Marina Sirtis (Troi on Star Trek: The Next Generation) plays the Matriarch who originally worked with Sovereign to influence him but soon found that he and the ship were controlling her as all they have her do blows up in her face. She is tragic in this way as she is a strong character who became so broken by the Reapers. She is an Asari.

Captain Kirrahe – This guy is one of my favorite minor characters! He’s part of an infiltration team and helps you take out Saren’s Krogan army. He has an epic war speech and trusts you. I had nothing but respect for this character.

Captain Anderson – Anderson is fantastic and is the smart military man who is anti-politics. He is your Captain until you are promoted and get the Normandy (your ship). He is a constant ally as the council and Alliance Ambassador are always trying to control you (more so Udina the Ambassador rather than the Council…until the end).

Joker – Joker is a lot of fun. He is the anti-authority pilot who has trouble walking and has a major chip on his shoulder but comes around to liking you when you show how much you care. He was a great character and a memorable pilot.

Wrex – Wrex is a Krogan mercenary who is a lot of fun! He’s a tank and he and Tali were my mains until I finally did the quest that gave me Liara. After that she was my Biotic support and I became the tank. Wrex is cynical and fun and really cares deeply about his people. He is also blunt too and it makes his interactions with the other characters fun. There was no way  I was going to let Ashley kill this guy.

Garrus – Garrus is so much fun! He’s a C-Sec beat cop who doesn’t like the rules. You help him take out a serial killing mad scientist and it is great seeing him get revenge. He was the guy I enjoyed talking to the most. He is a Turian.

Tali – Tali is the tech. and Quarian and was the one person who stayed on my squad the entire time. She’s super expressive and brilliant and it was fascinating seeing how her pilgrimage and proving herself to her father (one of the fleet Admirals on the Flotilla) was a main drive. She was one of my favorite characters.

Liara – Liara is Benezia’s daughter and a scholar who studies the Protheans. She is socially awkward and it is wonderful. She like Tali is one of my favorite characters and her melds with you help you understand the Reaper threat.

Alien Relations – The relation between the different species is handled really well…from the Council distrusting humans, to the tension between Turians and humans, and the other species and the Krogans. This is a world that feels lived in and real.

Okay: Kaiden – Kaidan is a jerk until he opens up that he was a biotic experiment. He still isn’t the easiest to get to know but it was still a hard choice to save him or Ashley. He was a fellow soldier and in the game I did everything I could to try and save both before I had to make the choice for good.

Ashley – Ashley had a rough life and is a bit of a racist against aliens. I liked her openness on her family life but a relationship wasn’t going to happen, even though the game seemed to really want to make it happen. She was still a good friend just one that had a lot of growing up to do and thankfully we do see her learn over the course of the game.

Paragon v Renegade  – You act like a Paladin or Jerk and there isn’t really a middle ground. Bioware tends to do this and I’m not the biggest fan. I like the grey choices and this game didn’t have many of those.

The Cons: Ambassador Udina – Udina is a jerk and it was an easy choice putting Anderson on the Council over him. Udina turns on you the moment he gets power from the Council and is a complete tool. There is nothing likeable about him.

Choppy Cinematics – There are a few choppy cinematics…especially in early appearances of Saren, it feels unfinished in that way though the final fight with the fleet destroying Sovereign is fantastic.

The Mako – The Mako sucks as a vehicle. I got adept at using it eventually but it still was so hard to control and the worst gameplay. Some vehicle sections go on a bit too long as well.

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 The Path I Took With Kengin Smith – Kengin is the name I tend to choose in RPGs or as a gamer tag. It was inspired by a fictional character I created in a series I’m working on so of course I chose that name this time. I chose soldier as my starting type since I tend to choose soldier or Paladin in RPGs. Overall I played as a Paragon, with only a few times going Renegade, I saved the Rachni Queen, saved Wrex and talked him down from going against us to save the Krogans, I let Kaidan die to save Ashley and turned down a relationship with her when I realized it was turning into a relationship and just wanted to stay friends. I chose Anderson for the Council and saved the Council too. For a first playthrough I did zero of the romance options. Curious to see how these choices play out further down the line…they were fun choices to make.

      This is a game that is well worth your time if you are a fan of Western RPGs and Science Fiction. The creators in Bioware clearly cared about the subject matter and it was so much fun. I hadn’t binged a game for some time and this game had me pulled in enough that I couldn’t stop playing. I like the fact that I can transfer over the choices I made into the future games and I can’t wait to return to this world again, as I have already payed some of “Mass Effect 2” and “Mass Effect 3” in the past (though only parts, haven’t played from beginning to end). I do wish Shepard could be more than just a human as the different species are a lot more interesting than humanity in any sci. fi. that has more than humans in it. Still, “Andromeda” will get that chance.

Final Score: 8.2 / 10

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Diablo III: Reaper of Souls – Better Gameplay, New Class and a More Immersive Story

Diablo III Reaper of Souls

    “Reaper of Souls” is one of the best expansions I’ve played. “Diablo III” was already a game I’d beaten at least twice before buying it and the expansion improved upon some of the problems in the story from the first game as well as adding a lot of other elements that raised the replay value and made it so I continued to put time into Kengin my Witch Doctor and continue to put time in until this day. This is what a great expansion is supposed to do. Blizzard really does know how to make great expansions…from “Warcraft III: The Frozen Throne,” Starcraft: Brood War” and “Diablo II: Lord of Destruction” I have yet to be disappointed in any of them in how they’ve improved both the gameplay and changed things up in the story on the ones that came before.

The Pros:

 Gameplay – Things have been improved immensely with Bounties and Nephalem Rifts that give you the chance to face challenging foes and discover amazing worlds like the Cow Level, Whimyshire (Where you kill Unicorns, Teddy Bears and Flowers) and the realm of Greed where you fight another one of the evils who is a fat Goblin who gives you tons of great awards just for entering her realm after killing one of the Treasure Goblins. This is one reason I keep bringing my Witch Doctor back and I can’t wait to take more characters through the the game.

 Difficulty –  In this the bosses are more difficult and you feel their difficulty in the later levels of Torment. I really appreciate that Blizzard has the Torment difficulties as Normal and Expert were too easy and my Witch Doctor didn’t even die until I’d gotten a few levels into Torment. Dying adds stakes and it makes you appreciate the enemies and Nephalem Rifts and Infernal Machines allow you to face those challenges beyond facing the bosses on higher difficulties for Bounties from Tyrael.

SPOILERS ahead

Story – I’m going to start with the story. Act V reveals more about your character beyond them being just a noble archetype of whatever they are playing and gives your character anger and emotional investment. You see this in the hunt for Adria as your hero gets angrier for her escape and using of her daughter and also anger at Maltheal for his slaughter of the innocents of Westmarch as you learn over the course of the story he’s gone mad and wants to solve the problem of evil by destroying all those with Demon Blood, which is all the members of Sanctuary since humanity was born out of Angels and Demons who had children together and just wanted to escape the Eternal Conflict.

The World – The world is expansive in this one and it is a pretty large act. You get to go Westmarch, which is this wonderful large Gothic town who we learned last game defeated Tristam in a war but is now in the middle of a Civil War and ends with no one in control to rule. There are the Battlefields of Eternity which have scavenger demons all over the place and portals to new dimensions and there is the Pandemonium Fortress, a haunting angelic fortress that feels like a fortress of death, a fitting place for Malthael to make his home base. It is also a prison too so you get the chance to face some powerful angels and demons there.

The Characters – The characters are wonderful and it is great seeing Tyrael and Imperius’s relationship to Malthael as they mourn their fallen brother but will not call him, though they will help you get to him to kill him. It is powerful seeing their conflicted loyalties as Tyrael realizes you could be the destruction of all at the end and Imperius respects you even as he hates you for the same reasons as Malthael and for walking all over Angelic Ground in the Heavens. Adria gets some backstory too as we see how persecution lead her to Diablo…though I hate that in the end she is just another Demon Boss. All the characters have more revealed about them and the fact that Diablo is free at the end gives me hope that we’ll see the Seven Evils return.

The Crusader – The Crusader is the added class and I’ve been leveling her up right now as  I continue to work on my Witch Doctor and some of the other classes. I like how they are tied to the same realm as the Paladins but also very different. I named one of mine after a friend and I really enjoy their playstyle as back in College and High School the Paladin was my main in “Diablo II” and the Warrior was my main in the first “Diablo.” She is my secondary to Kengin who is my main character.

Malthael – Malthael is one of the best villains to come out of Diablo. You see his minions destroy Westmarch and your saving it can’t prevent the destruction, he nearly destroys the world and everyone you saves he takes away. He is a really deadly villain and he nearly wins at the end. I never got that from Diablo, Belial (Though he at least kills Cain via Maghda) or Azmodan in the last game. Diablo especially was underwhelming for being the big bad of last game…not enough was done to show the threat of what destroying the High Heavens would mean or what it would be doing on our realm…it was too far removed, and even though it was fun and I liked the Angels and was invested since my personality can be a Paladin type in games, it wasn’t enough. Westmarch is personal and everything Malthael does is personal as well as the confrontation with Adria. That is what the last game lacked and took away from the villains comparing to Malthael, who is directly hurting everyone you try and help and is always out of your reach.

Kengin Witch Doctor

    Rather than writing a concrete con I’m going to write what I would have done differently since it does relate to why I won’t be giving this game a perfect 10 / 10. The main thing I’d change in this game is I would have added another class. We got two new classes in “Lord of Destruction” and as Epic as Act V is, it was also epic in “Lord of Destruction” too but we got more characters out of it. I also would have done more to explore the other Angels and their relationship to Malthael and Tyrael as Imperius is the only one who interacts with Tyrael really and Tyrael is the only one who interacts with Malthael. There were so many great character opportunities here, as well as a chance for us to meet and get to know the rest of the Council more fully. There is also no explanation of why Diablo (and no mention of the other Evils) is now free after the Black Soulstone was destroyed. Blizzard hasn’t explained that yet at all. These are the things that I would have changed and that would have made it a perfect game. This is still one of Blizzard’s great expansions and it does solve a lot of the problems of “Diablo III.”

Final Score: 9.7 / 10.

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