Halo 3: A Great Ending to an Amazing Trilogy that Builds on the Prior Games

Halo 3 - GameSpot

  “Halo 3” brings a finality to the Trilogy of the war against the Covenant and Flood and explores Master Chief and Cortana’s relationship further as we are given a game that has the apocalyptic proportions of the first game and plays tribute to the first game in a lot of the missions you play. This is one of my favorite games as it is a story with stakes and the variety of gameplay and combat is the best it has ever been in this Franchise outside of “Reach.” I still prefer the first game in some ways simply due to the difficulty and Master Chief not being the immortal superhero he is in later games but this is very much a favorite game that I highly recommend.

The game was developed by Bungie and published by Microsoft Studios in 2007.

The story picks up where “Halo 2” left off as The Prophet of Truth has landed on Earth and initiated his plans and Master Chief must work with the Arbiter to investigate and stop his plans upon the planet. All the while he is haunted by visions of Cortana.

SPOILERS ahead

The Pros:

The Soundtrack – The soundtrack is the best it has ever been. Martin O’Donnell and Michael Salvatori continue to capture the epic nature of this space Opera as Master Chief, The UNSC, the Arbiter and the Elites and Cortana race to save the Universe from the Flood, the Covenant and Guilty Spark.

The Gameplay – The gameplay is the smoothest it has ever been. The vehicles drive better than they ever have. Enemies are challenging and smart and mission variety is fantastic. My favorite missions were dealing with

The Universe – The Haloverse is an amazing sci. fi. universe and all the elements of what I love about it are on display. We have the Covenant Civil War, the Forerunner mythology with the Ark and the Halos, Gravemind and heroes from past games. This is a game that finishes a lot of these stories and completes it a beautiful way.

The Stakes – The stakes are high from the get-go and rise from there. You have Truth and Covenant forces in Africa digging in and actively attacking UNSC forces. This soon rises when Truth and his forces escape into a mysterious portal and the Flood arrives on the scene. From here we arrive on the Ark where a Halo is created and we have the challenge of using it while not bringing about the end of all life as Guilty Spark once again tries to end all life like Truth was doing as all along Gravemind consumes and seeks to survive. The Flood are a flood and once they arrive on the scene they never stop growing and being around as a threat.

The Arbiter and the Elites/Sangheili – The Arbiter is back and works with UNSC and Master Chief until the Elite’s Shipmaster arrives with a fleet to help against the Covenant and the Flood. Both are fantastic characters and give us the tension between humanity and the Elites. We also see that the fleet that came to help doesn’t even know if their homeworld is safe as stopping the Covenant and Flood have been their only priority. This leads them going home with the Arbiter as the implied leader leading the Sangheili into a new destiny no longer controlled by the Covenant.

Gravemind and the Flood – Gravemind isn’t the final boss but he is up there as it races against time to stop Truth from activating the Rings on the Ark and even makes a temporary alliance with the Arbiter and Master Chief once more to make sure that happens. For much of the game it is seeking to consume and control Cortana but fails as Master Chief gets to her in time. From here we see it defeated at High Charity and make a final stand against them on the new Halo Ring as it seeks to stop the Ring from activating and destroying it. It fails but never stops being a terror throughout the game. The new Flood forms are also more of a challenge too as there are some that can only be hurt in certain areas and the quantity and variety has grown since the first 2 games.

The Prophet of Truth – After betraying the Prophet of Mercy last game Truth is flying high this game. He is successful in most of what he sets out to do (even activating the Ark for “The Great Plan”) and kills Lieutenant Commander Amanda Keyes. He never stops believing in his faith and the challenges he sets against you are some of the funnest missions in the game. When the Arbiter got revenge against him it was really rewarding. Truth was a magnificent bastard and a great villain.

The Ark – The Ark is a forerunner installation that made the rings and could activate them. It has a really cool design like a twisted star and exploring it was a lot of fun. The mystery surrounding it is fascinating too as Guilty Spark even admits that it’s creators hid the existence of the Ark from it.

The Cost – The cost is real in this game. The Elites destroy half of Africa when to stop the Flood infection. Most of the UNSC fleet is destroyed by the Covenant in the initial battle and in the end Lieutenant Commander Amanda Keyes and Sargent Major Avery Johnson are both killed over the course of saving the world. Keyes is killed by Truth and the Covenant while Johnson is killed by Guilty Spark. I felt those deaths as we really got to know those 2 characters over the past games. In the end their sacrifices help save the Universe. There are also all those consumed by the Flood who perished and Cortana and Master Chief are Missing In Action in an unknown part of the Universe.

The Cons:

Cortana and Master Chief Moments – Master Chief and Cortana have a real strange relationship from 2 and through 3, at least as it is presented in game. It is almost romantic but Cortana says things to him that sound like things his kidnapper and maker Dr. Halsey would have said to him. Dr. Halsey is part of her program (Thank you “Reach” for telling us that) so in a way they have both been scarred and wronged by her and both follow the programming she put upon them but that element isn’t really delved into. Master Chief is effectivly a super hero who can’t get hurt and Cortana is the one you are saving and after the one with you and the Arbiter who is saving the Universe. The Dr. Halsey but romantic elements are my biggest issue with the writing, which stands out even more as Cortana is the narrator who starts the game and Master Chief’s last words when they are trapped alone at the end of the game is to wake him up if she needs him. The weird romantic chemistry doesn’t go away. I wish them being survivors of Dr. Halsey and trauma had been explored more as that I think connects them more than anything else, but we don’t know that about Master Chief in-game so all we’re left with are the strange romantic elements. The other issue is how Master Chief continues to be untouchable and unkillable as the game starts out with him falling from the sky and waking up fine. This was an issue in 2 that 3 continues and really the whole romantic element between Chief and Cortana started in 2 so that is where my problems with 3 really come from.

Rating “Halo 3” versus the original is tough as 3 takes a lot of the best parts of 1 and builds on them. We have a variety of missions and gameplay. The lore is delved into where there wasn’t much lore in the first game. Really the biggest issue with 3 is how Master Chief is a super hero so it is hard for me to feel he is ever at risk. This game has the narrative flow of the first game and all of the missions are really fun and challenging. For me the only reason I would not rate it above 1, even though the graphics and gameplay are improved is the fact that 1 did it first and the problems from “Halo 2” in regards to Master Chief and Cortana do carry over where they didn’t exist in 1. This is still a fitting end for the series and the Master Chief and Cortana story as it ends how it begins. A Spartan in stasis to be awoken once more when the universe needs saving.

Final Score: 8.8 / 10 One of my favorite games in this Franchise.

 

 

Halo Wars: Definitive Edition – A Classic “Halo” Game in the Style of an RTS

Halo Wars: Definitive Edition - Free Full Download | CODEX PC Games

        “Halo Wars” is a solid game in the Halo Franchise. It has all the pros (fun combat, beautiful graphics and a basic hero narrative) and the cons (The heroes aren’t very interesting or deep) of the first “Halo: Combat Evolved.” I really enjoyed the game though. Playing through this campaign and owning of “The Definitive Edition” on Steam gave the graphics at their best and revealed how the combat should be played. My first time playing this game was on the XBox 360 and it sucked, controllers are not good for micromanaging units and it made the whole game go slow. Coming back to it years later and playing it on PC, the experience was so much better. This game was truly made for the PC.

     The game was developed by Ensemble Studios and published by 343 Industries and Microsoft Studios.

The basic story follows the UNSC (United Nations Space Command) Ship Spirit of Fire as they investigate Covenant attacks as they reunite their forces and follow the Covenant as the Covenant uncovers Forerunner Artifacts that could change the direction of the war, that is already going terrible for humanity and the UNSC. Within the Halo Franchise timeline, the game takes place before the original “Halo: Combat Evolved.”

SPOILERS ahead

The Pros:

The Graphics and Cinematics – “Halo Wars” is a game that looks beautiful. The cinematics are the quality you see in the Franchise after the original and it does a good job of tying it to the present of those games. Each cinematic is like a movie and in “The Definitive Edition” the details of the units and structures look at least on par with “Starcraft II.” The cinematics tie this to the main Halo Franchise by showing the military hierarchy of the UNSC (with a Captain leading things in this case), the use of A.I. (Serena) to guide UNSC forces and introduction of an Arbiter who is under the command of the Prophet of Regret, one of the Covenant leaders.

The Gameplay – The gameplay is a lot of fun. Resource production is fast which allows you to get a variety of units out quickly, and the A.I. is an intelligent foe and will usually use tactics against you. The variety of missions in the campaign was also a plus. It pushes you to explore all aspects of unit creation and a variety of maps that each provide unique challenges. Like “Starcraft” and “Starcraft II” it knows how to make use of the base game and provide a good time.

The Campaign – The campaign is good a mystery on figuring out what the Covenant are up to. It does a great job raising stakes as each time humans are freed from a planet or we discover where the Covenant have moved a new enemy or weapon appears. Getting the Flood of the UNSC was a especially fun mission and having them as an ongoing threat while dealing with the Covenant as an effective threat was truly enjoyable. There end goal is to activate a powerful Forerunner Fleet in a hidden Shield World. At this point everyone knows what it as stake as ships like this would end humanity quickly. This leads to some amazing missions and battles in the final standoff against Covenant and Flood forces as the UNSC seeks to activate the portal and destroy the Shield World and with it the Forerunner Fleet.

Okay:

The Characters – The characters are okay. Cutter has some good conversations with the A.I. Serena and Anders at least makes the game interesting by being so blinded by wanting to explore Forerunner Artifacts in the middle of a war. Forge even works for the role he plays. None of them were good or even complex though and the Covenant characters don’t receive any development at all.

The Cons:

Lack of Complex Characters or Character Relationships – In the Halo Franchise you usually don’t see complex characters in humanity. They are almost always just badass soldiers and scientists fighting an alien foe that wants to end all things. It is very cut and dry. Thankfully the introduction of the Arbiter in “Halo 2” helped make the Covenant complex as he is a complex character who gets a ton of great development and the game also adds Covenant politics, which develops them as an enemy further. The same goes for “The Banished” characters you meet later in “Halo Wars 2.” Sadly this is more true to the first game and human stories. The Arbiter of this story who gets killed off is just following orders to annihilate humanity and all the humans are just in their roles as soldier or scientist with no greater complex motivation. If there had been even one complex character it would have the potential to make this game great. Sadly this is not the case.

Lack of Playable Flood – The Flood should have been playable. There were enough assets in game that they would have been fun to at least play in Multiplayer. They would have been the Zerg to the Covenant who are Protosslike and the UNSC who are obvious Terrans. This was a major missed opportunity to improve the game and give more choice.

I would have loved a Covenant Campaign in “Halo Wars.” This is game takes place when the Covenant is at their height so there is so much potential there to play politics as a Prophet, or learn the backstory of this Arbiter. Sadly we don’t get any of that, but the overall reveal of the Forerunners and their technology is really cool and that alone makes the game good outside of the great gameplay. I also am a fan of RTS games and had wanted to see a Halo game in this form since the original “Halo: Combat Evolved.” I saw so much potential in the variety of units there could be in the UNSC and the Covenant, and on that the game did not disappoint.

Final Score: 8 / 10. Solidly good but not a favorite game. I also would advise to only play it on a PC.

 

 

 

 

Halo Wars 2: Awakening the Nightmare – The Ongoing War

   “Halo Wars 2” is one of my favorite games. I have always had a soft spot for RTS (Real-time Strategy) games and this one is one of the best. Besides “Starcraft 2” it is the one I always come back to, especially if it means playing with friends. I’m a huge fan of the Halo Games (1-3, Reach and the first “Halo Wars”) and this game delivers on that lore you get in the Halo Universe. Before I get into spoilers, if you are a fan of RTS games you will probably love this one. The balance is really good between the two factions, the campaign variety is a lot of fun and the story is solidly good. It has also has quite a few fun multiplayer options that give it great replay value. I’ll be reviewing the game up to all that has been released so far (The initial game was released on February 21, 2017), which is currently up to the DLC “Rise of the Nightmare.” I’ll be giving individual scores to campaigns (Base Game, Operation: Spearkbreaker and Awakening of the Nightmare) before my overall assessment of the game itself.

The game was created by 343 Industries and Creative Assembly and produced by Microsoft Game Studios.

This is a game that picks up where “Halo Wars 1” left off following the crew of The Spirit of Fire after they crossed through the portal at the end of the second game. The story follows them as they face off against a new threat for Ex-Covenant Soldiers known as “The Banished.” They are lead by Atriox, a powerful Brute leader who is seeking to take control of The Ark, something so powerful that with control, they would easily capture the Galaxy.

SPOILERS ahead

The Pros:

The Universe – I am a huge fan of this Universe. I’ve never been the biggest fan of humanity since we don’t really see a diversity of opinion in the games and it is more of a Space Marine defending everything, which is a fun survival game to play, but isn’t compelling as Space Politics. The Universe has so much Space Politics in the Aliens of the Covenant and this game leans in on all of that. We get more lore for the UNSC with the crew of The Spirit of Fire being followed and we get a whole new faction in “The Banished.” Each faction has new heroes we meet and it is great to see them all interact. This Universe clearly isn’t done yet, as you’ll see from the campaign, things are left pretty open so I’m curious to see if “The Banished” are going to be incorporated into “Halo 6.” I love their heroes so it would be cool to see them become a permanent part of the Halo Universe beyond “Halo Wars 2.”

Gameplay and Multiplayer – Multiplayer is a lot of fun. As part of there are weekly and daily missions where you unlock playing cards you can use in Firefight and other multiplayer modes, there is standard multi-player as well and in all of them you have the many Commanders with some being Halo Wars 2 originals like YapYap, Atriox and Isabel and some who are carryover characters from the first Halo Wars like the Arbiter you fight in “Halo Wars 1.” Within standard gameplay you have hero powers you unlock as you progress in the game, like the first “Halo Wars.” Each commander has unique special units and powers as well, which leads to a greater variety of choices and replayability. When you are in a game and you and your friend are co-oping against a great opponent there are some amazing moments of synergy that can be created.

File:HW2 Campaign Loadscreen.jpg

Halo Wars 2 Main Campaign – The main campaign is fun. It is here we meet Atriox and his “Banished” as well as the new A.I. Isabel, who was with other human’s on the arc before Atriox’s arrival. The story follow Captain Cutter working with Isabel and the Spartans on the ground as they work to push back Atriox’s forces and prevent them from activating a Halo Ring. Captain Cutter, Anders and the UNSC are successful but the final shot is of Atriox watching a map of the Ark, showing us how clearly his forces still own it, even after all the setbacks he’s faced since the UNSC arrival. There is great mission variety and you learn a lot about “The Banished” pretty quick and how they were a Covenant Suicide Squad until Atriox rebelled and proceeded to conquer and recruit through the galaxy.

Final Score: 8.5 / 10. Really good for developing the lore but doesn’t feel like a whole story. We have some great arcs like Isabel’s completed, and the gameplay is fun. But besides that it is mostly Atriox’s forces being slowly broken down and his big plan being prevented.

File:HW2 OperationSpearbreaker Banner.png

Operation: Spearbreaker – This DLC follows a squad of Orbital Drop Shock Troopers called Sunray 1-1, as they uncover and stop the plot of a “Banished” Hunter leader named Colony. These missions were easier than the hardest in the base campaign and also not as fun. You are primarily investigating with your troops until you uncover the Forerunner Ship that Colony is trying to activate, than it becomes all out war and becomes more enjoyable as Colony sends all of it’s forces at you. This one is fun but easily the weakest of all the content. I couldn’t tell you the personality of anyone in Sunray and the only interesting character is Colony, but we don’t really get to know it, beyond it being a very smart and clever Hunter.

Final Score: 7 / 10 Solidly enjoyable, but not replayable.

File:Halo-Wars-2 Key-Art Vertical.jpg

Awakening the Nightmare – I was a fan of the “Covenant” in Halo Franchise, at least in regards to being a fan of the aliens who made up the Covenant. I was Team Arbiter the moment he was playable in “Halo 2” and “Halo 3” and I’ve wanted to play as the alien factions in Halo Universe for as long I’ve played “Halo” which for me dates all the way back to High School. In “Halo Wars 1” the “Covenant” don’t have a campaign and sadly for much of “Halo Wars 2” they didn’t either, until “Awakening the Nightmare.” For me this was something I’d been waiting for a long time and I was not disappointed. This was challenging gameplay and a really fun story as you have two Brute Brothers (Pavium and Voridus). They are investigating remains of the battle from “Installation 00” from the ending of the “Human-Covenant War” for technology. Voridus being stupid awakens the Flood in his investigation of the dead Covenant ship High Charity after he shuts down the Forerunner Defenses. From here he and his brother Voridus must reactivate the Sentinels and stop the Flood and a Proto-Gravemind from taking over the Ark. Pavium is the smart one who had warned him the first place and holds the line as they end up facing off against The Flood together before a final victory. It is an awesome fight and Pavium is one one of my favorite commanders in multiplayer and Halo Lore. I really hope we see these two brothers again as “The Banished” really need a win against the UNSC, and this mission showed that even against overwhelming odds they are Atriox’s survivors and warriors for a reason.

Final Score: 9 / 10. Solidly great and finally a “Banished” campaign.

Okay:

Story Consequences – We have had 2 DLCs released as well as the base game but it feels like nothing has happened. Atroix’s forces have continued to lose ground and the UNSC continues to become more powerful but there hasn’t been any real major change. I want to see where this story goes and have characters change in a way that either builds on the Universe further (more than the existence of “The Banished” already does) and leads to some sort of ending. I’m good with that being a peace treaty or something that has Atriox winning for once, but it feels like we have been given so much game but things haven’t changed very much at all beyond status quo of “The Banished” losing ground. What happened to Anders and “The Halo?” Do the Flood exist elsewhere in the Galaxy as a faction? (I’d love them to be playable, even if it was only multiplayer, there should be enough game assets to do so). I put this as okay because I still enjoyed my time with the characters and the campaigns are fun. I’m still holding out for a major “Banished” win and them becoming a major part of the Halo Games moving forward. This story has the potential to not be a repeat of “Halo Wars 1” and not repeating “Halo 1-3.”

The Cons:

Microsoft Issues – To buy the full game it is expensive. The DLC, even when sold discounted isn’t cheap. Some Commanders on their own are nearly $10 and each new DLC, even if it includes commanders usually starts at $20. Given how expensive the base game was for so long that always rubbed me the wrong way. I also wasn’t a fan with how I continue to have issues with connecting online because of the Microsoft Server. It makes me miss the days of old Battle.net and games where you didn’t have to log onto a 3rd Party Account to play a game. Whenever you have to log on you are beholden the problems of whatever is hosting you be it Steam or Microsoft. So yeah the price and Microsoft bugs are major cons that keep the game from being great.

“Halo Wars 2” is one of my favorite games and if you love the Halo Universe, you will probably love it too. I play it on PC and I think that is the way any RTS should be played. Controllers were not made for playing RTS games and I have no idea how anyone does it. I can’t wait to see where Microsoft takes this game and Universe. There is still so much potential there and so much more story to explore. This is a really good game and I continue to play multiplayer with my friends as this wonderful game continues to inspire my passion for the rich lore of the Halo Universe. In the end the pros outway the cons for me and I expect I’ll probably always be coming back to this game. If they release another expansion for this game and give us more “Banished” content, you can expect to see that review on the blog. Their existence got me back into this amazing universe and I’m looking forward to all the stories that can be told.

 

Final Score: 8.8 / 10