Tag Archives: RTS

Warcraft III: Reign of Chaos – Fun RTS Gameplay and Solid Fantasy Redemption Story

   “Warcraft III” and the original “Starcraft,” are the games that got me into RTS games, along with “Age of Empires II” and “Rise of Nations.” Does “Reign of Chaos” hold up? I would say yes, there are some things Blizzard did that took away from the strategy a little bit (adding hero units which turned multiplayer into a rush game). I really enjoyed this, for someone who grew on Tolkien no one had subverted the “Orcs are bad.” trope until “Warcraft III.”

In regards to how I review this first game of 2 (I plan to review “The Frozen Throne” after I beat it again), it holds up and I’ll give a brief analysis on gameplay (pros and cons) and how the story was. The story in the end will be my overall judge for any game where the gameplay is at least enjoyable. Like my films I enjoy my games being compelling and having a narrative that pulls me in.

For giving recognition where it is due, Chris Metzen wrote the story (which explains why he is the head of storytelling on WOW for best and for worse) directed by Frank Fierce jr. and produced by Chris Sigaty.

The story picks up after Warcraft 2 (all the games so Draenor is destroyed and the Horde Orcs are defeated and in internment camps) and begins with Thrall freeing the rest of his people Lordaeron on promptings from a mysterious prophet. From here we trace the rise of the Scourge, the return of the demons of the Burning Legions and the introduction of the Night Elves.

SPOILERS ahead (old game so may not mean as much).

The Pros: The Gameplay – As stated above, the gameplay is too rushish in multiplayer but the Hero concept payed off. I wouldn’t being loving “Heroes of the Storm” if not for this game. So I take the pros over the cons and in the end it is pro. Each hero has unique ability, and depending on your playstyle (I tend to go for auras over abilities) helps in the campaign, custom and multiplayer games. In the end the campaign was fun, which is a win for me. I enjoyed playing this game again after not playing it since High School, and can’t wait to replay the expansion.

The Alliance – We only really get to see the Fall of Lordaeron in this and the rest of the Alliance is purposely left out. I get this as in if the game fails, we get the fall of the Alliance from past “Warcraft” games, but if it succeeds….we get “World of Warcraft” which is still going with the most recent game being “Legion.” The fall is told really well, with Arthas killing people in “The Purge of Stratholme” to save them from being enslaved, and going mad after. It is compelling and in the end the Scourge wins ending with Arthas turning on his troops, sacraficing his friend Magni and killing his father the King, leading into the next campaign. Arthas is the drive and seeing his fall is how Anakin in in the Star Wars Prequels should have been done.

The Scourge – The Scourge Campaign involves Arthas destroying his own nation after the killing of his father after the end of the Human Campaign. It is really good. You start out weak, resurrecting the Necromancer Kel’Thuzad who you killed during Arthas’s fall to empower the Scourge and bring in the Burning Legion who are behind it all and the big threat from all past Warcraft games. It is really good and you get to see how Arthas without a soul is like. He is funny and also evil as hell. He kills his mentor Uther, destroys the Kirin Tor (who is the faction of his complicated relationship – Jana) and in the end feels powerless until he returns later in the last campaign. He feels like a pawn but empowered in his malice and it is Kel’Thuzad who hits at the plans to come as Ner’zhul predicted the fall and conquest and his freedom and Scourge sovereignty out of it.

The Horde – The Horde is complicated, back in Middle School they were my favorite faction, and I still love playing compicated orcs, nowadays though. Grom, who “redeems” the orcs only fights. Thrall who is the Warchief is constantly keeping him in check and even though Grom kills the big bad (after he kills a good demigod) doesn’t redeem him in my eyes. This campaign was fun, but Grom pissed me off. Thrall was good but he never apologizes to Jana (who is Arthas’s complicated and brings the survivors of Lordaeron to Kalimdor) and only sees Grom as hero. Th orcs deserved better and World of Warcraft really hasn’t redeemed them yet. They are still conquerors and not fully refugees and that is a toxic narrative. I’m a fan of the orcs and this time around could not embrace them. They don’t see what they do as wrong and only live to fight, which even if they aren’t the evil of Tolkien orcs doesn’t put them on par with the Night Elves and Humans. They deserved better in this game, though still putting as a pro. This was the only time I’ve played orcs in a somewhat redeeming light and I want more of that. They are a compelling species and I love their aesthetic.

The Night Elves – The Night Elves story is short but awesome. You have the warrior women who protect the forests and bring in the Druids when things to get apocalyptic. Tyrande, the Priestess of the Moon is a fanatic but you get her perspective given she hasn’t had Outsiders in 10,000 years and in the end she appreciates the orcs and humans who defend Mount Hyjal and the World Tree from the big bad Archimonde who wants to consume Azeroth. Furion is standard wise old guy but fighting with the Druids of the Claw was fun, Illidan is the Boba Fett in this game where he was trapped and fights for himself because all have wronged him and stars in 1 mission (but has an awesome aesthetic). I enjoyed this campaign and wanted at least 1 more with Illidan to develop him further, though I know the expansion to this game does that really well. This is where the complicated characters are. Jana is savior and love interest and doesn’t get beyond that and the Kirin Tor and King are (you know us from Warcraft II lore if you read the books) which coming back to the game wasn’t enough. The Night Elves campaign is short but it is a rich campaign.

The Fall of Arthas – The most compelling story in this game is that of Arthas. He turns on the past allies of the High Elves and kills their general Sylvanas (who I want to say now is amazing come “The Frozen Throne” given what goes down this game). He kills his further, turns on his allies. Consumed by revenge he forsakes everything for the power to achieve his revenge. He is the perfect Anakin and I get why “Wrath of the Lich King” is so memorable even though I haven’t played and avoid MMORPGS.

The Introduction of Illidan – Illidan’s introduction is great. He isn’t to be trusted but he kills the big bads while serving himself. He is the perfect anti-hero in Warcraft. He has no destiny or prophecy at this point…he is a hero who messed up and was wronged acting out. This makes his mission fun and why I was drawn to him after so many years replaying. Can’t wait see his story unfold again in “The Frozen Throne.”

Defeating the Burning Legion – This is a win that pays off. We see them come during the Scourge Campaign and even though Thrall and Grom defeat the general Mannaroth, we saw Archimonde decimate a kingdom in the Scourge cinematic. The threat is always real, especially with most Night Elf missions being a race against time, and this is them with allies and them having defeated the Burning Legion in the past. The payoff is amazing and holding Archimonde back to the second with Tyrande and Furion to the second was such a rewarding playthrough. For me every Night Elf mission mattered, both from challenge and investment in the characters.

Okay: More Exploration / Missions Could Have Made Perfect – Grom should have been shown being noble and not just a blood lust fighter to make his redemption mean something and not just him escaping his addiction to battle, Jaina deserved a mission escaping from the Scourge and her former lover Arthas and to give her more agency and the Night Elves needed a mission to work with the Alliance and Horde…a custscene wasn’t enough given Grom killed one of their Gods. This took away from making the game perfect.

Grom’s “Redemption” -This guy only lives for fighting. He has a great look, but he needed more. We never saw him as loving any more than war, he cared about Thrall and felt bad but each time that mattered he went back to fighting. There is no reason for Thrall to trust him or for the Horde to be forgiven beyond “The End of the World” in the Night Elf campaign. He deserved better given that the character came back in “Warlords of Draenor” and his son was Warchief of the Horde…and like his dad ruined it. I am a fan of the Horde, I like orcs as not simply bad guys…but Warcraft’s redemption doesn’t fully work. Chris Metzen was the writer and the Horde deserved better if they were going to be redeemed. I want good orcs, but you won’t get them from Grom killing Mannaroth. The flaws run to deep if Grom wants to fight every mission, him killing his species enslaver (Mannaroth), doesn’t justify him willing to kill anyone for not being an orc through the campaign. Looks cool, but the guy is deplorable.

“Reign fo Chaos” is a flawed and amazing game that is well worth your time if you enjoy RTS games. I can’t wait to replay “The Frozen Throne” given how fun Arthas and Illidan are to play as heroes and I love the “Forsaken” campaign, which was actually a great set-up for the Forsaken joining the Horde in WoW and further Sylvanas development. This game is self contained, it is set-up to be self contained if it fails given the big bads are beaten and we have a world that no longer needs “Guardians.” For this reason I rate the game highly. There is some great character development, even if I wanted more for the orcs and night elves. If you like fantasy games or rts’s check this game out. It has been out for years, but is well worth your time.

Final Score: 9.3  / 10. A solidly great fantasy RTS game.

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Starcraft II: Wings of Liberty – A Bit of Revolution and about Time

  “Starcraft II: Wings of Liberty” was a game I’d been waiting for, for a long time. It was the original “Starcraft” series that got me into RTS games and also was a huge influence on my love of science fiction stories. I still remember playing through the game for the first time at my friend’s place in college on his computer as I saw just how awesome the campaign was, I’d been waiting for this game for a long time. Years later after a second playthrough, I still really enjoy this game, but the flaws are much more apparent as well as what it misses that “Brood War” and the original “Starcraft” brought to story. I’ll do an overall comparison after reviewing all the games of “Starcraft II.”

The story picks up with war beginning again as Raynor’s Raiders seek to overthrow Mengsk and stop Kerrigan’s Swarm. This involves putting news of Mengsk’s betrayal out to the world while taking on Zerg and Dominion forces and seeking Xel’Naga artifacts for the Mobius Foundation as they may be the key to taking out Kerrigan’s Swarm.

SPOILERS ahead

The Pros: Gameplay – The gameplay is a lot of fun. There is a great variety of strategy to each of the campaigns and how you use your hero units and troops. You can outlast and go all out with a large fully upgraded force, or push forward with any level of balanced forces. It’s extremely enjoyable and there is a reason that even after years of not playing this game I couldn’t put it down once I started playing it again.

Mission Variety – There is a great amount of mission variety, from a prison breakout where you defend a giant Odin piloted by Jim’s friend Tychus, a choice to do a ground based hero mission on Char or Air Assault against Kerrigan’s Swarm and some racing against the clock where you save civilians before Kerrigan destroys you. You also have a huge Prophecy side quest with Zeratul discovering Kerrigan’s role and the what the oncoming destruction will be and how to stop it. These are small hero driven missions.

The Soundtrack – The soundtrack is wonderful and captures the old west feel of the Terran as well as the tension of war, the threat of the Swarm of the mystery of the Protoss. It has a lot of salutes to the original soundtrack while still remaining to be it’s own thing.

The Universe – The Universe is the same wonderful one from past games except that it gives us more characters and reestablishes there has been some stability after the “Brood War” as the Dominion is now one of the core powers once more and the Swarm is a large threat while the Protoss as a power are scattered. I love this Universe and it was wonderful to jump into it agai as Jim Raynor, even if some of the characters really annoyed me and felt cheap compared to the characters of games past. You get flavors of the Universe in news reports from the Dominion Channel and witness one corrupt news anchor fall apart as another with integrity rises, mirroring Jim Raynor’s own journey through the campaign.

The Complex Rogues – The complex rogues are the best part of this game…whether it is Zeratul as the Dark Wizard seeking to keep back the end, even if it means saving Kerrigan, the woman has meant nothing but destruction for his people, Tychus as the Merc who believes in Jim but also wants to be free so will kill Kerrigan if given the chance and of course Gabriel Tosh, the rogue spectre seeking to overthrow Mengsk who also helps you through Zeratul’s visions. These are easily the best characters in the game with Jim as the rogue trying to do the right thing in the difficult situations he is put in. Hell Valerian Mengsk (Emperor Mengsk’s son) is even complex in his own way as he wants to find a way to fix infestation and in doing so be a better savior to his humanity than his father ever was. These characters drove the story and made me click them for conversations when you are the Battle Cruiser “Hyperion.”

Okay: Prophecy and Destiny – I don’t really like the idea of prophecy and destiny as all powerful beings like the Xel’Naga would have been destroyed if they could have seen the future. It also ends up giving plot armor to all of Kerrigan’s actions in “Brood War” and this game does not deal with the monster she currently is, instead we get mopey lovesick Raynor, which really hurt the storytelling as he gets a love interest out of it and it hurts Kerrigan’s agency in her actions.

The Cons: The One-Dimensional Characters – There are a few of these, with the worst offenders being the nerd stereotype Egon and the love interest scientist Ariel Hanson. They only function as plot devices to tell Raynor things and I never saw them as complete characters. Matt Horner is also this to some degree as he is the noble revolutionary, and we never get why. This was the disadvantage that comes with a large cast and so many characters really should have been developed that weren’t. This is the weakest of the the “Starcraft II” games because of this.

“Starcraft II: Wings of Liberty” and is a great game I’d recommend. The gameplay and mission variety are absolutely wonderful and the complex rogues are a lot of fun to follow, even though I hate how prophecy turns some of them into some a certain level of plot device. If you haven’t played this game already and are a fan of RTS games, I highly recommend it. As a fan of the Starcraft Franchise, they would have had to really mess this up for me to hate it, but even as someone who was away from the game for years it is still a solidly great game worth time. It took long enough to make and if you have, it’s about damn time to play.

Final Score: 9 / 10 Solidly great.

Original “Dawn of War” Reviews – Dawn of War: Game of the Year Edition

Dawn of War Game of the Year Edition

       Warhammer 40K is a fascinating world and the first “Dawn of War” does a great job exploring it in the campaign and story. I wish the Tyranids had been an added faction though, as they are more well known than the Eldar it seems. Sadly the Tyranids would not be playable in this series, only through a mod are they playable in “Soulstorm” it is a pretty good mod though. Enough on what this game doesn’t have though, how does it work and what is the story?

      The story involves the Space Marine Gabriel Tosh and his Librarian Isador going to the planet Tartarus to save it from the Orks. Things soon get out of control though as Chaos is seen to be working behind the scenes and the Eldar strike against. It soon becomes a race against time to get the Malidictum as an Inquisitor arrives to root out Chaos on the world.

The Pros: The Gameplay – The gameplay is much faster than “Starcraft” in regards to RTSs and reminds me a lot of “Warcraft III” where the name of the game is speed as you only have 2 resources to deal with and build times are fast. The factions are also unique enough in how they play too which makes it interesting as you capture points on the map and seek to take out the enemy’s bases.

The Factions – You have the Orks who are my favorite who like the Zerg can get a lot of units on the map and are mostly close range in their types of attacks and like fighting for the sake of fighting, you have the Eldar who are like a weaker Protoss but are good at hit and runs, you have Chaos who has a larger build time but some of the best end game units and has caster units as they are Daemon worshippers and you have the Space Marines who are the most balanced and serve their Emperor with religious devotion.

The Ending – The ending ends with Gabriel freeing the Daemon trapped in the Malidictum and vowing to get back at him. We never know if the Inquisitor was working for Chaos all along but the fact that the Eldar and Space Marines weren’t killing each other on the final mission was major progress which I liked. Tartarus is also lost and overrun by the Orks.

Okay: The Story – The story is alright but the Librarian’s corruption could have been handled better…everyone was way to naive and stupid with only the Eldar being the smart folks. The Space Marines were just as stupid about fighting as the Orks and Chaos was Chaotic Stupid as everyone turned on everyone and only the Daemon ended up winning as all his servants died in the fight which was enough to free him. I liked the Inquisitor, the Orks and the Eldar though. Gabriel was just bland, which is saying a lot given his backstory was destroying his homeworld after believing it had fallen to Chaos.

Orks and Eldar – The Orks and Eldar are okay. The mysteriousness of the Eldar and them knowing things about Chaos was handled great, but they had no named characters. The Orks weren’t much better but their love of fighting and being the biggest and meanest and loving Waghhh! Was done really well.

Chaos – Chaos was Chaotic Stupid though I did enjoy the Sorcerer trolling everyone and Chaos did have a great aesthetic and they were tough to fight at times…they actually felt like a threat!

Gabriel and the Inquisitor – These two are alright. The Inquisitor suspects Gabriel because he destroyed his homeworld but in the end trusts him after Isidor’s betrayal and we see them have a respect for one another as Gabriel distrusts him too since he is part of the Inquisition. They both have arcs though and in the end both lost to Chaos even though they survive.

The Cons: The Librarian – I didn’t believe in this guy’s corruption. He had no reason to seek power and we never saw him use what power he had for the Imperium. For this reason his excuse of using the power of the Warp and Chaos in that way was bs and in the end he was just a weak character with missed potential.

   If you like the world of Warhammer 40K, you will probably like this game. It is one of the few Original “Dawn of War” games with a campaign and it is a lot of fun! The 10th level is the most difficult and the final level is easier by comparison but there is still a learning curve for those unfamiliar with RTSs, and if you are familiar the missions are fun and are a great way of revealing the story.

Final Score: 8 / 10 Needed more exploration of the other factions outside the Imperium and Chaos could have been written much more smarter. Still a good game though.