World of Warcraft: Battle for Azeroth – N’Zoth and the Old Gods, The Alliance-Horde War and the Sylvanas Problem

Finally playing Retail “World of Warcraft” up to level 60 has been a lot of fun. I’ve been a fan of this universe since “Warcraft III” and even if I haven’t agreed with all the story choices in “World of Warcraft” roleplaying as my Goblin Fire Mage has been great and I am planning to get the expansions so I can start doing raids and finish the stories in this expansion and play the full story in others as being stuck at level 60 kind of limits that, and that is as high as you can level in the Retail version of “World of Warcraft.” Suffice to say, if you are a fan of the “Warcraft” I do recommend this expansion as it largely works and is good even with some big story problems I’ll go into. The story played that I’ll be reviewing here is from the Horde perspective as I’m a huge Horde fan and that was the one where I completed the quests until that unlocked the Raids for final story content in the expansion.

You are a Horde recruit pulled into the Alliance-Horde Fourth War and the rise of N’Zoth and Old God forces around Azeroth.

SPOILERS ahead

The Pros:

Your Character / The Champion – My character’s story began with being recruited by the Horde and saving other Horde warriors on Exile’s Reach before being recruited to rescue Princess Talanji and the Prophet Zul from the Alliance. After that he helped Talanji fight back the Old God forces on Zandalar but was unable to stop the Alliance from killing her father King Rastakhan or the Old God G’huun from being released by Zul’s allied forces he defeated Old God forces in dungeons around Azeroth in Zandalar and Kul Tiras. His fighting the Old Gods and later Azshara and her Naga forces in Nazjatar and caught the notice of Magni who recruited him to heal Azeroth and empower the Heart of Azeroth to fight N’Zoth while bringing the larger fight to N’Zoth the Old God controlling events as he got the blessing from the Dragon Aspects on the Heart of Azeroth and rallied Azeroth’s forces against N’Zoth while continuing to fight back his advance in Uldum and Pandaria. After seeing the horrific visions of N’Zoth’s future though he realized how under-prepared he was and went to Dalaran to train to be an Archmage and that is where his story is currently. He also recruited allied races to the Horde to strengthen the fight against the Old Gods and the Alliance.

Mounts / Flying Mounts – Mounts in Azeroth are a lot of fun. I love flying in this game. It isn’t as fun in “Skyrim” and I wish more fantasy games had flying so easily accessible. My favorite mounts are my wolf mount, Mag’har Dire Wolf mount and the Scarlet Pterrordax which is the mount I use the most often. Earning new mounts has definitely become one of the things I love about this game as you can usually purchase them or earn them when you are exalted with a faction.

Gameplay – The gameplay is a lot of fun as there are tons of different classes you can choose and within that class 3 types of ways to play the class. For mages it is fire, ice and arcane. I chose to become a Fire Mage and it has been amazingly fun with how quickly I can kill enemies. This mage is all about damage but even than it also has a few ways to distract enemies and heal like “ice block” and “shimmer” which adds nice variety to combat situations when there are a lot of enemies.

Warfronts and Battlegrounds – Warfronts and Battlegrounds are the way the faction war is experienced. You can recruit NPCs and send them on missions with recruited troops which helps you earn favor from different factions and Battlegrounds where you gather resources while dealing with enemy NPCs with the final goal being the defeat of their leader with Turalyon at Stromgarde and Maiev at Darkshore and winning the area. They are fun fights and I like how Battlegrounds recreate the feel of being in “Warcraft III” and facing the heroes from “Warcraft” lore. They make the Alliance-Horde War feel present and real beyond the battlefields of PvP. PvP is fun but Battlegrounds are great.

The World – The world is rich with so many different factions and lore. You have the Horde and Alliance who recruit allied races during this expansion who also have rich histories. You have the variety of Old God forces from the Old Gods themselves, the Azshara and her Naga is Nazjatar, the Blood Trolls, the Faithless Sethrak, the Drust the Mechagnomes and others. I’m a huge fan of this universe and it is because of the rich lore of all the different factions and their histories.

Dungeons of the Expansion – Dungeons are so much fun and I love the fact that the game creates 5 player teams to do specific or random dungeons in “Battle for Azeroth” depending on what you are looking for. Most of the Horde dungeons are lore focused while the Alliance dungeons in Kul Tiras are more self-contained in their lore. Running them with my main has been so much fun though with my favorite dungeons being The Temple of Atal’Dazar where you defeat Yazma, the Prophet Zul’s second-in-command, the haunted Waycrest Manor where you deal with a Drust incursion and the spirits of Lady and Lord Waycrest and the Drust leader Goruk Tol and the lovecraftian themed Shrine of the Storm where you face minions of N’Zoth and Queen Azshara. They all made the world of “Battle for Azeroth” that much richer.

Timewalking Dungeons – I wish all dungeons were Timewalked as doing Timewalking Dungeons leveled up is so much fun. “Burning Crusade” is the current expansion with Timewalking Dungeons and it was so much fun defeating Warchief Kargath Bladefist and Kael’thas. I love the lore of “Warcraft” so fighting these famous characters from “Warcraft II” and “Warcraft III: The Frozen Throne” was so much fun. From Kael I earned a Phoenix hatchling and it has become the pet I bring with me everywhere. I can’t wait for other past expansions to get Timewalked.

The Characters – The characters are one of my favorite parts of “World of Warcraft” and for “Battle for Azeroth” specifically I love Talanji and her rise to power and I liked her father Rastakhan too. Bwonsamdi is a lot of fun as the Loa of the Dead and dealmaker, I like the Horde Leaders of Lor’themar and Thalyssra and their war against Queen Azshara in Nazjatar, the Gob Squad is always great and it was fun working with Gazlowe and the other Goblin leaders against Gallywix’s corruption in Crapopolis in the quest where I earned the Goblin Heritage armor. I also like Magni and working with the the dragons against N’Zoth. This universe is a huge and there are so many great characters but these are the ones that I really liked in “Battle for Azeroth.” Gazlowe is one of my favorite characters and I’m glad I got to help him in the Mechagon campaign and that he eventually becomes leader of the Goblins which he should have been from the beginning.

Allied Races – One of my favorite parts of the game was recruiting the allied races to the Horde. As a Horde recruit and doing the missions helping the Zandalari it was fun doing this again and helping others enter the Horde from the resourceful Vulpera, to Talanji facing instability in her kingdom and earning the respect of the Loa to become Queen to helping the Mag’har escape Draenor and the Lightforged and witnessing the friendship between the Nightborne and Blood Elves as well as the past of the Highmountain Tauren. This became a defining part of who Drazt is and what motivates him on his adventures around Azeroth.

The Zandalari Campaign – I really enjoyed the Zandalari campaign, as I helped Talanji fight off the Blood Troll threat, the Sethrak Faithless from rising and allying with the Old Gods and dealing with Zul loyalists and helping to unite the Zandalari against the Old Gods. It was a great campaign and I appreciate how well the story was told as we as the Horde Champion earn Talanji’s respect and help her and her father the King defeat the threats until her father’s death to the Alliance leading to her becoming Queen.

The Heart of Azeroth Campaign – The Heart of Azeroth campaign is tied to the Black Empire campaign but I’ll focus mostly on what happens with the Heart. In it you work on repairing Titan facilities like those in Uldum to keep N’Zoth from breaking from his prison and empowering the Heart of Azeroth by Titan Keepers including Ra-den and MOTHER as well as the leaders of the Dragonflights. I prefer this to Thrall becoming the ultimate hero as even though the weapon you have is empowered N’Zoth still gets wins such as nearly destroying the Heart and capturing Ra-den and eventually Wrathion. The final part of the campaign is leading the fight into his realm to end him and his Black Empire. I’m looking forward to that raid as N’Zoth has been a constant threat through the story and it will be great to finally defeat him.

The Nazjatar Campaign – The Nazjatar campaign finds you trapped and your fleet wrecked as you work to fight against Azshara. You work with the Unshacked, freedom fighters against the Naga with Gilgoblins, Makura, Sea Giants and Murlocs among their ranks. You level up 3 followers on daily quests with one being a rogue type, a mage type and a fighter type. The quests were fun and Nazjatar is a beautiful zone. The one thing I’ll say against it is Azshara should be causing damage in the outside world with the Tidestone. She destroys Kul Tiras’s fleet but doesn’t do anything beyond that even after you open a portal out of her realm and open the way to her Palace. Still was fun though and I can’t wait to do the raid of her Palace.

The Black Empire Campaign – The Black Empire campaign has you entering horrific visions and fighting off Black Empire Assaults in Uldum and Pandaria. In both you are gathering information on N’Zoth and his plans and killing his generals and ability to call in troops. It makes you feel the threat of the Old God consantly, which adds urgency to learning his plans to stop him. In the Horrific Vision you see what happens if he wins and what happens to Stormwind or Ogrimmar with Ogrimmar ruled by a corrupted Thrall and Stormwind ruled by a corrupted Alleria. The lovecraftian feel and theme of it all is great too and the gear you earn compliments that.

Okay:

The Horde-Alliance War – The Alliance-Horde War, in this case The Fourth War starts with Sylvanas committing a war crime and destroying Teldrassil. If she had been doing a war for resources after “Legion” had hurt the land and economies of the Alliance and Horde would make more sense but she just senselessly starts the war in one of the worst ways possible. When the war is over resources between Horde and Alliance it makes sense and that is what you see in the Warfronts and Battlegrounds but Sylvanas’s stupid motivation and how she starts the war this time around keep it from being a pro. I don’t mind the war for storytelling but it could have been done so much better than how it was written. Teldrassil did not need to be destroyed to start another Alliance-Horde War.

The Cons:

The Destruction of Teldrassil – The Horde war against the Night Elves has always been over land for farming and lumber, so doing a war crime on their home makes no sense. It literally creates a forever war and makes the Horde the villain. There is no shade of grey in what kicks of “Battle for Azeroth” and is a major con of the story, leading into the biggest problem of the narrative.

Sylvanas’s Betrayal and Loss of Horde Identity – So Sylvanas’s motivation is apparently to kill as many people as possible for the horribly written villain of the Jailer, a character it makes no sense for Sylvanas to work with given her enslavement by Arthas and the Lich King. All the story problems with Sylvanas are tied to her short story Edge of Night where she kills herself and sees the Forsaken as arrows to keep her alive…so she sees the Horde this way now. Blizzard told us all of this in the short story and rather than have her grow and care about the Forsaken and the Horde she becomes a worse leader than Garrosh. She even says she cares nothing about the Horde before leaving the Horde to kick-off “Shadowlands” and the whole Horde being lead by a Warchief ends with that and they become Council lead like the Alliance. Her being made Warchief hurts Horde identity and the outcome of her having been Warchief cemented that. Her being made Warchief struck me as just being done to create drama (like Garrosh becoming Warchief but worse) and her story is the worst part of the expansion. The Horde should have been written as smarter and learned from the experience of having Garrosh as Warchief to make sure another leader isn’t appointed like him and in the end they lose part of what made them a unique faction. The Horde theme of redemption is also hurt too as Sylvanas could have been written to have been changed becoming leader of the Horde and having to care for multiple peoples…there was so much potential even in this story choice that I wasn’t a fan of, it still could have worked.

Even with my problems with how Sylvanas’s story has been handled I still found the overall story to be good because of the fight against the Old Gods and getting to know the different peoples like the Zandalari, Vulpera, Unshackled and more. The different groups that make up Azeroth as well as the unique threats like the Old Gods are what make the game great for me. It also helps that the gameplay is funner than other mmorpgs like “Guild Wars 2” and there are a lot more mounts to earn and flying is a lot of fun. I can’t wait to play the story further and eventually do the raids as well as the future Timewalking Dungeons and Raids from the expansions of the past.

Final Score: 8.6 / 10

Justice League: Gods and Monsters (2015) – Recontextualizing Heroes

Justice League: Gods and Monsters (Video 2015) - IMDb

“Justice League: Gods and Monsters” is a Justice League film that doesn’t feel like a Justice League Film. “Batman v. Superman” is a Justice League film by this films logic as we only have this version of Batman, Wonder Woman and Superman and even knowing that, this film still works. I wasn’t a fan of the villain plot but anything with the Justice League is a lot of fun and it is worth checking out to see this version of the Main 3.

The film was directed by Sam Liu and the screenplay by Alan Burnett (though Bruce Timm did co-write the original story with him).

The story follows an alternate universe version of the Justice League as they face mixed public opinion and work on solving the mystery of who is killing all of the world’s scientists.

SPOILERS ahead

The Pros:

The Animation – The animation is once again beautiful. I don’t think I’ve seen a bad looking DC animated project but that same standard of quality animation is on display here. The action also feels fluid as do the characters in motion and flight.

The Premise – The premise of an alternate universe Justice League the world doesn’t trust with a murder mystery is compelling. I like how these aren’t Clark Kent, Bruce Wayne or Diana Prince either as it lets these characters fully be who they are as Superman, Batman and Wonder Woman versus being a reaction to the identities, which often happens in alternate universe takes.

Lex Luthor – Lex Luthor is a good guy in this! He starts out as an an enemy but in the end he saves Superman and Wonder Woman from the army and reveals who the real threat is. This is all in the context of his body being broken by Superman possibly prior but he still sees the bigger picture. Jason Isaacs really added a lot of nuance and empathy to the role.

Hernan Guerra / Superman – This Superman is General Zod’s son (he discovers later) and raised by immigrants who were escaping to a better world on the border of the United States. This shaped his perspective in ways that I found compelling as he faced a harsh world from the government that wants him to work for them when they wanted to use him as a weapon and cared nothing about his parents. His arc is accepting Lex Luthor and forming the Justice League as a force that doesn’t kill and it works in the context of the film though the film never having us meet and interact with his parents is a travesty. Martha and Jonathan are so key to every version of Superman and we get to know them, even if it is only a little. Here in this film we don’t get that.

Bekka / Wonder Woman – This version of Wonder Woman is an New God who was betrothed to Darkseid’s son but is betrayed by her people when the Highfather (her grandfather) executes all the Old Gods. It is a powerful scene and we get why she doesn’t allow herself to get close to others after everything she lost. In the end she leaves with Lex Luthor to confront her people for the wrongs she did as her arc ends after her people betrayed Darkseid and his family and she escaped to Earth.

Kirk Langstrom / Batman – Kirk Langstrom is originally Man-Bat in the main universe but here we get vampire Batman. This is such a cool concept and I like how driven he is. He is still very much Batman in personality in how disconnected he is from humanity. The investigator is still there and he is the one to figure out the plot as in the end his friend Dr. Magnus is the one behind the killings and the one responsible for making him a vampire in the first place. I’d read and watch more stories with this Batman as I feel there is potential in the vampire Batman premise.

The Cons:

Missing Parents – We never meet the Guerra’s beyond them recovering Superman and they are only told to be a drive for Hernan we never see the reality of why. This was a shame as said before Jonathan and Martha are core to Clark’s development in other versions of Superman.

The Villain – Dr. Magnus is a selfish prick and I never got his friendship with Kirk. He does eventually regret all he did with trying to make the world one mind through nano-technology but this anime cliche and his personal relationship to a character doesn’t save how badly he is written. He’s just a selfish murder.

Lack of other Meta-Humans / Justice League Members – There are only 3 Justice League members, which given how powerful Superman is and the threat he knows he is under it makes zero sense for him not to recruit. This lack of other members made the world feel much smaller than it should have.

“Justice League: Gods and Monsters” is a cool concept that mostly works. What would have made it a great film would have been giving us the story of Superman’s parents or at least have him interact with them and having Superman having recruited more members. Having only 3 members of the Justice League makes it difficult for me to even consider them the Justice League as 3 is a trio not a league. This is still worth checking out though and like the “Crisis on Two Earths” film needed more time to explore the ideas to make the most of the premise.

Final Score: 8.2 / 10

Warcraft III: The Frozen Throne – An Improvement in Gameplay, Characters and Lore of the “Warcraft” Universe

     “Warcraft III: The Frozen Throne” is a game that still holds up to this day. I came back to play it after beating it back in High School and found the challenge level one that grew me as a player. I also found myself drawn into the nuance in the story that the initial game lacked. When I think Blizzard for me at it’s greatest it is this. This was around the time I beat the first “Diablo” and got all the way to Baal in “Diablo 2” before returning the borrowed game to my friend. This was a game I had bought with my money. It was worth all the replay value and my eventual enjoyment of “Heroes of the Storm,” which I believe rose out of the hero dependent missions and maps you play in the “Bonus Campaign,” “The Founding of Durotar.” This game was a return to what I love about Blizzard gameplay and story at it’s best.

The game was released in July 1st 2003 by Blizzard and was written by Chris Metzen and directed by Frank Pearce Jr.

The story picks up at the end of “Wacraft III: Reign of Chaos” with Illidan Stormrage summoning the Naga to unknown purposes as his Warden Maiev Shadowsong hunts him to discover his purposes and imprison him once more.

SPOILERS in the story ahead

The Pros:

The Cinematics – The cinematics in this game are so beautiful. The fact that we see compelling characters like Illidan and Arthas being the soul focus versus one none evils like Archimonde or Mannoroth shows how this was an upgrade. In both cases are characters are making a choice and in playing the game or in living the game up to the point we have, we see the implication of that choice. The level of detail draws you in and when you see certain reveals whether it is the Naga or Arthas being one with the Lich King when he puts on the helm is powerful. These are cinematics that mean something and are presented beautifully.

The Gameplay – The gameplay is more challenging than “A Reign of Chaos” as each unit was granted something that they lacked. The Scourge lacked tanks and they got the Crypt Lord, the Horde lacked healing and they got the Shadow Hunter. “The Frozen Throne” balanced “Reign of Chaos” in so many ways that it can only be accounted for if you are challenging where you are currently. I’m curious if “Warcraft Reforged” will take this challenge further. I hope it will. The challenge of the campaign improved me as a player and made the victories all the more sweet.

The World – “Warcraft” has a rich universe and this one introduces “The Forsaken,” “The Naga,” “The Blood Elves,” and “The Illdari.” All these factions get explored further in “World of Warcraft” but the seed is planted here and given justice. “Reign of Chaos” enriched the universe but didn’t break any tropes. With Sylvanas, Kael, Vashj and Illidan this game did, which is what I’d argue where Blizzard really thrives in storytelling. Each of the characters I mentioned is a different shade of grey, driven by more than simply power.

The Characters – I was in this game for the characters and it was the reason I beat the campaign. Even though I’d beaten the game back in High School, I wanted to see where the story would go. Coming back years later I wasn’t disappointed. Each new growth of character is earned in gameplay and you feel the pressure the character feels. This is a game I will play again in full, whereas “Reign of Chaos” I will play some missions again but not the full game. That is all due to characters which “The Frozen Throne” does better in gameplay and writing.

DOTA and Custom Games – It was out of “The Frozen Throne” that we got one of my favorite games “Heroes of the Storm” that I am still playing. As well as all the pre-cursors like “Defense of the Ancients” which started the whole tower defense gameplay which eventually became it’s own game and also “League of Legends.” This game has had a larger effect on games than many realize. This was the precursor to hero gameplay with  running units (that was the finale of the “Found of Durotar” campaign). For that I will be grateful for as it gave me casual fun gameplay with “Heroes of the Storm” that I play to this day.

Rating the Campaigns – I’m rating each campaign on their own merits. This is a campaign that starts out good and becomes great. Unlike “Brood War” there is so much growth you are a part of and play a part in making possible (Illidan, Kael, Sylvanas, Arthas) that it can’t be ignored. The reason you win is because of your RTS strategy and how well you play your heroes. That for me makes a great game.

Sentinels Campaign: Terror of the Tides – The Night Elf Campaign is the weakest of the 4 campaigns though I’d say it is still challenging and reveals new lore. The new lore is the revelation of the Naga who are allied with Illidan after being turned into Serpent form after their fount of power was destroyed. From Maiev Shadowsong’s perspective (Illidan’s Warden) we see how driven she is to write the wrongs of his escape. She is obsessed and takes a Javier from “Les Miserables” role. Later when she sends for help after witnessing Illidan take the “Eye of Sargeras” and losing a close friend it becomes more fully about the Night Elves. The destruction he does on Night Elf towns with the Satyr (Cursed Demon Night Elves and Naga) we see the reason why. From here we see Tyrande and Malfurion coming to aide, which after rescuing her leads to them allying with the Blood Elves (High Elves have embraced Demonic Energy to feed after the death of the Sunwell). Here we see that Maiev is obsessed as after Illidan’s use of “The Eye” is stopped and her lie of saying Tyrande was torn to shreds was not true. The final mission is Malfurion and Illidan teamed up to save Tyrande, in which after Illidan leaves and promises not to return. We get some level of peace between the brothers though as Maiev’s forces chase after Illidan into the portal he created. Maiev was the weakest part of the story but it is still solidly good. Sets up the rest of the campaign beautifully.

Final Score: 8 / 10

Alliance Campaign: Curse of the The Blood Elves – This is the campaign where for all intents and purposes the High Elves leave the Alliance. This is a huge deal and we see that it happens is due to a racist general who only sees the other races as pawns. He sentences Kael and the Blood Elves to death for surviving due to Naga aid against the Scourge. Because of this you get why Kael joins Illidan after Vashj saves him from execution. This campaign also had my favorite missions. Once Kael meets up with Illidan, he Vashj and Illidan close the portals in Outland and recruit the Draenei Akame to their cause against the Pit Lord Magtheridon who controls the planet with his orcs and demons. After that is the final mission where you conquer Outland, Kil’jaeden holds Illidan to his contract and all of you are sent to Northrend to the destroy the Lich King. It was this contract that Illidan to seek the “Eye of Sargeras” in the first place. This campaign is so much fun. I wish the Naga had been a playable faction as I used them far more than the Blood Elves when I could.

Final Score: 9 / 10

Scourge Campaign: Legacy of the Damned – The Undead Campaign is fun. It is here we see the rise of the Forsaken who will be a crucial faction in “World of Warcraft” as well as Arthas’s arc being completed as he goes from the exiled King running from Demons (both external in the Dreadlords who own Lordaeron and internal in those he killed to get here) leading to him becoming one with Ner’Zhul as the Lich King. It is super rewarding to get there and Arthas shows why he is such a great foe. The last 3 missions are the hardest in the game and they force you to truly strategize. Seeing the rise of “The Forsaken” and Sylvanas control Varimathras the Dread Lord was much needed. Her tragic story from “Reign of Chaos” needed payback and “The Frozen Throne” does this really well. By the end of her story she owns Lordaeron with her undead. This was the most challenging and rewarding of the campaigns. The final mission against Illidan was the best where I realized I couldn’t wait him out and destroy his base and had to finish taking the points was what I love about gaming.

Final Score: 10 / 10

Bonus Campaign: The Founding of Durotar – The “Bonus Campaign” gives you a great pulse on where the Horde and Alliance relationship is currently. We see it all through the eyes of Rexxar a half-orc Mok’Nothal who helps Thrall’s Horde settle in Durotar. From here you face quests from clearing out Harpies and Kobolds to recruiting a Panderan Brewmaster and getting Rokhan a Jungle Troll who also joins your team. The story is told in 3 Acts. Act 1 involves you helping Gazlowe with the Kobolds, Drek’Thar with the Thunder Lizards while also clearing out Warlocks. Act 2 involved you getting over to Jaina when her father Admiral Proudmoore attacks and you recruiting Ogres, the Tauren once more and saving the Jungle Trolls so that all of you can stop the Admiral. Those 2 missions are fantastic and the “Diablo” feel from playing as heroes was a lot of fun. I can see how “Heroes of the Storm” and “Defense of the Ancients” arose from this campaign and the Tower Defense of the final mission.

Final Score: 9 / 10

“The Frozen Throne” is an expansion that improves everything from the first game. My only real issue with is is that the Naga weren’t a playable faction beyond campaign, but that is still better than the “Halo Wars” Franchise that took an expansion to make anyone outside of the UNSC playable and “The Flood” still aren’t a faction. This game didn’t have those problems. They started with 4 factions and made each of them better, while still giving us playable Naga in the campaign. This game made “World of Warcraft” and “Heroes of the Storm” happen and as much as I dislike some story choices in “World of Warcraft” it at least was willing to explore the lore that this game and “Reign of Chaos” made possible. After “Warcraft III: Reforged” which is this game and “Reign of Chaos” combined, I can’t wait to see what was changed and comparing the stories.

Final Score: 9.8 / 10 One of the best RTS games I’ve played.