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Starcraft II: Wings of Liberty – A Bit of Revolution and about Time

  “Starcraft II: Wings of Liberty” was a game I’d been waiting for, for a long time. It was the original “Starcraft” series that got me into RTS games and also was a huge influence on my love of science fiction stories. I still remember playing through the game for the first time at my friend’s place in college on his computer as I saw just how awesome the campaign was, I’d been waiting for this game for a long time. Years later after a second playthrough, I still really enjoy this game, but the flaws are much more apparent as well as what it misses that “Brood War” and the original “Starcraft” brought to story. I’ll do an overall comparison after reviewing all the games of “Starcraft II.”

The story picks up with war beginning again as Raynor’s Raiders seek to overthrow Mengsk and stop Kerrigan’s Swarm. This involves putting news of Mengsk’s betrayal out to the world while taking on Zerg and Dominion forces and seeking Xel’Naga artifacts for the Mobius Foundation as they may be the key to taking out Kerrigan’s Swarm.

SPOILERS ahead

The Pros: Gameplay – The gameplay is a lot of fun. There is a great variety of strategy to each of the campaigns and how you use your hero units and troops. You can outlast and go all out with a large fully upgraded force, or push forward with any level of balanced forces. It’s extremely enjoyable and there is a reason that even after years of not playing this game I couldn’t put it down once I started playing it again.

Mission Variety – There is a great amount of mission variety, from a prison breakout where you defend a giant Odin piloted by Jim’s friend Tychus, a choice to do a ground based hero mission on Char or Air Assault against Kerrigan’s Swarm and some racing against the clock where you save civilians before Kerrigan destroys you. You also have a huge Prophecy side quest with Zeratul discovering Kerrigan’s role and the what the oncoming destruction will be and how to stop it. These are small hero driven missions.

The Soundtrack – The soundtrack is wonderful and captures the old west feel of the Terran as well as the tension of war, the threat of the Swarm of the mystery of the Protoss. It has a lot of salutes to the original soundtrack while still remaining to be it’s own thing.

The Universe – The Universe is the same wonderful one from past games except that it gives us more characters and reestablishes there has been some stability after the “Brood War” as the Dominion is now one of the core powers once more and the Swarm is a large threat while the Protoss as a power are scattered. I love this Universe and it was wonderful to jump into it agai as Jim Raynor, even if some of the characters really annoyed me and felt cheap compared to the characters of games past. You get flavors of the Universe in news reports from the Dominion Channel and witness one corrupt news anchor fall apart as another with integrity rises, mirroring Jim Raynor’s own journey through the campaign.

The Complex Rogues – The complex rogues are the best part of this game…whether it is Zeratul as the Dark Wizard seeking to keep back the end, even if it means saving Kerrigan, the woman has meant nothing but destruction for his people, Tychus as the Merc who believes in Jim but also wants to be free so will kill Kerrigan if given the chance and of course Gabriel Tosh, the rogue spectre seeking to overthrow Mengsk who also helps you through Zeratul’s visions. These are easily the best characters in the game with Jim as the rogue trying to do the right thing in the difficult situations he is put in. Hell Valerian Mengsk (Emperor Mengsk’s son) is even complex in his own way as he wants to find a way to fix infestation and in doing so be a better savior to his humanity than his father ever was. These characters drove the story and made me click them for conversations when you are the Battle Cruiser “Hyperion.”

Okay: Prophecy and Destiny – I don’t really like the idea of prophecy and destiny as all powerful beings like the Xel’Naga would have been destroyed if they could have seen the future. It also ends up giving plot armor to all of Kerrigan’s actions in “Brood War” and this game does not deal with the monster she currently is, instead we get mopey lovesick Raynor, which really hurt the storytelling as he gets a love interest out of it and it hurts Kerrigan’s agency in her actions.

The Cons: The One-Dimensional Characters – There are a few of these, with the worst offenders being the nerd stereotype Egon and the love interest scientist Ariel Hanson. They only function as plot devices to tell Raynor things and I never saw them as complete characters. Matt Horner is also this to some degree as he is the noble revolutionary, and we never get why. This was the disadvantage that comes with a large cast and so many characters really should have been developed that weren’t. This is the weakest of the the “Starcraft II” games because of this.

“Starcraft II: Wings of Liberty” and is a great game I’d recommend. The gameplay and mission variety are absolutely wonderful and the complex rogues are a lot of fun to follow, even though I hate how prophecy turns some of them into some a certain level of plot device. If you haven’t played this game already and are a fan of RTS games, I highly recommend it. As a fan of the Starcraft Franchise, they would have had to really mess this up for me to hate it, but even as someone who was away from the game for years it is still a solidly great game worth time. It took long enough to make and if you have, it’s about damn time to play.

Final Score: 9 / 10 Solidly great.

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