Tag Archives: Zeratul

Starcraft II: Wings of Liberty – A Bit of Revolution and about Time

  “Starcraft II: Wings of Liberty” was a game I’d been waiting for, for a long time. It was the original “Starcraft” series that got me into RTS games and also was a huge influence on my love of science fiction stories. I still remember playing through the game for the first time at my friend’s place in college on his computer as I saw just how awesome the campaign was, I’d been waiting for this game for a long time. Years later after a second playthrough, I still really enjoy this game, but the flaws are much more apparent as well as what it misses that “Brood War” and the original “Starcraft” brought to story. I’ll do an overall comparison after reviewing all the games of “Starcraft II.”

The story picks up with war beginning again as Raynor’s Raiders seek to overthrow Mengsk and stop Kerrigan’s Swarm. This involves putting news of Mengsk’s betrayal out to the world while taking on Zerg and Dominion forces and seeking Xel’Naga artifacts for the Mobius Foundation as they may be the key to taking out Kerrigan’s Swarm.

SPOILERS ahead

The Pros: Gameplay – The gameplay is a lot of fun. There is a great variety of strategy to each of the campaigns and how you use your hero units and troops. You can outlast and go all out with a large fully upgraded force, or push forward with any level of balanced forces. It’s extremely enjoyable and there is a reason that even after years of not playing this game I couldn’t put it down once I started playing it again.

Mission Variety – There is a great amount of mission variety, from a prison breakout where you defend a giant Odin piloted by Jim’s friend Tychus, a choice to do a ground based hero mission on Char or Air Assault against Kerrigan’s Swarm and some racing against the clock where you save civilians before Kerrigan destroys you. You also have a huge Prophecy side quest with Zeratul discovering Kerrigan’s role and the what the oncoming destruction will be and how to stop it. These are small hero driven missions.

The Soundtrack – The soundtrack is wonderful and captures the old west feel of the Terran as well as the tension of war, the threat of the Swarm of the mystery of the Protoss. It has a lot of salutes to the original soundtrack while still remaining to be it’s own thing.

The Universe – The Universe is the same wonderful one from past games except that it gives us more characters and reestablishes there has been some stability after the “Brood War” as the Dominion is now one of the core powers once more and the Swarm is a large threat while the Protoss as a power are scattered. I love this Universe and it was wonderful to jump into it agai as Jim Raynor, even if some of the characters really annoyed me and felt cheap compared to the characters of games past. You get flavors of the Universe in news reports from the Dominion Channel and witness one corrupt news anchor fall apart as another with integrity rises, mirroring Jim Raynor’s own journey through the campaign.

The Complex Rogues – The complex rogues are the best part of this game…whether it is Zeratul as the Dark Wizard seeking to keep back the end, even if it means saving Kerrigan, the woman has meant nothing but destruction for his people, Tychus as the Merc who believes in Jim but also wants to be free so will kill Kerrigan if given the chance and of course Gabriel Tosh, the rogue spectre seeking to overthrow Mengsk who also helps you through Zeratul’s visions. These are easily the best characters in the game with Jim as the rogue trying to do the right thing in the difficult situations he is put in. Hell Valerian Mengsk (Emperor Mengsk’s son) is even complex in his own way as he wants to find a way to fix infestation and in doing so be a better savior to his humanity than his father ever was. These characters drove the story and made me click them for conversations when you are the Battle Cruiser “Hyperion.”

Okay: Prophecy and Destiny – I don’t really like the idea of prophecy and destiny as all powerful beings like the Xel’Naga would have been destroyed if they could have seen the future. It also ends up giving plot armor to all of Kerrigan’s actions in “Brood War” and this game does not deal with the monster she currently is, instead we get mopey lovesick Raynor, which really hurt the storytelling as he gets a love interest out of it and it hurts Kerrigan’s agency in her actions.

The Cons: The One-Dimensional Characters – There are a few of these, with the worst offenders being the nerd stereotype Egon and the love interest scientist Ariel Hanson. They only function as plot devices to tell Raynor things and I never saw them as complete characters. Matt Horner is also this to some degree as he is the noble revolutionary, and we never get why. This was the disadvantage that comes with a large cast and so many characters really should have been developed that weren’t. This is the weakest of the the “Starcraft II” games because of this.

“Starcraft II: Wings of Liberty” and is a great game I’d recommend. The gameplay and mission variety are absolutely wonderful and the complex rogues are a lot of fun to follow, even though I hate how prophecy turns some of them into some a certain level of plot device. If you haven’t played this game already and are a fan of RTS games, I highly recommend it. As a fan of the Starcraft Franchise, they would have had to really mess this up for me to hate it, but even as someone who was away from the game for years it is still a solidly great game worth time. It took long enough to make and if you have, it’s about damn time to play.

Final Score: 9 / 10 Solidly great.

Starcraft: Brood War Campaign Reviews – Episode 4 – The Protoss Campaign – The Survivors’ Story

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We begin the “Starcraft: Brood War Campaign Reviews” with the Protoss campaign and right where we left off at the end of “Starcraft.” The Overmind has been destroyed but the Zerg are running  rampant across Aiur.

The story begins with Judicator Aldaris wanting to stand and fight against the Zerg, but Zeratul offers an alternative as the Protoss Conclave was destroyed fighting the zerg. His alternative is to escape with the Protoss to the Dark Templar homeworld of Shakuras being lead by Zeratul and the new Executor Artanis. Fenix and Raynor defend the Warp Gate on Aiur side for them to make their escape. Once there they find the Zerg followed them through the Warp Gate. From here they find the Dark Templar they are brought to the Dark Templar Matriarch Raszagal. She works with them to wipe out the Zerg and says she forgives but will not forget what the Conclave did in persecuting her people.

From her they learn they can use a Xel’Naga Temple to destroy the Zerg on Shakuras but they need two Crystals, the Uraj and Khalis to do so. They destroy the Cerebrates guarding the Temple and Kerrigan arrives warning of a new Overmind. When the Matriarch chooses to listen to her Judicator Aldaris leaves and Artanis, Zeratul and the Templar work with Kerrigan with getting the Crystals from the United Earth Directorate (one of the new Terran threats that has arrived) and Daggoth’s Swarm and the Infant Overmind who are using one of the Crystals to help the new Overmind incubate. After getting the Crystals they return to Shakuras.

At Shakuras they learn that Aldaris has rebelled and go to take him out, but right before Zeratul and Artanis do Kerrigan kills him before he can reveal something about the Matriarch in how they have all been manipulated by Kerrigan. Kerrigan is thrown off Shakuras but promises she’ll meet them again soon.

Last is the final assault and Raszagal is acting crazy, saying all non-Protoss will be destroyed who are threats against them. Zeratul calls her on it and she calms down before the final assault and protecting the Temple from the Zerg before it activates and destroys the Zerg threat on Shakuras.

Brood War Protoss Mission Brief

Here is the assessment of the campaign:

The Pros: The Gameplay – The Gameplay is even better than before this time around, though the original missions flowed better in regards to Episode 3 of the Protoss Campaign in the “Original Starcraft.” The addition of the Dark Templar as a playable unit is fantastic though and they make the campaign even more fun as they are extremely deadly and create Dark Archons who can mind control units.

The Cinematics – The cinematics are better than the Original as well, though there are less of them. The only one we see is when Artanis and Zeratul activate the Xel’Naga Temple to destroy the Zerg that are surrounding them. It is a great scene and reminiscent of Tassadar’s Sacrifice.

The Characters

Zeratul – Zeratul is the best part of the mission still, he’s complicated and has a deep devotion to his Matriarch even if he questions her. He is also leading the Protoss from Aiur who were trying to capture and kill him in the last game. He is very much a big picture kind of character still, but not perfect as he gets used by Kerrigan to destroy some of her rival Cerebrates.

Judicator Aldaris – Aldaris is there as the warning sign, he knows what Kerrigan’s up to from the beginning but because of his pride doesn’t tell the others. This costs him his life in the end as Kerrigan kills him, but he leaves a legacy of things to come as he was the only Protoss not in Kerrigan’s pocket. He dies a hero in the end.

Fenix and Raynor – These two are best buddies and Zerg Hunters. There interactions are fun to watch as they risk all so the Protoss can escape to Shakuras, I do wish we could have seen more of them. Fenix was one of my favorite from the original game.

Kerrigan – She is a great threat in this. She manipulates everyone and there are hints she has further designs as she tells Zeratul she will see him again soon. She also is shown to have some sort of influence of the Matriarch Raszagal of the Dark Templar. We get the beginning of her plans in this mission as the end of the “Original Starcraft” had warned us about.

Okay/Good: The Ending – The Protoss are finally safe, except for the fact that Kerrigan said she would see them later. One Zerg threat dealt with, another still remains and has the upper hand…

Okay: Executor Artanis – Way too idealistic. Guy wants to be Tassadar but doesn’t have much of a character. I hope he gets development in “Starcraft II: Legacy of the Void” right now he is neutral, not much is known about him or his motivations except his idealism. Tassadar was for more interesting as he had to make choices and was an outsider among his people. Artanis is just a standard idealistic Protoss.

Matriarch Raszagal – We never know why she forgives Kerrigan but can’t forgive the Conclave as both were killing her people. This was a major plot hole and it hurts her character. She is still okay as she is the eldest of the Dark Templar and her friendship with Zeratul feels real. The problem is not knowing how deep Kerrigan’s manipulations are on her which limits her character and character development.

This is a fun campaign but not as good as the Original. The politics don’t feel as real and Aldaris just disappears before he is an enemy, Raszagal’s motivations aren’t fully explored and Artanis is a flat character. It was still fun, but the last Protoss Campaign was better. This was good though, even with those story problems.

Final Score: 8 / 10

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Starcraft: Brood War Campaign Reviews

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After finishing up the “Original Starcraft Campaign Reviews” I decided it was time to move on those of the expansion. They, like the original will be posted sporadically as this is for fun and a chance to review one of my favorite games…while at the same time seeing if the story holds up.

Blizzard has always been very good at expansions, “The Frozen Throne” of “Warcraft III” was better than the original “Warcraft III” in my opinion, and I remembered “Brood War” being better than the original Starcraft. Whether that is still the case now remains to be seen in both cases.

The characters of “Brood War” like the “Original Starcraft” are pretty amazing and part of what pulled me into the story, beyond the fun gameplay and civilizations. Blizzard has always done politics and mythology well.

After I complete the “Brood War Reviews” I’ll be doing a compare and contrast with the Original and giving them both a final score in finding which one is better. Reviewing videogames can be quite fun, especially when the storytellers are those at Blizzard. Thanks for joining me for the next adventure. Here goes the “Starcraft: Brood War Campaign Reviews.”

The Original Starcraft Campaign Reviews – Episode 3 – The Protoss Campaign – The Journey of Tassadar

Protoss Campaign

“You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities… Unto my experience, Aldaris, all that you’ve built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare.” -Zeratul

We continue the “Original Starcraft Campaign Reviews” with the final episode in Original Starcraft. The episode picks up where the Zerg campaign left off with the Overmind established on Aiur and how the protoss try to defeat it.

The story begins with the Judicator ordering you and Fenix to protect Antioch, after your defense Tassadar appears and tells you and the Judicator that the Cerebrates control the Zerg. You as Fenix attack but are unable to defeat it as it reincarnates. Fenix is left to defend Antioch as you are asked to free Scion as Fenix falls in Antioch. There is a cinematic here of the Fall of Antioch of Fenix standing alone against the swarm.

Feeling comfortable in their power the Conclave (the Religious Order who runs the Protoss Government) asks you to hunt down Tassadar and bring him to justice. You find Tassadar on Char with Raynor and join with them in order to find and free Zeratul and his Dark Templar who are being held captive by the Zerg in an infested Terran facility. After you save him you are attacked by the Conclave and denounced for siding with the heretics as Raynor and Fenix who has been put into a Dragoon shell fight with you agains the Conclave. After a fight with the Conclave Tassadar gives himself up for justice to stop the Civil War.

After the fight Fenix and Raynor rescue Tassadar from execution with Zeratul and his people arriving at the end to facilitate the rescue and to show Judicator Aldaris how blinded he and the conclave are by tradition. For Zeratul is ancient and has seen the darkness between the stars and the full danger of what the Overmind has planned.

Next is preparation for the final assault, you, Zeratul and Fenix are tasked with killing two Cerebrates with Zeratul’s Dark Templar energy (the only thing that can kill them) to weaken the Overmind’s defenses. After you do this it is the final assault.

It is here we learn more of the mythos and the Xel’Naga quest for the perfect life form which the Overmind plans to become by consuming the Protoss and after consuming all sentient life in the Universe. Judicator Aldaris calls you to apologize as he saw how the Dark Templar destroyed the Cerebrates and only wishes that he and the Conclave had been smarter sooner as they call Tassadar the best of them. This is the last stand to stop it as it has established itself as the greatest threat. In order to defeat it Tassadar uses his Templar and Dark Templar energy to kill it after your assault destroys it’s outer shell. From here there is an awesome cinematic and we are left with the epilogue.

The epilogue says that Aiur is destroyed even though the Overmind is stopped and that the Queen of Blades Kerrigan now sees this opportunity to rise in power. Setting up “Starcraft: Brood War.”

Protoss Campaign Mission Screen

Here is the assessment of the campaign:

The Pros: The cinematography – This one has the best cinematography, largely because we get character moments…from Fenix’s fall at Antioch or Tassadar’s sacrifice to destroy the Overmind. We also see Fenix and his fleet working with Raynor and his Raiders at one point too during the quest to free Tassadar.

Gameplay: The is the most difficult campaign up to this point, which is good. It lets you feel the full threat of the Conclave and the Overmind and each mission provides unique challenges and resource management in order to defeat the larger more powerful enemy.

Judicator Aldaris – The Judicator is awesome as the voice of the Conclave, he is a traditionalist who believes in the assigned roles within Protoss society, and truly cares for Aiur and his people. We see that he is capable of growth too as he realizes he was wrong about the Dark Templar and Tassadar at the end and sends his wishes with them. Tassadar is always a counter to him throughout most of the missions as he sees the bigger picture and Zeratul is there to how just how out of his depth this character is as he has no retort against everything Zeratul has seen in his travels. I liked this character as he wasn’t a villain, he was your ally, antagonist and once again ally at the end in the fight against the Overmind.

Raynor – Joins with Tassadar to save Zeratul and later with Fenix to save Tassadar. You get the feeling that after being used by Mengsk he was looking for a higher calling and he found it in the fight to save the Universe. He has his Battlecruiser at this point too and it is great to see his friendship and respect grow through working with the Protoss. He is the only human  we’ve seen so far to do so.

Fenix – Fenix is the soldier and grunt who is one of the military leaders on Aiur. He is noble but has an open mind as he becomes friends with Raynor after fighting with him against the Conclave and the Zerg and works with the Dark Templar even though they’ve been deemed heretics by his religion. He has a great design too, in both his zealot and dragoon form.

The Overmind – We never see it’s perspective but we feel the threat of it, as well as learning of it’s quest to become Perfect by consuming the Protoss and later consuming the Universe. It is pretty awesome and gives us even more of a reason to fear and respect it than we did playing for it during the Zerg campaign. It is for this reason it’s defeat feels real and Tassadar’s sacrifice actually means something.

Zeratul – Zeratul is the dark wizard of this mission. Which is interesting since when you meet him he needs to be rescued from Kerrigan’s Zerg assault we witnessed last campaign. He is a rogue element to the protoss but always comes through. He believes that the Dark Templar need to protect the world that was once their home even though it is painful in the process. He is also the only one who can kill Cerebrates and is the one responsible for training Tassadar how to use both Dark and Light Templar energies. He is one of my favorite characters for sure. By his nature he is the refugee trying to survive, but he is able to be more as it is thanks to him they can defeat the Overmind, and sadly thanks to him the Overmind discover Auir in the first place when they shared minds when he killed his first cerebrate.

Tassadar – There is a reason I made Tassadar part of the title. This is his story. We saw him the Zerg campaign learning the ways of the Dark Templar, we saw him in the Terran campaign destroying infested planets and learn later he chose not to destroy ones that could fight back on their own…both of which got him blacklisted by the Conclave. From here he is seeking balance. He wants so badly for there to be peace on Aiur but is attacked by the Conclave up until Zeratul, Fenix and Raynor free Tassadar from them and they defeat two of the Cerebrates together. You see his sadness at what the Civil War in his people wrought and the loss of his planet of Aiur. It is for this reason you can understand his sacrifice. He cares for those who persecuted him and he isn’t perfect…as he thought any protoss could defeat the Cerebrates at first (didn’t realize until later only Dark Templar energies could) and he gives himself up for justice, which almost leads to the cost of the Universe as he is the only one who wields both Dark and Light energies.

Okay: General Duke – He appears on Char and says that it is Dominion Space. Tassadar threatens him and comes off pretty cruel as he says he maybe should have glassed some planets if there were people like General Duke around. They fight and you don’t see him again, there isn’t much there.

I can’t think of any cons to this campaign beyond Duke not getting much character time. There is politics via the Conclave versus Tassadar in the Civil War on Aiur as Aiur burns…there is the mythos of the Xel’Naga and the Overmind’s quest for perfection in order to consume all (and the fact that the Xel’Naga are not recognized as good since they were trying to create the perfect life forms (their elevating of the Protoss), and Raynor, Fenix, Tassadar, Zeratul and the Judicator are amazing characters…and the Overmind is the biggest threat. You understand why it was the end boss fight after everything it destroys in the Terran, Zerg and Protoss campaigns. It is the only consistently valid threat that has Universe changing consequences. Character actions mean something and characters change. Zeratul stands in the light, Tassadar stops running, Judicator stand with the Heretics and Jim finds a reason to fight.

Final Score for this campaign is 10 / 10. Does everything it needs to do and what I want out of a story…as well as establishing a future threat via the loss of Aiur and the rise of Kerrigan.

“En Taro Adun!”

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The Original Starcraft Campaign Reviews – Episode 2 – The Zerg Campaign – Destiny of the Overmind

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“My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation’s children. We shall be… Perfect.” -The Overmind

We continue the Original Starcraft Campaign Reviews with Episode 2, the Zerg Campaign. This campaign is masterful at showing you the zerg perspective and the creepy destructiveness that defines their species.

The story picks up where the last one left off as the Overmind has created you a Cerebrate (living brain larva) to control a brood and protect the chrysalis which holds a special weapon that will be the future of the Zerg.

The first few missions involve you getting the chrysalis out of Tarsonis while other Cerebrates like Zsaz and Daggoth show you the ropes and give you help in your quest. Eventually you have to defend the chrysalis until it hatches, revealing Kerrigan, the Queen of Blades of the Zerg. With her, you then destroy Raynor’s base as she tells him to never challenge her or the Zerg again.

From here you are helping Kerrigan develop as an agent of the storm as she has psionic abilities she still must unlock so you invade a terran science vessel to get the information. it is here that Zsaz fears Kerrigan being the death of the Zerg as he sees her as too strong willed and she tells him nothing will stand in her way.

Next you are challenged by Tassadar and the Dark Templar on Char. Kerrigan goes to face him and destroys the Dark Templar on the planet only to discover it was a ruse by Tassadar in order to kill a cerebrate. After the Overmind is in mourning and it is up to you as Kerrigan to destroy Zsaz’s brood after which you hunt down the Dark Templar and run into Zeratul who is in charge of the Dark Templar you are hunting.

Next is the invasion of Aiur as Zeratul’s killing of the Cerebrate gave the Overmind a glimpse into his mind as to the location of Aiur and the knowledge of their shared heritage as creations of the Xel’Naga. It is than you begin the invasion and establish a foothold to get the crystal that is needed to summon the Overmind to Aiur. After is the final battle in which the Overmind is summoned over the first Xel’Naga Temple on Aiur that you destroy in the mission. It is here the Overmind tells you his goal that now the Zerg will be perfect as they were made to be “Perfect Essence” and Protoss were “Perfect Form” and that now that Aiur belongs to the Zerg, the Zerg can absorb the perfection of form making them unstoppable.

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Here is the assessment of the episode:

The Pros: Gameplay – The gameplay is fantastic with the Zerg and helps you understand the strategy of how to play them. The Zerg win by creating lots of units at once and overwhelming force, since most of their units are the weakest in the game. In the campaign you experience how to best use this and most of your enemies have large bases and usually start out higher on the tech. tree than you do.

The Cinematics – The Zerg Cinematics are great, you see Kerrigan’s destruction of the science vessel, what she witnesses inside the Chrysalis, the Zerg attacking Aiur and the Overmind appearing on Aiur. In each of these it has the haunting, creepy feel to it that defines the Zerg as a species so welle.e

Kerrigan the Queen of Blades – Kerrigan as a Zerg is one of the best antagonists in any video game or science fiction story. She was made a Zerg against her will and is now infested to the point that she only knows destruction, though at the same time she independent enough that the Cerebrates and Overmind cannot stop her from doing what she wants. She is their perfect agent, free willed and dangerous enough to wipe out any threat that comes their way. A fair amount of the missions are taking care of her chrysalis, but once she is awake she is a lot of fun to play as to watch her conquer in the name of the Swarm. She is the Overmind’s Dragon in Episode 2.

Zsaz – The Cerebrates don’t really have free will as we know it as everything they do is for their father the Overmind, but Zsaz is the only one who calls out and sees the dangers of Kerrigan’s independence. He sees the dangers of her humanity which makes him an interesting character.

Daggoth – The largest of the cerebrates, Daggoth is the one who is the closest one to a second in command. He is the one who has Kerrigan destroy Zsaz’s brood when the Overmind is out of commission from his depression and it is he who helps defend the Chrysalis sending you his special Hunter Killers.

Tassadar – Tassadar is the Gandalf of this campaign. He sends an illusion to trick Kerrigan and sees how her anger is leading to her destruction. He is wise and smart and the first real example we have of the protoss. He is the one who first hurts the Overmind too, since he is the one who is distracting Kerrigan so the Cerebrate Zsaz can be killed. To quote him, “So long as you continue to be so predictable, O Queen, I need not face you at all. You are your own worst enemy. ”

The Overmind – The Overmind is fascinating. He is one of the earliest creations of the Xel’Naga and seeks to destroy what they left behind to become greater. It is his seeking of perfection, and also revenge that leads him to attacking Aiur so that he can have perfection of essence and form. This creature is fascinating and I like that he is triumphant in his campaign as he is a much bigger threat than Mengsk ever was and sees the big picture. He is the one who tells us of the Zerg and Protoss creation by the Xel’Naga and thought of creating Kerrigan as the Queen of Blades.

Okay: Zeratul – We see him briefly at the end of the Campaign when Kerrigan is hunting down the Dark Templar. He has his famous “Though we strike at you from the shadows, do not think that we lack the courage to stand in the light,” during the fight. Tassadar is given a bit more characterization though as he interacts with you in a few instances. Zeratul only does so once.

This campaign is awesome, and more difficult than the Terran Campaign, as it assumes you know the basics. The characters in this are really cool, which is interesting when you are giving character trates to giant brain larva (the Cerebrates) and an all knowing, consuming brain (The Overmind) but Blizzards writers and art team made it work. This campaign is better than the Terran Campaign of Episode 1 and I definitely recommend it.

Final Score for this campaign is 9.3 / 10. Would have been higher if Zeratul had got more moments and more characterization of the Cerebrates.

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Campaigns of Starcraft Reviews – The Original Starcraft – Does the Story Still Hold Up?

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If you didn’t already gather based off the movies I tend to review and love (sci. fi., comic book, martial arts fantasy, etc.) I am a nerd, and that includes games too. One idea I’ve been playing with and finally decided to do is to a playthrough of the original Starcraft. I won’t be doing Brood War and the two Starcraft II games until later since life is busy and this is more of a hobby, even if it inspires the stories I write.

Games are an interesting medium, especially Blizzard games, where Cinematic Videos are a major part of the story…as well as the videos that happen before and after a mission. This inspired me to see if the game still holds up since it was this game that inspired a science fiction universe I’ve been working on for a few years. When I think of my favorite characters of the past I think of Zeratul, Kerrigan, Fenix and the Protoss in general. These species were the species I took inspiration from when designing the dynamic between different civilizations in my sci. fi. Universe.

What I’ll be judging is what I judge with movies (characters, setting, cinematography, etc.), with the added addition of gameplay. I’ll be tacking each campaign individually and will be posting the Terran Campaign next. Once I finish the Zerg and Protoss campaign in full I will post and write about them and their overarching arc as well.

For me the big question, does the story hold up? Or was I simply blinded by nostalgia when I played it through High School and Middle School. Well, we shall see in the reviews. For now, welcome to the Campaigns of Starcraft reviews. A side project of Cameronmoviesandtv.