It has been a while since I’ve done a game review, and this seems like a good way to kick off the year. I only review games after I’ve completed the campaign as I’m a hardcore completionist and can’t see the review as valid unless I have. Cheats don’t count, it has to be from ability and me learning how to play the game. The “Dawn of War” Franchise is also one of my favorite series. I’ve been a fan of Warhammer 40K and the universe it is based in for a few years now. My favorite factions being the Orks and Tyranids closely followed by the Tau. Xenos (the term in the game for aliens) are best. The game was created by Relic Studios with Sega in partnership with Games Workshop.
So, how does “Dawn of War III” hold up compared to the ones who came before? It isn’t nearly as fun as the first game (and there are less starting playable factions) the game started out really buggy and used to crash everytime I tried playing the campaign when I bought it in a sale last year but the campaign has one of the best stories and enriches the characters and lore in interesting ways. What this means for my final score and overall appraisal I get into below.
The story follows the arrival of a giant Craft World (Eldar Planetship) that arrives out of the warp leading to Blood Ravens led by Gabriel Angelos, the Orks lead by Gorgutz and the Eldar lead by Macha vying for control of what is within as their competitors within their own faction (be they leader or same or similar rank) try to usurp them for the Spear that lies within.
The Bugs When I First Bought the Game – When I first bought the game I’m glad I bought it on a sale and for cheap, so to anyone buying it this what I recommend. This game will never be worth full price, especially not as it is currently. I was excited to play given I knew the characters from the first game, but the campaign kept crashing. This happened for a full week before I uninstalled and it took reinstalling months later for them to have fixed the issues. For those who are so devoted they beat the game with that bug, I have no idea how you did it. It doesn’t matter how beautiful or fun a game is if you can’t play the game.
Over-dependence on Hero Units – This is a game where you depend too much on Hero units but the build time isn’t as fast as “Warcraft III.” I pretty much had to adapt to playing the game more like “Dawn of War II” which is primarily units, heroes and upgrading them and applying that to a game that I enjoyed as an RTS. If they took more cues from “Warcraft III” this wouldn’t be a problem. In “Warcraft” your heroes help but they can lose on their own, it also takes more to bring them back to life so the cost is higher. If you aren’t giving them enough support, they will fall. I saw this in “Dawn of War III” but so much of it was waiting. If you could hold off long enough in any map you’d be unstoppable and in endgame that really shows. Heroes are fun, especially in the final mission but a company should never build a game off them. Even “Warcraft III” and “Starcraft II” knew the importance of your hero supporting an army.
Lack of Factions Compared to Earlier Games – The very first “Dawn of War” game had 4 factions. 4, reskin but different play-style of “Space Marines.” This game has none of that. You fight demons, but they are never playable. There isn’t any reason for this, given you can see units of the different factions being re-skinned to be the Demons being an option later on in the campaign. This was just lazyness. We at least got Chaos Space Marines through all of the first “Dawn of War” series and this game won’t even give the basic of the last 2 games where in each 4 were at least playable in multiplayer. This is cheap, I don’t care how beautiful the game works if you can’t even do the basic of the series that started your franchise in the first place with at least something to counter it that matters.
The Graphics and Cinematics – This is a beautiful game. I’m putting this as a pro because even though it is small I do enjoy how this game works. Hell, a better version of this game would be a re-vamped version of the first game. So I will give credit where it is due. The graphics in this game look like how I imagine the characters to look. It is “Starcraft” versus “Starcraft II” in appearance and I do appreciate that. It also leads to better graphics in regards to storytelling and the story is the strongest part of this game. I think they were going for what “Starcraft” and “Stracraft II” had with 3 factions but they had already set base expectation of 4. If 4 was even in multiplayer and the Daemons or another faction were included more that would have made this game go from enjoyable to good.
The Overall Gameplay – The gameplay is solid. Hero units are key to fighting (I can see them trying to be “Warcraft III” and “S In “Dawn of War III” the heroes drive the narrative and that creates a lot of fun for the missions. I liked what happened with playing as the heroes and what you unlock as they level up (it is much more slowly so when I play the game further in the future curious to see what that means). I like this got back to the RTS roots of the “Dawn of War” franchise in the end. This was why I finished the campaign. There is still strategy in how you use your units to defeat the mission and I really enjoy coming up with strategies to complete objectives in these types of games.
The Campaign – The campaign was my favorite part of the game. I’ve enjoyed this series since the first “Dawn of War” and the expansions that came after it. I’m still trying to get “Ultimate Apocalypse” mode to work but once I do I will eventually have a review for you there too as I get more enjoyment out of an RTS than the squad based combat of “Dawn of War II.” Without giving too much away the 3 faction leaders mentioned above (Macha, Angelos and Gorgutz) face off against a Daemon Lord as they (in the case of Gorgutz) or the faction leaders (Macha and Angelos against the ones who had brought them to the Craft World where the showdown takes place) lead to the feeding of the Daemon’s power and awakening it. This is Warhammer 40K so it goes all in on how crazy things get. This leads to some amazing gameplay in the later missions and a final battle between Macha, Angelos and Gorgutz against the weakened Daemon Lord. Defeating it felt amazing and as someone who has always loved the Orks, I loved seeking Gorgutz take the Speer that triggered it all when it no longer had power. The campaign made the game worth it for me as I enjoy the lore so much.
This is a game that could have been so much more. There is a reason I keep recommending it as something to buy cheap. To fix the most basic of problems they could have solved all the bugs first so someone buying it months after the fact wouldn’t have the campaign crashing every time and they could have added the Daemons as a factions. All you have to do is reskin some Orks and Eldar and add some Daemons and hero units and you are set. Beyond laziness I can’t imagine why they did that. I still love RTS games and this is the last RTS game that was “Dawn of War” since the first one. “Dawn of War II” was all about the squad which I’m still getting used to (reason you haven’t seen it reviewed yet). I appreciate building armies in an acocalyptic universe and giving my all. This one had this with the heroes and the last half of the campaign and I did enjoy it…but this is a game only for fans who are a part of this universe. It doesn’t rise above the fans of 40K and even cheapens them out. Buy this game cheap and you’ll have a good time but NEVER buy this at full or even half price. This was Sega and Relic going basic and giving the most basic of fans of wanted who have been following the series. Still enjoyed the game, but it never reached good. This game is enjoyable and nothing more. I would only recommend as a sale for fans of this universe. The campaign made the game worth after the bugs were finally fixed.
Final Score: 7 / 10. Would have been a solid 8 if it hadn’t been so buggy and they had a 4th faction like the last 2 “Dawn of War” games.